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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 | |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 494
Downloads: 394
Uploads: 0
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![]() Quote:
Overall with the mod I like how I don't need to search through 50-100 pages of recognition manual, where it brings me to the page automatically after locking on with UZO or periscope so thanks for that. I also like that I can select what I want and don't want from .hsie and stiebler instead of a pre selected features patched over the sh3.exe and its the most visual pleasing of all the mega mods (lot of SH5 visuals ported over) I have played with however because of the intense processing and graphic level I suspect is why people crash more with this compilation unless they have a beast rig. Things I found that it happens when your close to land masses going at x256 or higher tc (like in North Sea) also happens around ports as there's a lot more towns, ports and ships which is nice don't get me wrong but could be bottlenecks for some out there. If you have a beast of a rig and can spend time following install instructions step by step then this is the compilation mod for you, if you want it more easier install and don't have a beast PC rig then Onealex's compilation is the way to go....both are awesome (that's my review)
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz ![]() Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t Last edited by kyle9154; 09-11-21 at 05:55 AM. |
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