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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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Sad, isn't it?
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#2 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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For SHI, a manual that actually describes the game, the war, the real submarines and tactics, in part written by an actual sub commander.
A calendar with sunrise, sunset, moon rise, moon set, and moon phase information. Bathythermograph. Air search radar that only displayed range and not bearing. Ability to turn on/off red lights. Abandon ship option. Surface radar that detects land masses. Compressed air. The ability to bottom the sub. In AotD, the ability to get the sub stuck in the mud. Chlorine gas from flooding reaching the batteries. The bar in AotD. Just a few missing things. Edit: Ack! How could I forget, from AotD, "Smoke on the horizon!" |
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#3 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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Plus I remember in the old SH1, I was also credited for the ships I damaged, but did not sink.
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#4 |
Commander
![]() Join Date: Jul 2007
Location: Crush Depth
Posts: 449
Downloads: 50
Uploads: 0
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You guys are ruining my day.
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"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- Chesterton |
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#5 |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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Escort strenght of convoys and possibility of finding unescorted ones
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#6 |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 424
Uploads: 0
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SH1:
Thermoclines were randomized, you never knew if there was one, and at what depth, until you made a test dive. They also changed depth over time/distance. Raising the periscope on the surface gave you greater visual range. Ran beautifully on Linux via Dosbox (and Winders too, I guess) Now Flight Simulator, They know how to upgrade their sim. I've had most every version from Flight simulator II (for the Commie 64) to Microsoft's FS9, and in every new release, they've always just added new features, and never removed old ones.
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey Last edited by Capt. Morgan; 01-26-10 at 03:41 AM. |
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#7 |
XO
![]() Join Date: Aug 2005
Posts: 418
Downloads: 42
Uploads: 0
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and the very first 3d control room but no crew
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#8 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,953
Downloads: 207
Uploads: 0
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Remember getting prop and/or shaft damage that would give your position away, if you tried to sneak away while damaged?
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#9 |
Watch Officer
![]() Join Date: May 2007
Posts: 339
Downloads: 1
Uploads: 0
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Both have simple graphics that doesn't require the amount of time needed to build and maintain like the graphics of today, therefore more time can be spent on adding new realistic/simulation features.
SAD. Developers have to reinvent the wheel everytime a new game is being developed and forgot much of what was learned from building previous games.
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I only need one torpedo. ![]() |
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#10 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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This is sad as ****!
I fell in love with subsims for all the above reasons and now all those reasons are gone because some needledicks feel they always have to reinvent the wheel to impress the A.D.D. idiots of the world. ![]() I want Aces back with modern graphics...THAT IS ALL!!!! ![]() |
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#11 | |
Frogman
![]() Join Date: Jan 2005
Posts: 302
Downloads: 72
Uploads: 0
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![]() Quote:
And now FS is gone too
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#12 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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I think the problem has been getting developers who played the earlier versions or even understood what they had to begin with.
You would think as the systems got more powerful, we'd get more game, not less game and more limitations. In the attempt to use all the bells and whistles of the latest equipment and programming concepts, they have lost an opportunity to enhance what was already great.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#13 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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Yes in those days I actually hit ships with torps. It's a pity they couldn't have included those fine features.
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#14 | |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
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![]() Quote:
I would have sworn that we get chlorine gas in SH3/4-say it ain't so Joe! Right now I have a convoy set up (SH4) south of Korea in about 300 feet of water. I know I stand an excellent chance of getting away afterwards if I can get below the omnipresent thermocline before the escorts get too close. It was always a gamble if the essobee was there or not in SH1... |
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#15 |
Seaman
![]() Join Date: Mar 2005
Posts: 41
Downloads: 6
Uploads: 0
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