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Old 11-06-08, 04:43 AM   #46
keltos01
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Default IJN Snorkel v 1.0

There. I made a model looking like the IJN Snorkel one can see from all the picture posted in this thread, then I applied a camo derived from Sledgehammer 427's camo, so untill he agrees, this won't be released untill approved:

Quote:
This is a Black-Lightgrey-Darkgrey homemade camoflauge pattern, again, fictional.
It is the same pattern I used with my Camo VII
installation is JSGME simple, just extract this file into your MODS folder in SH3,
and enable at your leisure.
Hope you like it.
Sledgehammer427
of course, theres all that copyright nonsense.















it doesn't look as though they could raise it on the I-14 ??? hence the 10 m snorkel depth ?

The model will replace the german snorkel in the version 3.0 of the Jyunsen B, type AM, Kaidai 4 and Kaichu mod.

keltos

ps the 3D object in .obj format will shortly be on FF for Sledgehammer 427 and Peabody only for now.

http://files.filefront.com/v+10+IJN+.../fileinfo.html
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Old 11-06-08, 05:39 AM   #47
keltos01
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I think it should fit inside the tub :




keltos
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Old 11-06-08, 06:26 AM   #48
keltos01
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REAL :








SH4 :





camouflage


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Old 11-06-08, 02:14 PM   #49
peabody
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Keltos,
Just my 2 cents but the tower is so crowded now, I think it would be better on the outside. All we need is a rectangular box. Make it as a 3D object and we can put it in place, I can even add to the .dat file with the snorkel in case we need it for the other subs, like the AM. That way you won't have to redo the tower, we will just glue on the box for it to go into. We will use the same glue we used to glue the planes to the deck of the carriers, so the planes don't fall off when it rolls over.:rotfl:. OPPPS that was Top Secret glue wasn't it?

Peabody
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Old 12-04-08, 08:23 AM   #50
keltos01
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Default periscope

As we are now in the process of modding the Ko-Hyoteki, how easy would it be to make a new periscope as the midget sub only needs one ?

what files need modifying ?

I'll do the 3d model now.

keltos
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Old 12-04-08, 02:28 PM   #51
peabody
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Quote:
Originally Posted by keltos01
As we are now in the process of modding the Ko-Hyoteki, how easy would it be to make a new periscope as the midget sub only needs one ?

what files need modifying ?

I'll do the 3d model now.

keltos
Apparently not that easy, I already shortened a scope added to the Senzori_uboat2.dat and added cam file, changed some links in the upc files but it still takes the long one. At this moment I don't know how to correct it.

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Last edited by peabody; 12-04-08 at 02:29 PM.
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Old 12-04-08, 05:49 PM   #52
keltos01
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can you tell me which files need changing ? I set my scope the right legth so it wouldn't stick out, and would have the same height as the stock one out of the tower

I'm also trying to make a better wire cutter upfront, not that it really matters in this game anyways as there are no nets to go through...

keltos
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Old 12-04-08, 05:56 PM   #53
peabody
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Quote:
Originally Posted by keltos01
can you tell me which files need changing ? I set my scope the right legth so it wouldn't stick out, and would have the same height as the stock one out of the tower

I'm also trying to make a better wire cutter upfront, not that it really matters in this game anyways as there are no nets to go through...

keltos
Like I said in the above post, I already shortened a scope and put it in the sezori file but it didn't select it, it selected a long one from some other file. I need to look through the files to find out what I did wrong or what I need to change that I didn't. Or if it is even possible to do this. I give it a try again from the beginning and see what happens.

I will put in your 3D model and try again, but I can't tell you right now which files to change because it didn't work the first time.

Peabody
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Old 12-04-08, 06:02 PM   #54
keltos01
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thanks Peabody ! but remember : it's not the most pressing matter ! nice if we can though..

keltos
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