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Old 09-25-16, 04:51 PM   #571
vdr1981
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Quote:
Originally Posted by gap View Post
#141: DMG_Sub_Depot_Ship shouldn't be there
Heh, that's one of thousand things I tried...
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Old 09-25-16, 04:54 PM   #572
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That's just the internal damages model for SH4.
SH4 renders a transpartent hole so you can see it.
SH5 needs a different type damage object.
More like a blocky shape around the hull?

I'll put SH5 back on my system. It's on the external 1 TB drive right now.
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Old 09-25-16, 04:56 PM   #573
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Originally Posted by Jeff-Groves View Post
That's just the internal damages model for SH4.
SH4 renders a transpartent hole so you can see it.
SH5 needs a different type damage object.
More like a blocky shape around the hull?
I'm OK with ship without any holes If that's the price to get rid of that ugly texture mess...

Here's interesting TDW's post but texture mapping is beyond me... http://www.subsim.com/radioroom/show...&postcount=179
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Old 09-25-16, 05:13 PM   #574
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OK SH5 is back on my system.
Let me check the dats for what you linked to.
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Old 09-25-16, 05:20 PM   #575
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OK. Both Units have the DMG_col_ node but no 3D object in it!


Send me a link to a ship that looks ok so I can compare.
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Old 09-25-16, 05:44 PM   #576
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Originally Posted by Jeff-Groves View Post
OK. Both Units have the DMG_col_ node but no 3D object in it!


Send me a link to a ship that looks ok so I can compare.
Check post No. 569
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Old 09-25-16, 05:56 PM   #577
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OK. Those HAVE a 3d object for damages.


I'll have to see if I have my software to load my 3D program back up to fix the other 2.
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Old 09-25-16, 06:02 PM   #578
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Quote:
Originally Posted by vdr1981 View Post
I'm OK with ship without any holes If that's the price to get rid of that ugly texture mess...

Here's interesting TDW's post but texture mapping is beyond me... http://www.subsim.com/radioroom/show...&postcount=179
Here is another old post by Rongel about importing ships from SH4 to SH5.

http://www.subsim.com/radioroom/show...&postcount=432

Also I think all of the info contained in this thread has been updated to the original TDW tutorial in the first post which may help with the damage texture problem, which was one of the major hurdles they had to overcome when first importing into SH5.
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Old 09-25-16, 06:42 PM   #579
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I've got a dat here for you but mediafire or my motel is being a pain.
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Old 09-25-16, 07:55 PM   #580
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Quote:
Originally Posted by Jeff-Groves View Post
OK. Both Units have the DMG_col_ node but no 3D object in it!
That's correct. They have no 3d object in them, but they have the 3d object from the main unit embedde to them. Maybe not the cheapest method, but it worked and it was in the guidelines followed by all the modders onimporting new units in game.

Native SH5 (GR2) units, use a separate low poly mesh which envelops the main model instead. This tell us that the DMG_col node has nothing to do with visual damage, but with damage detection. Try removing one of those nodes (or the embedded mesh), from any dat unit, and it will become invulnerable.
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Old 09-26-16, 09:13 AM   #581
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Quote:
Originally Posted by Jeff-Groves View Post
I've got a dat here for you but mediafire or my motel is being a pain.
Did you fix them already ? Can you upload them now?
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Old 09-26-16, 02:51 PM   #582
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test dat link sent by PM.
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Old 09-26-16, 03:25 PM   #583
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Originally Posted by Jeff-Groves View Post
test dat link sent by PM.
Thanks Jeff...

At first testing everything seemed fine but on 2nd try, I've witnessed strange unit disappearance and game freeze after the unit has been declared as dead by the game.

Saw this behavior even before your tweaks so I cant even confirm that it's dat related.

Unfortunately, I don't have any more time for testing but hopefully I'll be back in business in a few weeks... Thanks again...
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Old 09-26-16, 03:31 PM   #584
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I'll have a few days off to do some testing in the next day or so.
I'll try to run your test mission and tweek the dat a bit more then.
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Old 09-26-16, 03:35 PM   #585
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Quote:
Originally Posted by Jeff-Groves View Post
I'll have a few days off to do some testing in the next day or so.
I'll try to run your test mission and tweek the dat a bit more then.
RGR that! I've imported a lot of fully functional SH4 units so far, but those two ships are really strange indeed...
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