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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
GLOBAL MODDING TERRORIST
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You'll need to run that bat file, do the Multi-sh3 thing and JSGME.
After that place the file you downloaded in the MODS folder and then activate it. |
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#32 |
Grey Wolf
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#33 |
GLOBAL MODDING TERRORIST
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Link sent.
![]() I sent a message to the Moderator Gods about posting an open link here at SubSim. We will see what they say about reviving the Mod and opening a new thread to improve it. |
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#34 |
Grey Wolf
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Have you included the RND campaign fix which corrects some random CTD?
Last edited by Mister_M; 02-26-25 at 03:56 PM. |
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#35 |
GLOBAL MODDING TERRORIST
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What I did was follow the instructions from this thread...
https://www.subsim.com/radioroom/sho...postcount=1235 I used JSGME to load everything into a blank data folder to have the single install you have from my link. So I have no idea about any updates or crash problems. Given there's enough interest? I am open to discuss them and possible fixes. |
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#36 |
Grey Wolf
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Mikhayl stated that he managed to fix some errors in the RND campaign which caused some CTD. See here: https://www.subsim.com/radioroom/sho...postcount=1251
This updated campaign is here: https://www.mediafire.com/file_premi...B_v0.1.7z/file |
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#37 |
GLOBAL MODDING TERRORIST
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Thanks Mate!
![]() I've been doing some tests that change things up a bit. ![]() The boats are now listed as SBType- instead of SSType- in my install. |
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#38 |
GLOBAL MODDING TERRORIST
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Well how many people would be interested in Updating this Old Mod?
![]() The textures need a real good going over as a start. There's also other things here and there. |
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#39 |
Loader
![]() Join Date: Sep 2014
Posts: 90
Downloads: 39
Uploads: 0
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#40 |
Samurai Navy
![]() Join Date: Aug 2008
Location: U-30
Posts: 596
Downloads: 907
Uploads: 12
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I have played it before and really enjoyed it!
Lets hope we can get a download and install that is easy to understand! ![]() KUrtz
__________________
Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#41 |
GLOBAL MODDING TERRORIST
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I'm working on the files to make a simple JSGME install to GWX 3.
No reason to have all the stuff as it was intended to install GWX 3 stuff to a clean, stock SH3. So it's pick and choose at the moment. I also plan to update the textures for the SchnellBoots. They are rather bland right now. Once I get the HDMI cord I need to run GWX-KCE on my TV? I may try my hand at makeing it work with that. Could always use some help if anyone is interested. ![]() Part of the work needed to update to a better 'Look' is re-UVing the Player Boats. Including AO burning. |
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#42 |
Grey Wolf
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#43 |
GLOBAL MODDING TERRORIST
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I've done some simple Key Frame animation work also.
The cranks at the Torpedo loading area now rotate. Working on an animated Crew member to do the cranking. ![]() I'm looking at just how many Crew Animations are needed for the SchnellBoots? I could replace every one of them with a Better looking Crew. Say from SH5? I can export every needed animation from SH5 and improve the 3D models from same. Being there's just a few animations needed for the SchnellBoots? Not really a major job. |
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#44 | |
Loader
![]() Join Date: Sep 2014
Posts: 90
Downloads: 39
Uploads: 0
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#45 |
GLOBAL MODDING TERRORIST
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It won't work with GWX 3 as is. Not my fault.
There are issues with an install to Stock SH3 also. Again not my fault. Working on a better release which I will post at some time. |
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