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Old 10-23-09, 10:34 AM   #1
Trool323
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Default food and supplies while on patrol in sh5?

It's probably allready been mentioned but food and supplies while on patrol needs to be coded for SH5. No subsim since Sub Battle Simulator on dos has done that as far as I know. In sh3 and sh4 you can go on and on 6 months or more while on patrol and never get hungry..lol..
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Old 10-23-09, 10:44 AM   #2
mookiemookie
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Originally Posted by TDK1044 View Post
Will more elements limit the max duration of your patrol in SH5? (ex: food, water, medical supplies, crew morale, crew wanting to return home after a long period etc)

In SH5, crew morale is the deciding factor; the longer you stay on patrol, the more affected the crew is, and the less you are able to demand that “extra mile” from them. The morale system takes into account many modifiers that represent factors such as the “longing for home”, exhaustion, lack of food, while we chose not to bother the player, the U-Boat captain, with mundane tasks such as managing the food inventory.
I agree with the devs on this one. I'm a captain. Don't bother me with food supply management garbage. That's the quartermaster/navigator's job.
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Old 10-23-09, 11:10 AM   #3
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Originally Posted by mookiemookie View Post
I agree with the devs on this one. I'm a captain. Don't bother me with food supply management garbage. That's the quartermaster/navigator's job.
maybe i dont want to be bothered with the food managment but i do wish to know when my crew is starving thus lowering the morale and the effectiveniss of the crew mow dont i
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Old 10-23-09, 12:36 PM   #4
kptn_kaiserhof
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it would be another element for the mod community to play with
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Old 10-23-09, 12:38 PM   #5
mookiemookie
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maybe i dont want to be bothered with the food managment but i do wish to know when my crew is starving thus lowering the morale and the effectiveniss of the crew mow dont i
Then it appears they've addressed exactly that by having crew morale decrease as time spent on patrol increases.
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Old 10-23-09, 03:27 PM   #6
Jimbuna
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How about something visual akin to what DivingDuck has created for his open hatch mod.......the food could be closely aligned to fuel consumption and disappear bit by bit, therefore giving the impression it has been eaten.
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Old 10-23-09, 03:30 PM   #7
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How about something visual akin to what DivingDuck has created for his open hatch mod.......the food could be closely aligned to fuel consumption and disappear bit by bit, therefore giving the impression it has been eaten.

no way, i dont want to read a year long thread on how the bananas are curved the wrong way or the grapefruit shouldnt be that color.

realism is nice but i dont want to see the toilet paper in the head either even if it should be seen in real life
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