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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Ace of the Deep
![]() Join Date: Aug 2007
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Bump. Does anyone have a working link to download this mod? Or has it already been incorporated into the latest Trigger Maru?
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#47 | |
Rear Admiral
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#48 |
Ace of the Deep
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Thanks.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#49 |
Rear Admiral
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Go play with the bungo pete single mission. Im quite sure ole pete would be more then happy to provide you with a few DC's so you can hear what it sounds like.
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#50 | |
The Old Man
![]() Join Date: Jan 2007
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#51 |
Ace of the Deep
![]() Join Date: Aug 2007
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My current patrol has me assigned to the Philippine Sea and the convoys have started using escorts - mid-'42. I'll get my share of DC's soon enough.
![]() On my last patrol I had two destroyers looking for me, but I never heard them use active sonar. I went to test depth as soon as I fired my three fish at a freighter and ordered silent running. I was passed over twice, but they never pinged me or dropped any cans. They stayed in the area for a few hours before moving on.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#52 | |||
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
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![]() Otherwise, consider this a non-post...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#53 |
Rear Admiral
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>>Not sure if anyone realises this, but sh.sdl can be edited with v0.5.x !
I noticed. Its fun to play with. :p |
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#54 | |
Ace of the Deep
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#55 |
The Old Man
![]() Join Date: Apr 2007
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No, it contains sound definitions, linking a 'name' to a sound-file and allowing you to set some playback properties. The 'name' can then be referenced from the other game files. For instance when a gun is fired, this file tells the game which file to play, with what volume, etc...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#56 |
Ace of the Deep
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That's cool. So, now maybe we can fix the depth charge warning sound?
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#57 |
Loader
![]() Join Date: Mar 2007
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well I noticed the depth charge warning sound is actually a message issued by the sonarman so I found the sound file within the data/sound/speech folder instead of the sound root folder where the sh.sdl is located. Does that mean the depth charge sound is controlled by the message_so.cfg under data/cfg/ ? if so, how does the SoM_K_*, SoM_P_*, SoM_S_* files differ (do they mean at different depth locations? whats K,P,S anyways?
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#58 | |
Samurai Navy
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I am so glad someone figured out how to get those missing sounds to play! It was a big pest to me not hearing the steam and pipes breaking telling to take action! I hex edited that file quite a bit, I never knew the findings of those sound controllers. Good job Skwasjer you got them to work! ![]() |
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#59 | |
Loader
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![]() But I still not hearing any voice message when gets pinged. I can hear the DC drop water splash sound but no crew warning voice? Is it just me? ![]() |
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#60 | ||
Sonar Guy
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