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Old 01-25-10, 11:02 PM   #1
Ducimus
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Sad, isn't it?
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Old 01-26-10, 12:08 AM   #2
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For SHI, a manual that actually describes the game, the war, the real submarines and tactics, in part written by an actual sub commander.

A calendar with sunrise, sunset, moon rise, moon set, and moon phase information.

Bathythermograph. Air search radar that only displayed range and not bearing. Ability to turn on/off red lights. Abandon ship option. Surface radar that detects land masses. Compressed air. The ability to bottom the sub. In AotD, the ability to get the sub stuck in the mud. Chlorine gas from flooding reaching the batteries. The bar in AotD.

Just a few missing things.

Edit: Ack! How could I forget, from AotD, "Smoke on the horizon!"
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Old 01-26-10, 01:37 AM   #3
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Plus I remember in the old SH1, I was also credited for the ships I damaged, but did not sink.
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Old 01-26-10, 01:46 AM   #4
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You guys are ruining my day.
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Old 01-26-10, 02:36 AM   #5
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Escort strenght of convoys and possibility of finding unescorted ones when historically appropiate.
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Old 01-26-10, 03:23 AM   #6
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SH1:

Thermoclines were randomized, you never knew if there was one, and at what depth, until you made a test dive. They also changed depth over time/distance.

Raising the periscope on the surface gave you greater visual range.

Ran beautifully on Linux via Dosbox (and Winders too, I guess)

Now Flight Simulator, They know how to upgrade their sim. I've had most every version from Flight simulator II (for the Commie 64) to Microsoft's FS9, and in every new release, they've always just added new features, and never removed old ones.
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Last edited by Capt. Morgan; 01-26-10 at 03:41 AM.
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Old 01-26-10, 04:29 AM   #7
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and the very first 3d control room but no crew
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Old 01-26-10, 06:04 AM   #8
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Remember getting prop and/or shaft damage that would give your position away, if you tried to sneak away while damaged?
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Old 01-26-10, 06:04 AM   #9
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Both have simple graphics that doesn't require the amount of time needed to build and maintain like the graphics of today, therefore more time can be spent on adding new realistic/simulation features.



SAD. Developers have to reinvent the wheel everytime a new game is being developed and forgot much of what was learned from building previous games.
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Old 01-26-10, 06:06 AM   #10
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This is sad as ****!

I fell in love with subsims for all the above reasons and now all those reasons are gone because some needledicks feel they always have to reinvent the wheel to impress the A.D.D. idiots of the world.

I want Aces back with modern graphics...THAT IS ALL!!!!
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Old 01-26-10, 07:31 AM   #11
TwistedFemur
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Quote:
Originally Posted by Capt. Morgan View Post
SH1:

Thermoclines were randomized, you never knew if there was one, and at what depth, until you made a test dive. They also changed depth over time/distance.

Raising the periscope on the surface gave you greater visual range.

Ran beautifully on Linux via Dosbox (and Winders too, I guess)

Now Flight Simulator, They know how to upgrade their sim. I've had most every version from Flight simulator II (for the Commie 64) to Microsoft's FS9, and in every new release, they've always just added new features, and never removed old ones.

And now FS is gone too
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Old 06-20-10, 06:02 AM   #12
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I think the problem has been getting developers who played the earlier versions or even understood what they had to begin with.

You would think as the systems got more powerful, we'd get more game, not less game and more limitations.

In the attempt to use all the bells and whistles of the latest equipment and programming concepts, they have lost an opportunity to enhance what was already great.
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Old 09-04-10, 06:33 PM   #13
DavyJonesFootlocker
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Yes in those days I actually hit ships with torps. It's a pity they couldn't have included those fine features.
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Old 01-26-10, 11:59 PM   #14
difool2
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Quote:
Originally Posted by dcb View Post
Plus I remember in the old SH1, I was also credited for the ships I damaged, but did not sink.
Not in campaign-I once got reprimanded after returning to port after I emptied my entire clip of torps at a Yamato (and got tons of duds & preemies, but some hits).

I would have sworn that we get chlorine gas in SH3/4-say it ain't so Joe!

Right now I have a convoy set up (SH4) south of Korea in about 300 feet of water. I know I stand an excellent chance of getting away afterwards if I can get below the omnipresent thermocline before the escorts get too close. It was always a gamble if the essobee was there or not in SH1...
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Old 01-26-10, 10:04 PM   #15
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Quote:
Originally Posted by Ducimus View Post
Sad, isn't it?
Makes me want to get a bottle of whiskey and a shotgun.

It seems that in today's world, gameplay is inversely proportional to graphics eye candy.

I had AoD and SH1 with all of the patrol disks once upon a time. *sniffle*
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