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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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Haven't checked this thread for a while...thanks a bunch for the PDF! great great work there man.
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#47 |
Swabbie
![]() Join Date: May 2007
Posts: 6
Downloads: 1
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So my biggest problem sofar with the game, is that I haven't figured out how to gather the length of the ship. Either by the ship indenfication booklet, or by other means. Someone care to help me out in this area?
Otherwise, it's a great manual, and I use the other parts of it to gather the information for the TDC, it's just my AOB and Speed are always somewhat off and it's somewhat of a miracle I hit the target. |
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#48 | |
Stowaway
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#49 |
Bilge Rat
![]() Join Date: Jul 2007
Posts: 1
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Stupid question but how do I view this file. What is a .rar file and what do I use to view it???
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#50 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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It is a zipped file . You can download Winrar ( a trial version) for free and you are good to go.
http://www.rarlab.com/download.htm JCC |
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#51 |
Seaman
![]() Join Date: Jul 2007
Posts: 31
Downloads: 0
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It's a great thing that people like you, and others take the time to do tutorials for others to lean the game better. Thx's to all that helps the rest lean to play the game the was it was ment to be played............CHEERS
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#52 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
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good work.
just few things. 1. Its not required to put the ship on the horizon line when taking the range with stadimeter. Thats how it worked in sh3. In SH4 all you have to do is match the waterline with the masts. There is no connection with horizon line. Makes taking range a lot easier in rough seas. 2. Aspect Ratio is one method to get the AoB. However historicaly rarely used due to many reasons. At first you must know the aspect ratio, that was not always the case. Then it was less acurate then it appears in sh4 because it was very hard to hold the scope on one place with a boat being shaked around in rough sea. And after all it requires to have the periscope raised for to long time. Altirnatively you can take two position marks and make a plot. That will not only provide the course (which can be converted into AoB easily) but the speed also. Basicly youre doing it anyway. When you get speed you also have course information. Just tune in the course in TDC compas and you have your AoB. No calculations needed. |
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#53 |
Canadian Wolf
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Great work on this Hitman
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#54 |
Bosun
![]() Join Date: Feb 2007
Location: Tennessee, USA
Posts: 67
Downloads: 149
Uploads: 0
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Hitman - thank you for creating and posting this manual targeting tutorial. I have been leary of manual targeting because of the difficulty in using the manual method and I also enjoyed putting those weapons officers and crew to good use (translation I was lazy)! This manual helped greatly in understanding how to use manual targeting and was easy to understand. Now I am ready to give it a try as I am starting a new career in SH4. Cheers!
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#55 |
Bosun
![]() Join Date: Aug 2006
Location: Switzerland
Posts: 67
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Great tutorial
Thank you very much Regards Dieter
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#56 |
Stowaway
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Any chance you will release this Hitman ??
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#57 |
Seaman
![]() Join Date: Oct 2007
Location: UK
Posts: 40
Downloads: 42
Uploads: 0
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Thanks very much for your work
![]() Can you suggest a recognition manual with ship lengths/AoB aspect ratios displayed for SH4 1.5 with TMO? |
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#58 |
Mate
![]() Join Date: Apr 2008
Posts: 60
Downloads: 0
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i wish i could do anything in this game
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#59 |
Loader
![]() Join Date: Aug 2005
Posts: 87
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I hope HITMAN does not mind, but here is a printer-friendlier version I done....
http://www.alienmoons.com/public/mis...00/smt100r.htm Demon
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a l i e n m o o n s d i g i t a l s t u d i o s "I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched c-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time, like tears in the rain. Time to die" |
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#60 | |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
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Ok..it is accurate. Fair enough....but what I would like to ask is why is this "proof" that this method is "exact"?...more so than other methods? I am not really being a smart a$$ here. I really would like to know. I am getting solutions that result in hits ...though not always 100% I admit...and my attack screen solutions look every bit as "good "as this one. ![]() I use only the tools provided by the sim for Range and AOB...and determine the speed from the plotting board. This method seems a bit complicated and to use it in the middle of a heavily escorted convoy attack...without hitting the pause button over and over...(immersion killer for me)... well I dunno... ![]()
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