SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   S-BOOT MOD V2 Download Please (https://www.subsim.com/radioroom/showthread.php?t=258235)

Bladekill1298 02-24-25 11:53 PM

S-BOOT MOD V2 Download Please
 
Does anyone have a download link for

S-BOOT MOD V2 by MIKHAYL

that isn't to a broken FTP or corrupted Mediafire files

Mister_M 02-25-25 07:54 AM

Try here: https://www.mediafire.com/folder/163...#x03lgjw5qjjsq

Bladekill1298 02-25-25 10:27 AM

Quote:

Originally Posted by Mister_M (Post 2945410)


"Archive Corrupt"

Jeff-Groves 02-25-25 10:42 AM

https://www.mediafire.com/file/veqij...OD_V2.zip/file

Bladekill1298 02-25-25 11:39 AM

Quote:

Originally Posted by Jeff-Groves (Post 2945426)

I got archive corrupted again am I supposed to use 7zip or winrar to open this?

Jeff-Groves 02-25-25 11:42 AM

I unzip with Windows then use 7 zip for the 7z files.
I didn't have any problems with the download myself so it's something with your download .

Bladekill1298 02-25-25 12:43 PM

Quote:

Originally Posted by Jeff-Groves (Post 2945439)
I unzip with Windows then use 7 zip for the 7z files.
I didn't have any problems with the download myself so it's something with your download .

I managed to just put everything into a folder and it worked but now I'm on the .bat part and its not doing anything a command prompt opens but nothing ever actually happens to my sh3 1.4v folder even after renaming it

and in the readme it says to use SBM2 Install Step1.bat but mines just SBM

Jeff-Groves 02-25-25 12:51 PM

That's because the files in this Mod are not the final build. They are the files used to create a final version. One would need to copy ALL the data folders from each folder to a single Data folder. Then just JSGME that.

Not all of these files get blended though! The bat file you see just deletes a few things before the missing full build would be installed.

Bladekill1298 02-25-25 12:57 PM

Quote:

Originally Posted by Jeff-Groves (Post 2945463)
That's because the files in this Mod are not the final build. They are the files used to create a final version. One would need to copy ALL the data folders from each folder to a single Data folder. Then just JSGME that.

Not all of these files get blended though! The bat file you see just deletes a few things before the missing full build would be installed.

so it works even though its up for 2 seconds? But then also the next part I don't even see Run "SBM 2.0 beta.exe". its not in my archive nor the folder

what I meant by putting it into a folder was I extracted everything into a folder (so its not 001-007 right now) so I can open up the 001 rar but the readme or wtv I'm supposed to do isn't doing its doing

Also I thought this was for GWX 2.1

Jeff-Groves 02-25-25 01:05 PM

There is no SBM 2.0 beta.exe
The Author removed the actual final build after getting upset over something and leaving SubSim.
Don't recall that reason but I remember the results. It's one of the reasons there's only so much time one can edit posts.

And this Mod was intended to be installed to a Clean SH3. But uses a lot of GWX_3 files.
I did help build some things for this Mod. I created all the Torpedo Door animations for it as one thing.

Bladekill1298 02-25-25 01:16 PM

Quote:

Originally Posted by Jeff-Groves (Post 2945469)
There is no SBM 2.0 beta.exe
The Author removed the actual final build after getting upset over something and leaving SubSim.
Don't recall that reason but I remember the results. It's one of the reasons there's only so much time one can edit posts.

And this Mod was intended to be installed to a Clean SH3. But uses a lot of GWX_3 files.
I did help build some things for this Mod. I created all the Torpedo Door animations for it as one thing.

So the readmes useless then?

Jeff-Groves 02-25-25 01:25 PM

Yep.
Now some creative person could rebuild the complete Mod with the files provided. That's gonna take some work! The file structure in this pack is all whacked!
Lots of cleaning up and getting things in a correct folder structure and then testing with fingers crossed.

Bladekill1298 02-25-25 01:28 PM

Quote:

Originally Posted by Jeff-Groves (Post 2945477)
Yep.
Now some creative person could rebuild the complete Mod with the files provided. That's gonna take some work! The file structure in this pack is all whacked!
Lots of cleaning up and getting things in a correct folder structure and then testing with fingers crossed.

Is there anyone that has the full complete build and also if its just a bunch of scattered files which ones do I put in?

Jeff-Groves 02-25-25 01:31 PM

I've never actually seen a complete build that I can recall.
:hmmm:
But that was 16 years ago!
:haha:

Bladekill1298 02-25-25 01:32 PM

Quote:

Originally Posted by Jeff-Groves (Post 2945480)
I've never actually seen a complete build that I can recall.
:hmmm:
But that was 16 years ago!
:haha:

:( :(


All times are GMT -5. The time now is 09:31 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.