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Old 01-09-08, 05:15 PM   #46
M. Sarsfield
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Bump. Does anyone have a working link to download this mod? Or has it already been incorporated into the latest Trigger Maru?
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Old 01-09-08, 05:37 PM   #47
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Quote:
Originally Posted by M. Sarsfield
Bump. Does anyone have a working link to download this mod? Or has it already been incorporated into the latest Trigger Maru?
It is.
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Old 01-09-08, 05:56 PM   #48
M. Sarsfield
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Thanks.
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Old 01-09-08, 06:05 PM   #49
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Go play with the bungo pete single mission. Im quite sure ole pete would be more then happy to provide you with a few DC's so you can hear what it sounds like.
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Old 01-09-08, 06:09 PM   #50
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Quote:
Originally Posted by Ducimus
Go play with the bungo pete single mission. Im quite sure ole pete would be more then happy to provide you with a few DC's so you can hear what it sounds like.
...and don't forget to bring along some Xanax for that "anxiety" that 'ol Pete can instill...
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Old 01-09-08, 06:13 PM   #51
M. Sarsfield
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My current patrol has me assigned to the Philippine Sea and the convoys have started using escorts - mid-'42. I'll get my share of DC's soon enough.

On my last patrol I had two destroyers looking for me, but I never heard them use active sonar. I went to test depth as soon as I fired my three fish at a freighter and ordered silent running. I was passed over twice, but they never pinged me or dropped any cans. They stayed in the area for a few hours before moving on.
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Old 01-09-08, 06:15 PM   #52
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Quote:
Originally Posted by nvdrifter
Quote:
Originally Posted by DrBeast
Quote:
Originally Posted by nvdrifter
Released for testing:

Sound Officer DC Warning v1.0a for Silent Hunter 4 v1.4
I really love the idea of this mod, but as it involves changes to sh.sdl I'm afraid it's off limits. I use WilhelmTell's Sound Distance Boost, which modifies the same file. Keep it up though, I hope you'll be able to tackle all this missing sounds mess eventionally.
I will try to release a compatible version for you and (who else)? Give me a little bit of time, ok?
Not sure if anyone realises this, but sh.sdl can be edited with v0.5.x !

Otherwise, consider this a non-post...
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Old 01-09-08, 07:03 PM   #53
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>>Not sure if anyone realises this, but sh.sdl can be edited with v0.5.x !

I noticed. Its fun to play with. :p
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Old 01-09-08, 10:34 PM   #54
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Quote:
Not sure if anyone realises this, but sh.sdl can be edited with v0.5.x !
What is contained in that file? Is that the main game "engine"?
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Old 01-10-08, 08:51 AM   #55
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No, it contains sound definitions, linking a 'name' to a sound-file and allowing you to set some playback properties. The 'name' can then be referenced from the other game files. For instance when a gun is fired, this file tells the game which file to play, with what volume, etc...
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Old 01-10-08, 08:58 AM   #56
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That's cool. So, now maybe we can fix the depth charge warning sound?
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Old 01-19-08, 03:59 PM   #57
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well I noticed the depth charge warning sound is actually a message issued by the sonarman so I found the sound file within the data/sound/speech folder instead of the sound root folder where the sh.sdl is located. Does that mean the depth charge sound is controlled by the message_so.cfg under data/cfg/ ? if so, how does the SoM_K_*, SoM_P_*, SoM_S_* files differ (do they mean at different depth locations? whats K,P,S anyways? ) and how do you make it happen? thanks!
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Old 01-28-08, 03:08 AM   #58
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Quote:
Originally Posted by eatmafish
well I noticed the depth charge warning sound is actually a message issued by the sonarman so I found the sound file within the data/sound/speech folder instead of the sound root folder where the sh.sdl is located. Does that mean the depth charge sound is controlled by the message_so.cfg under data/cfg/ ? if so, how does the SoM_K_*, SoM_P_*, SoM_S_* files differ (do they mean at different depth locations? whats K,P,S anyways? ) and how do you make it happen? thanks!
They are played at three panic states of the crew. IIRC. Normal, Depthcharged /pinged, damaged.

I am so glad someone figured out how to get those missing sounds to play! It was a big pest to me not hearing the steam and pipes breaking telling to take action!

I hex edited that file quite a bit, I never knew the findings of those sound controllers. Good job Skwasjer you got them to work!
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Old 01-28-08, 10:43 AM   #59
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Quote:
Originally Posted by Jungman
They are played at three panic states of the crew. IIRC. Normal, Depthcharged /pinged, damaged.
Oh I see thanks.

But I still not hearing any voice message when gets pinged. I can hear the DC drop water splash sound but no crew warning voice? Is it just me?
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Old 01-28-08, 11:36 PM   #60
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Quote:
Originally Posted by eatmafish
Quote:
Originally Posted by Jungman
They are played at three panic states of the crew. IIRC. Normal, Depthcharged /pinged, damaged.
Oh I see thanks.

But I still not hearing any voice message when gets pinged. I can hear the DC drop water splash sound but no crew warning voice? Is it just me?
No, you're not alone. I get the DC splash sound, but no voice too.
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