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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#47 |
Argentinian Skipper
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I see my SH3 crew and my SH4 crew (Pacific Campaign, TMO + RSRDC), and SH3 seems more "human"...I´m tired of that damn twins on the commands. The SH3 crew don´t need a rework, I think. They are part of the inmersive world of SH3 (GWX, LSH3, WAC, or NYGM), I think the best subsim ever...
The SH5 crew is absolutely disagreeable, I have hungry, the cooking mate is unbearable... ![]() I love my loyal SH3 crew, they are part of my family ![]() Regards! Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#48 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#49 |
Silent Hunter
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![]() ![]() ![]() ...and it´s good to hear from you my Friend.... ![]() Best regards, Magic ![]() |
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#50 |
Lieutenant
![]() Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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This idea sounds awesome!
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#51 |
Silent Hunter
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I have had an interesting "compromise" idea: one way to get SH4 crew in (at least the heads) might be to attach the SH4 heads as "child" objects to the SH3 heads in S3d, maneuver them into the correct position, and then toggle invisibility for the original (SH3) heads. The heads will of course not be animated, but it's better than nothing. Plus the ordinary seamen in SH3 never speak, so you would just lose the lip movements that occur with the officer models.
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#52 |
Gunner
![]() Join Date: Apr 2005
Posts: 91
Downloads: 244
Uploads: 0
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iambecomelife
Can you liberate the "LAND TEXTURES" for sh3 which are magnificent Claude |
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#53 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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How about a complete Hans Witteman clones crew? Here it is http://i886.photobucket.com/albums/a.../Hans_crew.jpg ![]() More seriously i remade all the crew for U-BOOTTYPIIA_HAHD they have new face texture with correct specular and normal bump, new uniform with correct specular and finally for the first time in Sh3 a decent normal bump map for the crew you can see it on the picture above for those of you who like it i will made a release for the crew only like i did with the torpedo. Best regards Hans Last edited by Hans Witteman; 11-03-10 at 01:30 AM. |
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#54 |
Silent Hunter
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Last night I confirmed that my plan works. I replaced Officer Head No. 1 with a SH4 crewmembers' head, and it appeared in the game with no distortion. It will take some time to import the skins and adjust the lighting effects, as well as move the 3d planes so that the neck does not stick out through the shirt, but the basic premise definitely works.
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#55 | |
Pacific Aces Dev Team
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![]() ![]() ![]() ![]() ![]() ![]() ![]() That has been since the release of SH3 my main gripe about it, the lifeless and artifical droids that killed all the inmersion feeling. But if you have been able to change faces into that (Even if admittingly looking a bit like bodies during an authopsia -and I know what I'm talking about) I will stick for Sh3 4eva!! ![]()
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One day I will return to sea ... |
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#56 |
Stowaway
Posts: n/a
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It's to late now, but an addition to S3D would allow selecting
animations much like Granny Viewer does for GR2 files in SH5. All the Crew animations are simple mesh animations broken up to other files. It is possible with a Hex editor to place them in a dat to export. Then create new animations and import. Then Hex again to place them properly. I've thought about writing a program to do the Hex parts for us. But without Animators to do the new animations? What would be the point? |
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#57 |
Old Gang
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I can see us modding sh3 for some years to come yet.
Its kinda funny when you compare stock sh3 with now-days mods. I don't think any other game in history had as many mods and dedication from modders as sh3.
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To each his own |
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#58 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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So i look like a cadaver ![]() ![]() This was only a test the skin look strange because i didn't made the specular map and you could see the neck was not arrange either. I try to load my facial animation with the morph controller but so far i wasn't lucky with it but believe me i will ![]() For my self it is clear that no company seem man enough to outdo this classic SH3 forever at last until i'm depth charge to death ![]() Best regards Hans |
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#59 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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For Got sake do it privateer i mean i can animate anything professionally but still cannot import my animation of crew and morphing i am not good at all with hex editor unfortunately. This could be the next big thing in the community if you manage to pull it i will make a statue of you as my new God ![]() Best regards Hans |
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#60 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Right on mate you can be assure that SH3 is the most mod game around and it is still very actual in the sim community. No game will ever come close to this status of a classic, i hate it when i see people only wanting better graphic and when the game is release they get bore after 2 days what the point of having latest cpu and latest Gpu if the game is not good ![]() A classic like SH3 will be permanently install on any computer i will have until death ![]() Best regards Hans |
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