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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: May 2007
Location: southwest ohio
Posts: 154
Downloads: 25
Uploads: 0
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It's probably allready been mentioned but food and supplies while on patrol needs to be coded for SH5. No subsim since Sub Battle Simulator on dos has done that as far as I know. In sh3 and sh4 you can go on and on 6 months or more while on patrol and never get hungry..lol..
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#2 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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#3 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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maybe i dont want to be bothered with the food managment but i do wish to know when my crew is starving thus lowering the morale and the effectiveniss of the crew mow dont i
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#4 |
XO
![]() Join Date: Aug 2005
Posts: 418
Downloads: 42
Uploads: 0
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it would be another element for the mod community to play with
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#5 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Then it appears they've addressed exactly that by having crew morale decrease as time spent on patrol increases.
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#6 |
Chief of the Boat
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How about something visual akin to what DivingDuck has created for his open hatch mod.......the food could be closely aligned to fuel consumption and disappear bit by bit, therefore giving the impression it has been eaten.
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#7 | |
Stowaway
Posts: n/a
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no way, i dont want to read a year long thread on how the bananas are curved the wrong way or the grapefruit shouldnt be that color. realism is nice but i dont want to see the toilet paper in the head either even if it should be seen in real life ![]() |
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