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Old 09-25-16, 04:47 PM   #1
gap
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Originally Posted by Jeff-Groves View Post
SH3 had that controller. SH4 does it totally different.
Good to know

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And gap. Your wrong about the first dat file in SH5.

Check the date.

You are right mate, sorry, I had totally forgot about that proof of concept by you
I should have said "the first dat unit ever released for SH5"

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The fix I believe is to import a 3d damage object. (been awhile since I've done anything with SH5)...
Me to, I am just going by memory, but at first glance I think that that chunk #141: DMG_Sub_Depot_Ship shouldn't be there
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Old 09-25-16, 04:51 PM   #2
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#141: DMG_Sub_Depot_Ship shouldn't be there
Heh, that's one of thousand things I tried...
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Old 09-25-16, 04:54 PM   #3
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That's just the internal damages model for SH4.
SH4 renders a transpartent hole so you can see it.
SH5 needs a different type damage object.
More like a blocky shape around the hull?

I'll put SH5 back on my system. It's on the external 1 TB drive right now.
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Old 09-25-16, 04:56 PM   #4
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Originally Posted by Jeff-Groves View Post
That's just the internal damages model for SH4.
SH4 renders a transpartent hole so you can see it.
SH5 needs a different type damage object.
More like a blocky shape around the hull?
I'm OK with ship without any holes If that's the price to get rid of that ugly texture mess...

Here's interesting TDW's post but texture mapping is beyond me... http://www.subsim.com/radioroom/show...&postcount=179
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Old 09-25-16, 05:13 PM   #5
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OK SH5 is back on my system.
Let me check the dats for what you linked to.
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Old 09-25-16, 05:20 PM   #6
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OK. Both Units have the DMG_col_ node but no 3D object in it!


Send me a link to a ship that looks ok so I can compare.
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Old 09-25-16, 05:44 PM   #7
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OK. Both Units have the DMG_col_ node but no 3D object in it!


Send me a link to a ship that looks ok so I can compare.
Check post No. 569
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Old 09-25-16, 05:56 PM   #8
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OK. Those HAVE a 3d object for damages.


I'll have to see if I have my software to load my 3D program back up to fix the other 2.
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Old 09-25-16, 07:55 PM   #9
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OK. Both Units have the DMG_col_ node but no 3D object in it!
That's correct. They have no 3d object in them, but they have the 3d object from the main unit embedde to them. Maybe not the cheapest method, but it worked and it was in the guidelines followed by all the modders onimporting new units in game.

Native SH5 (GR2) units, use a separate low poly mesh which envelops the main model instead. This tell us that the DMG_col node has nothing to do with visual damage, but with damage detection. Try removing one of those nodes (or the embedded mesh), from any dat unit, and it will become invulnerable.
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Old 09-26-16, 03:41 PM   #10
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That's correct. They have no 3d object in them, but they have the 3d object from the main unit embedde to them. Maybe not the cheapest method, but it worked and it was in the guidelines followed by all the modders onimporting new units in game.

Native SH5 (GR2) units, use a separate low poly mesh which envelops the main model instead. This tell us that the DMG_col node has nothing to do with visual damage, but with damage detection. Try removing one of those nodes (or the embedded mesh), from any dat unit, and it will become invulnerable.
Yep. I know all that.


I'm looking at the thread posted by TDW referenced above and noticed he stated "the 3D model specified can ONLY have one map (NO multiple maps)."
Now the Units I have do not have the Fore Aft sections and call the main model.
That model has several materials assigned.
So I took a wild shot and added a new 3D model with only one texture and UV mapping.
Then added a transparent texture as per his post.

Notice this posting above.....

"At first testing everything seemed fine but on 2nd try, I've witnessed strange unit disappearance and game freeze after the unit has been declared as dead by the game.

Saw this behavior even before your tweaks so I cant even confirm that it's dat related."

I can also tell you that the O01.dds does not have the proper image in the alpha channel in the Sub_Depot_Ship.
So you should not use specular from AO mapping until corrected.

Last edited by Jeff-Groves; 09-26-16 at 04:02 PM.
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Old 09-25-16, 06:02 PM   #11
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I'm OK with ship without any holes If that's the price to get rid of that ugly texture mess...

Here's interesting TDW's post but texture mapping is beyond me... http://www.subsim.com/radioroom/show...&postcount=179
Here is another old post by Rongel about importing ships from SH4 to SH5.

http://www.subsim.com/radioroom/show...&postcount=432

Also I think all of the info contained in this thread has been updated to the original TDW tutorial in the first post which may help with the damage texture problem, which was one of the major hurdles they had to overcome when first importing into SH5.
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Old 09-25-16, 06:42 PM   #12
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I've got a dat here for you but mediafire or my motel is being a pain.
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Old 09-26-16, 09:13 AM   #13
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I've got a dat here for you but mediafire or my motel is being a pain.
Did you fix them already ? Can you upload them now?
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Old 09-26-16, 02:51 PM   #14
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test dat link sent by PM.
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