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Old 07-31-10, 01:03 AM   #46
nemo7
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Quote:
Originally Posted by privateer View Post
Reason to even try this madness:
1:
I'm tired of the Idiot danceing on the freaking Pole!

2:
Next time one of the Crew look out the side of thier eyes at me?
I'll have his eyes on the floor!

3: (and most important)
Time to open new doors on what Modders can do!
You are my hero privateer...
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Old 09-16-10, 01:20 PM   #47
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I see my SH3 crew and my SH4 crew (Pacific Campaign, TMO + RSRDC), and SH3 seems more "human"...I´m tired of that damn twins on the commands. The SH3 crew don´t need a rework, I think. They are part of the inmersive world of SH3 (GWX, LSH3, WAC, or NYGM), I think the best subsim ever...

The SH5 crew is absolutely disagreeable, I have hungry, the cooking mate is unbearable... And those indefinite nazis...

I love my loyal SH3 crew, they are part of my family And I can imagine the whole crew is fervently antinazi...

Regards!

Fitzcarraldo
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Old 09-17-10, 04:56 AM   #48
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Originally Posted by fitzcarraldo View Post
... The SH3 crew don´t need a rework, I think. ...
The SH5 crew is absolutely disagreeable,...

Regards!

Fitzcarraldo
I agree... SH5 crew - comics heroes...
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Old 09-17-10, 10:15 AM   #49
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Originally Posted by Anvart View Post
I agree... SH5 crew - comics heroes...


...and it´s good to hear from you my Friend....

Best regards,
Magic
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Old 10-19-10, 09:14 AM   #50
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This idea sounds awesome!
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Old 11-02-10, 02:09 AM   #51
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I have had an interesting "compromise" idea: one way to get SH4 crew in (at least the heads) might be to attach the SH4 heads as "child" objects to the SH3 heads in S3d, maneuver them into the correct position, and then toggle invisibility for the original (SH3) heads. The heads will of course not be animated, but it's better than nothing. Plus the ordinary seamen in SH3 never speak, so you would just lose the lip movements that occur with the officer models.
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Old 11-02-10, 04:37 AM   #52
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iambecomelife
Can you liberate the "LAND TEXTURES" for sh3 which are magnificent
Claude
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Old 11-03-10, 01:08 AM   #53
Hans Witteman
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Quote:
Originally Posted by iambecomelife View Post
I have had an interesting "compromise" idea: one way to get SH4 crew in (at least the heads) might be to attach the SH4 heads as "child" objects to the SH3 heads in S3d, maneuver them into the correct position, and then toggle invisibility for the original (SH3) heads. The heads will of course not be animated, but it's better than nothing. Plus the ordinary seamen in SH3 never speak, so you would just lose the lip movements that occur with the officer models.
Hi iambecomelife,

How about a complete Hans Witteman clones crew?

Here it is

http://i886.photobucket.com/albums/a.../Hans_crew.jpg

More seriously i remade all the crew for U-BOOTTYPIIA_HAHD they have new face texture with correct specular and normal bump, new uniform with correct specular and finally for the first time in Sh3 a decent normal bump map for the crew you can see it on the picture above for those of you who like it i will made a release for the crew only like i did with the torpedo.



Best regards Hans
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Old 11-05-10, 04:24 PM   #54
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Last night I confirmed that my plan works. I replaced Officer Head No. 1 with a SH4 crewmembers' head, and it appeared in the game with no distortion. It will take some time to import the skins and adjust the lighting effects, as well as move the 3d planes so that the neck does not stick out through the shirt, but the basic premise definitely works.
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Old 11-05-10, 04:41 PM   #55
Hitman
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Quote:
How about a complete Hans Witteman clones crew?
A-M-A-Z-I-N-G



That has been since the release of SH3 my main gripe about it, the lifeless and artifical droids that killed all the inmersion feeling. But if you have been able to change faces into that (Even if admittingly looking a bit like bodies during an authopsia -and I know what I'm talking about) I will stick for Sh3 4eva!!
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Old 11-05-10, 06:05 PM   #56
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It's to late now, but an addition to S3D would allow selecting
animations much like Granny Viewer does for GR2 files in SH5.

All the Crew animations are simple mesh animations broken up
to other files.

It is possible with a Hex editor to place them in a dat to export.
Then create new animations and import.
Then Hex again to place them properly.

I've thought about writing a program to do the Hex parts for us.
But without Animators to do the new animations?
What would be the point?
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Old 11-05-10, 08:25 PM   #57
Philipp_Thomsen
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I can see us modding sh3 for some years to come yet.

Its kinda funny when you compare stock sh3 with now-days mods.

I don't think any other game in history had as many mods and dedication from modders as sh3.
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Old 11-06-10, 02:06 AM   #58
Hans Witteman
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Quote:
Originally Posted by Hitman View Post
A-M-A-Z-I-N-G



That has been since the release of SH3 my main gripe about it, the lifeless and artifical droids that killed all the inmersion feeling. But if you have been able to change faces into that (Even if admittingly looking a bit like bodies during an authopsia -and I know what I'm talking about) I will stick for Sh3 4eva!!
Hi Hitman,

So i look like a cadaver wait till my body is cold and stiff mate i still can feel some warmth in my carcass

This was only a test the skin look strange because i didn't made the specular map and you could see the neck was not arrange either.

I try to load my facial animation with the morph controller but so far i wasn't lucky with it but believe me i will

For my self it is clear that no company seem man enough to outdo this classic SH3 forever at last until i'm depth charge to death

Best regards Hans
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Old 11-06-10, 02:16 AM   #59
Hans Witteman
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Quote:
Originally Posted by privateer View Post
It's to late now, but an addition to S3D would allow selecting
animations much like Granny Viewer does for GR2 files in SH5.

All the Crew animations are simple mesh animations broken up
to other files.

It is possible with a Hex editor to place them in a dat to export.
Then create new animations and import.
Then Hex again to place them properly.

I've thought about writing a program to do the Hex parts for us.
But without Animators to do the new animations?
What would be the point?
Hi privateer,

For Got sake do it privateer i mean i can animate anything professionally but still cannot import my animation of crew and morphing i am not good at all with hex editor unfortunately.

This could be the next big thing in the community if you manage to pull it i will make a statue of you as my new God

Best regards Hans
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Old 11-06-10, 02:22 AM   #60
Hans Witteman
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Quote:
Originally Posted by Philipp_Thomsen View Post
I can see us modding sh3 for some years to come yet.

Its kinda funny when you compare stock sh3 with now-days mods.

I don't think any other game in history had as many mods and dedication from modders as sh3.
Hi Philipp,

Right on mate you can be assure that SH3 is the most mod game around and it is still very actual in the sim community.

No game will ever come close to this status of a classic, i hate it when i see people only wanting better graphic and when the game is release they get bore after 2 days what the point of having latest cpu and latest Gpu if the game is not good

A classic like SH3 will be permanently install on any computer i will have until death

Best regards Hans
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