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Old 04-15-07, 03:58 PM   #1
Hitman
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Default [REL] My tutorial for 100% realism manual targeting

OK here is a quick tutorial I have setup with my procedures for manual targeting while playing at 100% realism. Using it I have been having much success in my current career, so I hope it can be of some help to those who want to do it the hard way. Get it here:

UPDATE: New version 2.0 available NOW IN PDF (Only 1MB!!):

http://www.subsim.com/radioroom/down...o=file&id=1647

Have fun
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Last edited by Hitman; 02-04-14 at 10:28 AM.
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Old 04-15-07, 04:15 PM   #2
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Thanks bud! Can't wait to dive into this a little later.

Edit: I forgot to say that is extremely nice when someone makes something like this just to help others learn. Thanks again!
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Old 04-15-07, 04:17 PM   #3
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Great work man...but will have to try it out in the morn as its bed time here in Deutschland. Again thanks!
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Old 04-15-07, 04:20 PM   #4
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great, i've been having troubles with this, thanks a bunch! now, off to sink the yamato, but 12% realisticer!
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Old 04-15-07, 06:32 PM   #5
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Nice tutorial. I thought I'd have bash at this on the sub torp school.
I pull up the recognition manual to get the length of the ship. No length printed, but a scale bar. However, look at this, the scale bar is off the page!! A new bug? (screen res 1600x1200)
BTW How DO you find the length? What is the scale bar length?
Cheers.

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Old 04-15-07, 08:10 PM   #6
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i guess you have to join Rapidshare to get the file.................
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Old 04-15-07, 08:12 PM   #7
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Negative.
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Old 04-15-07, 08:27 PM   #8
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I see a problem :

In your example mast height is 66 Feet.

TDC Stadiometer range = 547 Yards.

Each Graticule marker is 0.25 Deg (Supposed to be that is)

Mast height = 7 Markers high.

7*0.25 Deg = 1.75 Deg.

Range = 66 Feet /Tan 1.75 Deg = 2,160 Feet. which = 720 Yards.


If you look at your game map thats how far your sub WILL be from the target .

Check it I will be interested to see what you find.


EDIT: To get a range of 1641 feet (547 Yards) out of a mast height of 66 feet

Would require a Graticule angle per marker of approx 0.33 Deg on the high range attack scope.

Or in your example 7*0.33 Deg = 2.31 Deg mast angle.
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Old 04-16-07, 03:03 AM   #9
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Quote:
BTW How DO you find the length? What is the scale bar length?
I have it listed from my printed recognition manual (SH4 EU Deluxe version), already with the Aspect Ratio values calculated. Krupp's mod is important in that it fixes the game and makes it match the manual. But I will post a list of all aspect ratio from merchants soon. BTW the in-game on-screen manual does not show length, so you need to have it elsewhere.



Quote:
I see a problem :

In your example mast height is 66 Feet.

TDC Stadiometer range = 547 Yards.

Each Graticule marker is 0.25 Deg (Supposed to be that is)

Mast height = 7 Markers high.

7*0.25 Deg = 1.75 Deg.

Range = 66 Feet /Tan 1.75 Deg = 2,160 Feet. which = 720 Yards.


If you look at your game map thats how far your sub WILL be from the target .

Check it I will be interested to see what you find.


EDIT: To get a range of 1641 feet (547 Yards) out of a mast height of 66 feet

Would require a Graticule angle per marker of approx 0.33 Deg on the high range attack scope.

Or in your example 7*0.33 Deg = 2.31 Deg mast angle.
I don't do those maths, I relay in the in-game stadimeter results. If you have a good AOB and speed estimate, range is irrelevant. In fact, the main reason I take range is because the SH4 procedure forces you do it in order to enter the current target bearing (It's done in the same step).

Just get the bearing, aspect ratio, compare with standard aspect ratio and input resulting AOB. Then fiddle a bit with speed, or if the target is already very close do a rough estimate and fire a salvo with some spread. I have some 80% success in hitting anything under 2000 yards with this method.

Good hunting
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Old 04-16-07, 03:19 AM   #10
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OK, here's the standard aspect ratio of most japanese ships in the game. I have excluded US ships and japanese warships for now, but you can do the math easily with the add-on manuals.

Huge European Built Liner 4.08
Large Old Passenger Carrier 3.46
Modern Passenger Liner 3.82
Small Passenger Carrier 3.52
Large Modern Tanker 5.52
Medium Old Tanker 4.05
Small Old Tanker 3.86
Coastal Composite Superstructure Freighter 3.57
Large Modern Composite Superstructure Freighter 3.92
Large Old Split Superstructure Freighter 4.6
Medium European Composite Superstructure Freighter 4.29
Medium Modern Composite Superstructure Freighter 3.95
Medium Old Composite Superstructure Freighter 3.72
Medium Modern Split Superstructure Freighter 3.68
Medium Old Split Superstructure Freighter 4.06

Happy Hunting
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Old 04-30-07, 02:48 AM   #11
lumat83
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Your tutorial is very good and very interesting

Do you know where we can find the lenght or ratio for military ships ? I've the single version of the game and it's not indicated.
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Old 05-01-07, 11:52 AM   #12
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very done Hitman, very professional. I do have one question though, what is the source of the ruler (sinus scale) at the bottom of page 3?
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Old 05-01-07, 02:39 PM   #13
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Quote:
Do you know where we can find the lenght or ratio for military ships ? I've the single version of the game and it's not indicated.
Hmmm I have the collector's edition manual so that's never been an issue for me, but I think the ship length fix posted by Krupp lists the real in-game length. Anyway, I think you also can read it in the files of the ships, inside the Data/Sea folder.

EDIT to add: There is also a PDF recognition manual available in the mods forum which I believe gives the lengths also.

Quote:
what is the source of the ruler (sinus scale) at the bottom of page 3?
Errr well it is exactly that, simply a sinus scale. Any template/plan for a decent slide ruler you can google around will probably give you that sinus scale in detail. Take a look at the various threads around here for slide rule targeting and the IS-WAS thread, I think there are some links inside.

If you build the IS-WAS I posted the plan for, you have a sinus scale in the rear side of it, simply aligning 90º in the "bearings" middle circle with 1000 yards in the ouside circle will give you the equivalencies. Take "yards" as percentage, and "bearing" as AOB angle, it's direct read
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Old 05-02-07, 07:26 AM   #14
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Many thanks for this extremely useful dosument, it helped enmesh me back to a game / genre I had abandoned for two years now.

Of course, back then it was a real simulation, SH3, not this bugfest that euphemistically is called a 'final version' of the game. I believe that the designers of SH4 became quite envious of FPS and wanted to create a hybrid :p, hence the total absence of all the useful TDC tools present in SH3.

However, given the dearth of map and plotting tools and the absence of the chronometer, your document is indeed very helpful.

One very friendly criticism though, and forget my venom here as it is targeted towards Ubisoft (and other irresponsible game designers around the world ):

Indeed, the two sections on Range and AOB are very easy and informative.

What your document lacks, however, is a clear and concise explanation of speed estimation. E.g., when you mention the 12 o' clock point of the PK and its relation to the scope, which bearing in the 12 o' clock pt do you refer to?

Then, you mention subtracting or adding to the AOB by moving the scope but yet you indicate that the scope is already locked, don't you?

Again, a couple of screen shots - just going the extra mile! - would indeed transform your guide into an extremely instructive tool!
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Old 05-02-07, 09:04 AM   #15
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Any other mirrors out there?? I cant access Rapidshare
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