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Old 11-01-09, 11:25 AM   #46
Webster
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Originally Posted by Faamecanic View Post
Ya...Like a First Person shooter. They could call it "Pantry Raid" mode. You get to run around a merchant ship, throwing foodstuffs in your rubber boats (or hitting a target on your Uboat).... kinda like those basketball games with the moving hoops that you see at bars!

i was refering to something along the lines how you get your options box when you are entering port where you can refit.

so why not be able to pull up to a disabled ship and have a checkbox to resupply food and water?

theres no need for video or animation or any of that but it could add a small additional option to extend or continue your patrol if needed, this is the only type of system i would want if food stores were somehow taken into consideration by the game. (basic and simple)
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Old 11-01-09, 01:55 PM   #47
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so why not be able to pull up to a disabled ship and have a checkbox to resupply food and water?
Because IMHO that's tedious and boring. I wanna sink ships!
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Old 11-01-09, 02:21 PM   #48
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Default Pyrates!!

Raiding ships for plunder!? Argh matey!

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Old 11-01-09, 02:41 PM   #49
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Randomizer wrote:


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Any ship captain that involved in day to day feeding belongs on a cruise ship and not a submarine.

Even if I don't see much of point having food supply modelled to the game, I'm still surprised your strong comment. Quote from Command at Sea (5th edition, Naval Institute Press):

"... You should review the menu carefully before approving it, and should insist that deviations be approved by you in writing..."

So, if I'm right, you think most of the US Navy skippers belong on a cruise ship...??? Really?


Greetings,
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Old 11-01-09, 05:44 PM   #50
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Quote:
Originally Posted by WEBSTER View Post
i was refering to something along the lines how you get your options box when you are entering port where you can refit.

so why not be able to pull up to a disabled ship and have a checkbox to resupply food and water?

theres no need for video or animation or any of that but it could add a small additional option to extend or continue your patrol if needed, this is the only type of system i would want if food stores were somehow taken into consideration by the game. (basic and simple)
I was being sarcastic Webster... hence the "basketball hoops bar game" in my reference. I guess the joke fell a little flat....its so hard to express sarcasm and dry wit on a forum

Really...I would just rather Ubi concentrate on good sub warfare, good damage control interface, realisitc sub movement in the water (I still HATE the sub on a rail behavior in SH4), and good AI.
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Old 11-01-09, 06:09 PM   #51
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Randomizer wrote:





Even if I don't see much of point having food supply modelled to the game, I'm still surprised your strong comment. Quote from Command at Sea (5th edition, Naval Institute Press):

"... You should review the menu carefully before approving it, and should insist that deviations be approved by you in writing..."

So, if I'm right, you think most of the US Navy skippers belong on a cruise ship...??? Really?
Greetings,
-RC-
Ya, I have that edition of Command at Sea, and a whack of other books on leadership and command as well. So what? Note the term REVIEW, which implies that all the work has been done by others. Meal planning is a STAFF function not a COMMAND function so your snarky and immature crack is out of place.

Most sub-simmers just load up a patrol and head out but I suspect the reality was that there was a huge amount of logistics work done concurrently with the mechanical refit and repairs. Flotilla staff would have worked closely with the Obersteuermann (responsible for loading of stores) and the cook to determine the basic menu well in advance. Afterall, space was severely limited and all storage had to be conducted with security and weight in mind. Storing the boat would be well planned and not at all haphazard with the items to be used first being loaded last and vice-versa. This means that at least in general, the meal planning would have been complete before the boat sailed so the 'Old Man' microm managing at sea still seems unlikely.

I recall from real life independant deployments the Battery Cook would prepare the meal plan and take it to the Battery Sergeant Major and Battery Captain (2 I/C) for approval. The Battery Commander would get a quick briefing on the plan, taking about ten-seconds of his day.

This apperant subsim obsession with injecting staff work trivia into a the games is most perplexing.
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Old 11-01-09, 06:44 PM   #52
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I repeat my call for accounts of U-Boats doing this. It would be an interesting read.
Why? I already provided a few links above recounting one such example.
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Old 11-01-09, 07:09 PM   #53
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It's all moot anyway, as the devs have already stated:

Quote:
Will more elements limit the max duration of your patrol in SH5? (ex: food, water, medical supplies, crew morale, crew wanting to return home after a long period etc)
Quote:
In SH5, crew morale is the deciding factor; the longer you stay on patrol, the more affected the crew is, and the less you are able to demand that “extra mile” from them. The morale system takes into account many modifiers that represent factors such as the “longing for home”, exhaustion, lack of food, while we chose not to bother the player, the U-Boat captain, with mundane tasks such as managing the food inventory.
(bold added by me for emphasis).

Last edited by JScones; 11-01-09 at 07:32 PM.
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Old 11-01-09, 07:31 PM   #54
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As i recall, the Kriegsmarine has some of these floating around:
But do we know yet whether SH5 will?
Answered my own question by trawling the Q&A thread over at Ubi...

Quote:
Can we call in a refuelling sub or to reload the torps in the middle of Atlantic? and perhaps we can also see the crew in actions to refuel and reload the torps?

Whether the crew will be visibly performing these actions is still to be decided, but you’ll definitely be able to resupply at sea. This was an important factor in the real U-Boat campaign and it will be the same in our game too.
Sweet!
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Old 11-02-09, 02:38 AM   #55
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Randomizer wrote:

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Meal planning is a STAFF function not a COMMAND function so your snarky and immature crack is out of place.

Ok, just calm down, Rando! I know what you mean and we are in the same side. Only thing I wanted to say was, that if meals in the wardroom start have a bad taste it won't be a long time before CO will start making questions, and that's the way he might be involved in day to day feedings. And as I said, I can't see any good reason why these problems should be involved in the sub sim.


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Old 11-02-09, 04:08 AM   #56
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You guys aim too low. We should have to account for every morsel of food. When in dock we should have to drive the truck to get the supplies ourselves, and if they dare to model the Opel Maultier with unrealistic handling on gravel roads in wet weather then SHV will be a failure of a naval sim (and of course the truck needs 6DOF TIR support!)
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Old 11-02-09, 04:29 AM   #57
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and of course the truck needs 6DOF TIR support!
At least. I don't expect less...
The uboat and all related matter is so wide and complex that we won't ever get an all-included sim. But dreams stay dreams.
There are only two options left to get that all-in-one subsim:
a) wait for a game with open framework to mod everything in that we want
b) start an open-source project of a subsim where everyone can participate.
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Old 11-02-09, 05:09 AM   #58
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Nah, think I'll stick with option C.

c) make unrealistic demands. whine that I was lied to and cheated out of my money after release. go back to GWX3.
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Old 11-02-09, 06:55 AM   #59
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You guys aim too low. We should have to account for every morsel of food. When in dock we should have to drive the truck to get the supplies ourselves, and if they dare to model the Opel Maultier with unrealistic handling on gravel roads in wet weather then SHV will be a failure of a naval sim (and of course the truck needs 6DOF TIR support!)
Opel Maultier? Well, that does it. Unless they model an Opel Blitz I ain't buying.

I mean, how unrealistic can they get? Opel Maultier indeed. Wouldn't be seen dead in one.
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Old 11-02-09, 10:26 AM   #60
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Default Nope

This! Or nothing...

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