![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#46 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
|
![]()
Back to the original topic. Can DRM be a viable business model?
I wonder if Ubi isn't looking at SH5 as a test case. If nothing else you can bet lots of publishers are watching this and will make their own decisions accordingly. We know the game ends in '43. Maybe Ubi is looking to release an add-on which will finish the war, add new boats, etc. That way, once initial interest wanes, they can come out with SH5.2 and hope to get people interested again. In other words, build on what they already have. It seems to me, if they or some other publisher does that, then maybe DRM can work to their benefit. Of course, they have to have good sale numbers for the first game to validate an add-on. Maybe this was always in the back of their minds. Dunno. Do I think it's going to happen? Probably not. Word of mouth makes games best sellers and it sinks games. We already see the trend with SH5, for good or ill. But for a game everyone loves, and is a big hit, DRM might work if you keep adding content and make the customer believe he is getting a good value for his dollar. Even so, it does seem you approach diminishing returns and one day have to pull the plug on the game. So, yes, DRM perhaps is a viable business model in some cases. But it appears to me those parameters are pretty restrictive both for the publisher and the consumer.
__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
![]() |
![]() |
![]() |
#47 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
![]()
For 1 time purchase kind of games, you need to release DLC when interest is high (3 months after release), or people won't care anymore. The longterm DLC only works for subscription-based models.
You can release add ons after interest has faded a bit, but they really need to be fairly substantial (expansion pack vs DLC). Think this is 1 of the reasons Ubi incorporated the final patch for SH4 into the expansion pack; it was a little light on content. ![]() Must admit I don't understand the "DRM is a viable business model" stuff. DRM is there to protect digital property, it's not a business model. And apart from that, it's been here for ages, and there was copy protection before it. Are we actually discussing whether or not OSP is a viable DRM solution? ![]()
__________________
Contritium praecedit superbia. |
![]() |
![]() |
![]() |
#48 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
|
![]() Quote:
I think you are confussed about what DRM does as DRM is not an enabling technology and every thing you have described does not require DRM and has been done by Stardock time and again with Sins of a Solar Empire, Galactic Civilizations II & Demigod and Paradox with their quintillion games. DRM certainly does not add value over time as Ubi has demonstrated time and again with 1/2 finished releases that also do not fix the underlying issues i.e. Silent Hunter SH4; the add on and now SH5. As to 'build on what they already have'; this requires that you have a solid product that people want to give you more money for new content because they feel they are getting what they have paid for, this is not SH5. I would also add I think the SH franchise is probably dead due to self inflicted wounds. In my view the SH series has reached the tipping point where people are tired of all the underlying issues not being addressed and moders are tired of doing the same mod over and over as often it does not always work in the next version and if we fixed it or made a excellent work around with a mod why is it not fixed in the next version? Because DRM does not enable anything in either a technology or business sense and what you have described above is being done by companies who do not use DRM such as Stardock (my Anti-DRM poster child) and Paradox then DRM is not a business model. In closing I would like to recommend Techdirt as an excellent source of reason and understanding. |
|
![]() |
![]() |
![]() |
#49 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
|
![]()
Der Teddy Bar,
That article on Techdirt is an excellent example of defining one's business and using the core base to expand that business. It is a breath of fresh air after Ubi's paranoid and self destructive policy. Thanks for the link ![]()
__________________
Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
![]() |
![]() |
![]() |
#50 | |
Sailor man
![]() Join Date: Dec 2001
Location: Tokyo, Japan
Posts: 50
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() BTW: A recent article on TD about the econ of DRM is a worthy read. You can read it here. |
|
![]() |
![]() |
![]() |
#51 | |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
|
![]() Quote:
![]()
__________________
Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
|
![]() |
![]() |
![]() |
#52 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
The only thing that is going to answer any of the questions raised in this and other similar threads is...
Time. It seems to me that if their intention is to limit the piracy of the game and to effectively force people to purchase the game in order to be able to play it, that would suggest that they will have to compare 'like for like' sales figures and that could take 12 months for them to have enough data for them to make a reasonable comparison. The only comparision they will be able to make is...are the sales figures the same or close enough to be viable. If they are, then in their minds, the system has worked, if the number of units sold has drastically reduced then the system could be considered a failure. I do not know what the costs of continuously running their servers are, but if the system is proved to be effective then it could leave the door open for them to remove the DRM on a particular title after a period of a year or when a new title is due out and the 'load' on their servers will remain approximately the same and the sale of the new game will meet their running costs and they will have prevented the piracy of the original title for a period of 12 months. Maverick |
![]() |
![]() |
#53 |
Admiral
![]() |
![]()
My personal opinion is that their business model is based on more sales because of less illegal copies.
I don't to start a discussion on weather or not that is possible ![]() I also expect that they will remove it down the road and then there will be less load on the Ubi servers, that can then be used for other games.
__________________
![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
![]() |
![]() |
![]() |
#54 |
Stinking drunk in Trinidad
![]() Join Date: Jan 2010
Posts: 349
Downloads: 0
Uploads: 0
|
![]()
Is OSP/DRM a viable business model? For me as a customer, presently of course no. If they turned their model into some "netflix" like "download & play any game at a time" service for a small monthly fee (say also $10 for 1 game at a time, $15 for having two simultaneous installs etc), then I might buy it.
Then I could just focus the really good ones. And I could just try the ones that down look great, without being annoyed afterwards or angry about wasting my $$. In the end, however, it would probably not be cheaper (assuming I play one game like ARMA2 intensely for 5 years, that would be 60x$10...; so the true rate per game should be about $1-2 per month, i.e. 5-10 games on your hdd at a time per $10). Maybe the system is already best as it is?
__________________
Scientific facts are not determined by the opinion of the majority, nor by a democratic vote. |
![]() |
![]() |
![]() |
#55 | |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
|
![]() Quote:
But thanks again for the condescension on your part.
__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
|
![]() |
![]() |
![]() |
#56 | |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
|
![]() Quote:
![]()
__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
|
![]() |
![]() |
![]() |
#57 | |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
|
![]() Quote:
Assassin's Creed 2 is not doing that much better with a ranking close to 750. Settlers 7 is ranked at 1071 Considering the equally dismal sales for ALL their latest releases, this should be sending a strong signal to Ubisoft that they are doing something very wrong. ![]()
__________________
Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
|
![]() |
![]() |
![]() |
#58 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
|
![]() Quote:
I will take your word that you "understand exactly what DRM does" because your post proposed this form of DRM could enable Ubi to do X, Y & Z because of it and implied without this DRM Ubi could not. I hope I demonstrated is not the case. As to being condescending, that was not the intention of my post. |
|
![]() |
![]() |
![]() |
#59 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
|
![]() Quote:
Amazon.co.uk sales ranks are: SH5 Amazon.co.uk Sales Rank: 573 in PC & Video Games AC2 Amazon.co.uk Sales Rank: 150 in PC & Video Games Settlers 7 Amazon.co.uk Sales Rank: 183 in PC & Video Games Is SH5 four times more popular in the UK than in the US? On Amazon.de: SH5 - Amazon.de Verkaufsrang: Nr. 341 in Games AC2 - Amazon.de Verkaufsrang: Nr. 39 in Games Even more popular in Germany, or countries serviced by Amazon Germany. How does that stack up in terms of popularity? I mean what's a 'good' ranking for a company to take notice of? Number 1 obviously would be good, but that's idealistic, but is a ranking of 39 that bad? Does it have to be number 1? What are the financial implications of those rankings?
__________________
-------------------------------- This space left intentionally blank. |
|
![]() |
![]() |
![]() |
#60 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]()
The average America's attention to history can be summed up with these two images:
![]() So it's no wonder a game about German u-boats sinking British ships would be more popular in the UK than the US. ![]() |
![]() |
![]() |
![]() |
|
|