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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
Join Date: Feb 2005
Location: Connecticut
Posts: 1,658
Downloads: 14
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Features in SH1 and Aces That Have Since "Disappeared"
So we've all been mourning the loss of the last two years of the war and every other boat except the VII. I sympathize with that. But it got me thinking: what did those "golden oldie" subsims I, and many of you, played for hundreds of hours "back in the days," have that the new crop doesn't?
As it turns out, a lot. Please note that I'm referring to the OOB versions of SH3 and SH4, without mods. I'm just going to ignore SH2 altogether (I'm sure most of us have forgotten it...but not entirely forgiven it.) Feel free to add to this list. I'm sure it's nowhere near complete. In both sims:
In Aces:
In SH1:
Last edited by Subnuts; 02-02-10 at 04:41 PM. |
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#2 |
Rear Admiral
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Sad, isn't it?
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#3 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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For SHI, a manual that actually describes the game, the war, the real submarines and tactics, in part written by an actual sub commander.
A calendar with sunrise, sunset, moon rise, moon set, and moon phase information. Bathythermograph. Air search radar that only displayed range and not bearing. Ability to turn on/off red lights. Abandon ship option. Surface radar that detects land masses. Compressed air. The ability to bottom the sub. In AotD, the ability to get the sub stuck in the mud. Chlorine gas from flooding reaching the batteries. The bar in AotD. Just a few missing things. Edit: Ack! How could I forget, from AotD, "Smoke on the horizon!" |
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#4 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
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Plus I remember in the old SH1, I was also credited for the ships I damaged, but did not sink.
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#5 |
Commander
![]() Join Date: Jul 2007
Location: Crush Depth
Posts: 449
Downloads: 50
Uploads: 0
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You guys are ruining my day.
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"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- Chesterton |
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#6 |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
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Escort strenght of convoys and possibility of finding unescorted ones
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#7 |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
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SH1:
Thermoclines were randomized, you never knew if there was one, and at what depth, until you made a test dive. They also changed depth over time/distance. Raising the periscope on the surface gave you greater visual range. Ran beautifully on Linux via Dosbox (and Winders too, I guess) Now Flight Simulator, They know how to upgrade their sim. I've had most every version from Flight simulator II (for the Commie 64) to Microsoft's FS9, and in every new release, they've always just added new features, and never removed old ones.
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey Last edited by Capt. Morgan; 01-26-10 at 03:41 AM. |
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#8 | |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
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I would have sworn that we get chlorine gas in SH3/4-say it ain't so Joe! Right now I have a convoy set up (SH4) south of Korea in about 300 feet of water. I know I stand an excellent chance of getting away afterwards if I can get below the omnipresent thermocline before the escorts get too close. It was always a gamble if the essobee was there or not in SH1... |
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#9 |
Seaman
![]() Join Date: Mar 2005
Posts: 41
Downloads: 6
Uploads: 0
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#10 |
Rear Admiral
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#11 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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In sh 1 Fight against Ia boats that dive and fire torpedos, i found some of them at night in the radar thinking that was a sanpan until it dives ! the most exciting experience that i had ever in a subsim, the hunt of another submarine ( i had to follow and plot an intercept ) course because it dives sometimes as in real life did japanese subs. SH1 Possibility to abandon ship in Aces of the deep, Realistic bilge gauge, stay under in silent running with the pumps stopped makes that water raises until you switch on the pumps again. ( more noise) unless you use compressed air. Aces of the deep, fog in calm seas and no rain
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#12 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
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I once had a dream... the former Dynamix design team reunited and created; Aces Of The Deep II.
Mike Jones you reading this? |
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#13 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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#14 |
A-ganger
![]() Join Date: Sep 2001
Posts: 75
Downloads: 4
Uploads: 0
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![]() ![]() Big boxes with lots of stuff inside. A real sense of value for the money spent...
Last edited by bishop; 01-26-10 at 08:12 AM. |
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#15 |
Loader
![]() Join Date: Feb 2007
Posts: 83
Downloads: 41
Uploads: 0
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i think this is an important thread indeed.
the first sub game i played was silent hunter II. i guess the general consensus is SHII was terrible. but i don't know - at least it still had alot of features from SHI. with everything going on in SH3, perhaps we can take it on for ourselves to make SH3 as close to SH1 and aces of the deep. this is why it is so important to get an SDK we could also make sh5 our sh1 with mods too
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USS Faith |
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