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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||||
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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![]() Quote:
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Config for stock-ships: Quote:
![]() Also other help would be very welcome!
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http://www.subsim.com/radioroom/album.php?albumid=473 Last edited by uekel; 02-01-12 at 02:36 PM. |
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#2 |
Black Magic
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IIRC the red entries are not needed (I coded it so they can be used if found). They are nice to have but will not prevent SOAN from displaying the ships. There's another problem somewhere in the files...
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#3 | ||
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Hi TDW!
Quote:
Another reason can be: Example for an "early" cfg-file: Quote:
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http://www.subsim.com/radioroom/album.php?albumid=473 |
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#4 |
Sparky
![]() Join Date: Jan 2011
Location: Croatia
Posts: 152
Downloads: 334
Uploads: 0
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Hey people, some more input from me. The game is working fine, BUT now I have tried to refit in Brest, no way I can enter Brest it's all because of the time compression, even at 32 the game crashes "SH5 is not fuctioning" I have unloaded so many mods, installed the light version......nothing helps. Tried to enter Lorient, same crash....
Edit - managed to get into Lorient on the bridge with 16x time compression, can't get close to Brest ![]() ![]() Last edited by Maki4444; 02-01-12 at 04:08 PM. |
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#5 | |
Navy Seal
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This could be just bad timming. If these harbours have just spawned a large convey (spawn gens are right in beside the port) - then this may overload your PC (a lot of things in a high mem usage area i.e piers and buildings) Try loading a save game and waiting out side the ahrbour (30km) for a day or two and see if a large convoy exits. Then try a enter port. If this is the case - it may be possible to move all the port spawn gens to outside the memory hungry area of the harbours. This would futher help to reduce mem usage ![]() |
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#6 | |
Sparky
![]() Join Date: Jan 2011
Location: Croatia
Posts: 152
Downloads: 334
Uploads: 0
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It could be I'll try one more time. Although I am havin gdoubts because now I entered Lorient tip-toeing and there was no convoy, so i moved back to brest and well maybe 50km or so from the harbour the game freezes. Although convoy related when I am nearing a sound contact well, when a sound contact spawns it sort of freezes the game for just a second and then well I keep my fingers crossed weather it will crash or just continue. EDIT - nothing I have tried completly disabeling the antialiasing, I was on the bridge at 16x time compression it still crashed about 20 km from Brest......uhhh I don't know perhaps I just need to stick to Lorient and wait for the next version of the mod Last edited by Maki4444; 02-01-12 at 04:36 PM. |
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#7 | |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Hi Maki!
And better you donīt change in between (with a savegame) to the light-version. The reason is, that savegames stored all unitīs (itīs a huge file). If you change without carreer start to the light, some units which the game expect, now not defined. Must not lead to CTD, but can. In this case the units from Harbour-Enhancement-Mod. @pedrobas Quote:
activate it at last (I know, evryone who publish a mod say it ![]()
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http://www.subsim.com/radioroom/album.php?albumid=473 |
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#8 | |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Hi Trevally!
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http://www.subsim.com/radioroom/album.php?albumid=473 |
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#9 | |
Navy Seal
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It would look odd with convoys forming out at sea - also convoys at the end of their path would delete there |
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#10 | |
Swabbie
![]() Join Date: Feb 2012
Posts: 7
Downloads: 48
Uploads: 0
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Thanks, it was confusing as you have included it as an option in your OP, listed as installed after the 1.7a fix.
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#11 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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Youīre right iīll update that info, right now.
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