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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Stowaway
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i was refering to something along the lines how you get your options box when you are entering port where you can refit. so why not be able to pull up to a disabled ship and have a checkbox to resupply food and water? theres no need for video or animation or any of that but it could add a small additional option to extend or continue your patrol if needed, this is the only type of system i would want if food stores were somehow taken into consideration by the game. (basic and simple) |
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#47 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#48 |
Stowaway
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Raiding ships for plunder!? Argh matey!
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#49 | |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
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Randomizer wrote:
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Even if I don't see much of point having food supply modelled to the game, I'm still surprised your strong comment. Quote from Command at Sea (5th edition, Naval Institute Press): "... You should review the menu carefully before approving it, and should insist that deviations be approved by you in writing..." So, if I'm right, you think most of the US Navy skippers belong on a cruise ship...??? ![]() Greetings, -RC- |
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#50 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
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![]() Really...I would just rather Ubi concentrate on good sub warfare, good damage control interface, realisitc sub movement in the water (I still HATE the sub on a rail behavior in SH4), and good AI. |
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#51 | |
Stowaway
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Most sub-simmers just load up a patrol and head out but I suspect the reality was that there was a huge amount of logistics work done concurrently with the mechanical refit and repairs. Flotilla staff would have worked closely with the Obersteuermann (responsible for loading of stores) and the cook to determine the basic menu well in advance. Afterall, space was severely limited and all storage had to be conducted with security and weight in mind. Storing the boat would be well planned and not at all haphazard with the items to be used first being loaded last and vice-versa. This means that at least in general, the meal planning would have been complete before the boat sailed so the 'Old Man' microm managing at sea still seems unlikely. I recall from real life independant deployments the Battery Cook would prepare the meal plan and take it to the Battery Sergeant Major and Battery Captain (2 I/C) for approval. The Battery Commander would get a quick briefing on the plan, taking about ten-seconds of his day. This apperant subsim obsession with injecting staff work trivia into a the games is most perplexing. |
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#52 |
Navy Seal
![]() Join Date: Apr 2005
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#53 | ||
Navy Seal
![]() Join Date: Apr 2005
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It's all moot anyway, as the devs have already stated:
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Last edited by JScones; 11-01-09 at 07:32 PM. |
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#54 | ||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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#55 | |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
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Randomizer wrote:
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Ok, just calm down, Rando! I know what you mean and we are in the same side. Only thing I wanted to say was, that if meals in the wardroom start have a bad taste it won't be a long time before CO will start making questions, and that's the way he might be involved in day to day feedings. And as I said, I can't see any good reason why these problems should be involved in the sub sim. Greetings, -RC- |
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#56 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
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You guys aim too low. We should have to account for every morsel of food. When in dock we should have to drive the truck to get the supplies ourselves, and if they dare to model the Opel Maultier with unrealistic handling on gravel roads in wet weather then SHV will be a failure of a naval sim (and of course the truck needs 6DOF TIR support!)
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#57 |
Sparky
![]() Join Date: Jan 2007
Location: Hannover, Germany
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At least. I don't expect less...
![]() The uboat and all related matter is so wide and complex that we won't ever get an all-included sim. But dreams stay dreams. There are only two options left to get that all-in-one subsim: a) wait for a game with open framework to mod everything in that we want b) start an open-source project of a subsim where everyone can participate.
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I hope alot of people will buy SHV. I will and I will mod it and play it. Keep in mind if we don´t buy it, the next SH title will look like this and you can look forward to a starfish addon... ![]() ![]() |
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#58 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
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Nah, think I'll stick with option C.
c) make unrealistic demands. whine that I was lied to and cheated out of my money after release. go back to GWX3. |
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#59 | |
Navy Seal
![]() Join Date: Apr 2005
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I mean, how unrealistic can they get? ![]() |
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#60 |
Stowaway
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This! Or nothing...
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