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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ensign
![]() Join Date: Dec 2001
Location: USA/Florida/Sweden
Posts: 234
Downloads: 5
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Out of topic.
![]() I throwed down books on the floor once, (just to test since there were so much hype about the NPC A.I. in that game,) and a guard walked up to the books, stopped and looked at them and picked them up. One could trigger events in there that was not pre-programmed, actions that one would see once maybe and never again. Mudcrabs are mudcrabs............. ![]()
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#17 | |
Watch
![]() Join Date: Aug 2008
Posts: 17
Downloads: 1
Uploads: 0
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To the point of provisions, though, it was my understanding that U-Boats tended to be overstocked, even late in the war. If Ubisoft has the time and inclination to implement provisions and rationing and so forth, I certainly won't argue, but if fuel was typically the limiting-factor in a patrol, I don't necessarily see the need to add another limitation that is not likely to ever be an actual limitation. |
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#18 |
XO
![]() Join Date: Sep 2002
Location: New York City
Posts: 408
Downloads: 439
Uploads: 0
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#19 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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An even more polite version of what i'm thinking...
![]() If it wasn't for all those "rivet counters" questions posted everywhere, the devs couldn't pick up insignificant questions and would be forced to answer major gameplay related one, or major questions about atmosphere. And thus grabing more ideas from us on the big pictures only. For pete's sake, we already knows from 4 previous SH game how realism settings are implemented!!! |
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#20 |
The Old Man
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I can't understand why anyone would disagree with having limited drinking water and food. Of course there would be no point in having a full load of fuel if you die of starvation at 50% fuel. And if you just shut down the engines and stay in the middle of the Atlantic for 6 months, the crew is bound to mutiny because of lack of morale, but still, it can't be too hard to implement a morale system that also shows it's components (patrol duration, crew health, quality of food, limitation to higene due to diminishing water supplies etc.). No need to model the byte marks on the bananas in the control room or animate the meat boiling in Markus' soup pan
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#21 |
Samurai Navy
![]() Join Date: Oct 2007
Location: Burgas/Bulgaria
Posts: 550
Downloads: 40
Uploads: 0
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Good thing is drinking water wont run out. Anyway i will be happy if food is implemented in this way:
You have limited food supply (30 / 45 / 60 or whatever days).You also have an option to change the rations from full to 3/4 or 1/2 .The first wont effect the morale, but the later will decrease the morale faster. I think it is completly reasonable and not too much of a challange for the devs.
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#22 | |
Frogman
![]() Join Date: Jan 2005
Posts: 302
Downloads: 72
Uploads: 0
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or see the mess when bernard clogs the toilet ![]()
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#23 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Simple solution: don't do that.
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#24 |
XO
![]() Join Date: Aug 2005
Posts: 418
Downloads: 42
Uploads: 0
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i agree with twistedFemur im also sick or bernard
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#25 | |||
Rear Admiral
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Now don't get me wrong, eyecandy has its place, but it should not be held on such a pedestal, as to deny the details that make up a sim, or to be used as a reason to not improve upon those details. Unfortunatly, If anything, all the majority of the community has probably shown the dev's over the last few years is they want to be entertained by feeling their in an interactive version of Das Boot, and don't want to be bothered with the details. edit: Quote:
Last edited by Ducimus; 10-30-09 at 10:53 PM. |
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#26 | ||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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I have noticed that some people seem to consider Das Boot as the authoritive source on all things U-boat. Could be worse I guess, people could be asking for things like they saw in U-571... |
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#27 |
Navy Seal
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OK if we're going to have to feed the crew, then I want to
I'm sure there are other realism features we can bring to this excellent game to come. Poker games and torpedo juice drinking come to mind. With a few more great ideas like mine, this game could be so boring that NOBODY would ever want to play it. Isn't that exciting?
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#28 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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And of course, don't forget the flatulence-in-the-air level gauge. I mean, if the level is above average then the food should spoil quicker, thus adversely impacting the provisions gauge. And if the level is way too high, then crew should start dieing of asphixiation through difficulty breathing.
Of course, both gauges need to be in 3D and clickable by the Kaleun. ![]() |
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#29 |
Sparky
![]() Join Date: May 2007
Location: southwest ohio
Posts: 154
Downloads: 25
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I C I started a little firestorm. I don't think it has to be to extreme. I would however, like to C patrol length shortened based on food and supplies left on my U boat. like I said at the front I don't want to be on patrol for 6 months or more and never EAT.. A lot of you have made good points in this topic though. Don't get me wrong, I don't want to be bothered by my constant food and supply problems either.
trool323..... |
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#30 | |
Stowaway
Posts: n/a
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Before leaving I always set a rough endurance and target a return date, generally 45-90 days but it's mission dependant. I find it amazing that people require the game to perform this simple piece of the planning process for them. Any ship captain that involved in day to day feeding belongs on a cruise ship and not a submarine. |
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