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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#466 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,485
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Set any to your screen resolution
![]() Makman94 Mediafire page: https://www.mediafire.com/folder/da5.../Makman94_Mods
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#467 |
Soundman
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Hello,
I changed the size of the buttons in DialsFdb.tga and made the corresponding changes in menu_1024x768.ini for the latest version of DGUI and DGUI Hardcore. The double button is caused by using the latest menu_1024x768.ini with an old version of DialsFdb.tga . To solve it just replace that file with the latest one in the mod directory and Commander directories. Regards, Diego
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DGUI Forum: https://www.subsim.com/radioroom/sho...d.php?t=247186 Download: https://www.mediafire.com/folder/1za29pmg9cnud/DGUI DGUI HARDCORE Forum: https://www.subsim.com/radioroom/sho...d.php?t=250272 Download: https://www.mediafire.com/folder/8by.../DGUI_Hardcore |
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#468 | |
Helmsman
![]() Join Date: Mar 2021
Location: Japan
Posts: 108
Downloads: 838
Uploads: 0
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Did you fix torpedo's depth meter bug? |
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#469 |
Soundman
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Not yet sorry. I have been very busy.
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DGUI Forum: https://www.subsim.com/radioroom/sho...d.php?t=247186 Download: https://www.mediafire.com/folder/1za29pmg9cnud/DGUI DGUI HARDCORE Forum: https://www.subsim.com/radioroom/sho...d.php?t=250272 Download: https://www.mediafire.com/folder/8by.../DGUI_Hardcore |
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#470 |
Helmsman
![]() Join Date: Mar 2021
Location: Japan
Posts: 108
Downloads: 838
Uploads: 0
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#471 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,485
Downloads: 878
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Addon GWR SH3 v21.5.4 #1
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#472 |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 494
Downloads: 394
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Real nice stuff, I tested the VIIA from your latest update today loading after GWR and GWR addon in jsgme and looks good so far, still under top of the deck when your on surface you can see the 'crew on deck' line when their deselected. It doesn't appear when submerged though. That has to do with the deck not fully being finished though so I get that and requires 3D graphic work from Jeff to get it all up to snuff which he said he was working on lately. I'll have to test the hydophone as I never got a chance yet (only 3 days in my sept 39' patrol and got a merchant that was on the surface at night so never needed to submerge to listen yet. I'll test out more tmrw, getting really late her. - cheers
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz ![]() Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
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#473 |
Helmsman
![]() Join Date: Mar 2021
Location: Japan
Posts: 108
Downloads: 838
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In GWR, how do I set the compatibility mode?
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#474 |
Admiral
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If by this.. you're meaning windows compatibility, right click the SH3.exe, select "properties". In the pop up menu, go to "Compatibility" tab, & in there... can select Win 7 & while at it, set SH3, to run in admin mode, as well.
Hope this helps... ![]() ![]() ![]() M. M. ![]()
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#475 |
Helmsman
![]() Join Date: Mar 2021
Location: Japan
Posts: 108
Downloads: 838
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Thank you very much!
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#476 |
Helmsman
![]() Join Date: Mar 2021
Location: Japan
Posts: 108
Downloads: 838
Uploads: 0
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Report of new add on.
In MaGui, Ruler and etc are strange as you can see in picture. The line does not appear where I want it to. |
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#477 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,485
Downloads: 878
Uploads: 0
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Before using the navigation accessories, use the pencil sharpener before milking the pencils..
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#478 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,485
Downloads: 878
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With the new VIIA, I can't hear the noise of the screws in my headphones. What can it break?
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#479 | |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 494
Downloads: 394
Uploads: 0
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Overall with the mod I like how I don't need to search through 50-100 pages of recognition manual, where it brings me to the page automatically after locking on with UZO or periscope so thanks for that. I also like that I can select what I want and don't want from .hsie and stiebler instead of a pre selected features patched over the sh3.exe and its the most visual pleasing of all the mega mods (lot of SH5 visuals ported over) I have played with however because of the intense processing and graphic level I suspect is why people crash more with this compilation unless they have a beast rig. Things I found that it happens when your close to land masses going at x256 or higher tc (like in North Sea) also happens around ports as there's a lot more towns, ports and ships which is nice don't get me wrong but could be bottlenecks for some out there. If you have a beast of a rig and can spend time following install instructions step by step then this is the compilation mod for you, if you want it more easier install and don't have a beast PC rig then Onealex's compilation is the way to go....both are awesome (that's my review)
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz ![]() Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t Last edited by kyle9154; 09-11-21 at 05:55 AM. |
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#480 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,485
Downloads: 878
Uploads: 0
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