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Old 02-27-25, 03:41 PM   #1
Jeff-Groves
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Well how many people would be interested in Updating this Old Mod?

The textures need a real good going over as a start.
There's also other things here and there.
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Old 02-28-25, 12:42 AM   #2
Bladekill1298
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Quote:
Originally Posted by Jeff-Groves View Post
Well how many people would be interested in Updating this Old Mod?

The textures need a real good going over as a start.
There's also other things here and there.
Ik atleast 4 people not including me would like the mod
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Old 03-02-25, 02:54 AM   #3
Ktl_KUrtz
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I have played it before and really enjoyed it!
Lets hope we can get a download and install that is easy to understand!

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Old 03-05-25, 02:35 PM   #4
Jeff-Groves
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I'm working on the files to make a simple JSGME install to GWX 3.
No reason to have all the stuff as it was intended to install GWX 3 stuff to a clean, stock SH3.
So it's pick and choose at the moment. I also plan to update the textures for the SchnellBoots. They are rather bland right now.

Once I get the HDMI cord I need to run GWX-KCE on my TV? I may try my hand at makeing it work with that.

Could always use some help if anyone is interested.


Part of the work needed to update to a better 'Look' is re-UVing the Player Boats. Including AO burning.
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Old 03-05-25, 04:15 PM   #5
Mister_M
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Quote:
Originally Posted by Jeff-Groves View Post
... update the textures for the SchnellBoots. They are rather bland right now.

Part of the work needed to update to a better 'Look' is re-UVing the Player Boats. Including AO burning.

I totally agree !
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Old 03-05-25, 04:27 PM   #6
Jeff-Groves
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I've done some simple Key Frame animation work also.
The cranks at the Torpedo loading area now rotate. Working on an animated Crew member to do the cranking.


I'm looking at just how many Crew Animations are needed for the SchnellBoots?
I could replace every one of them with a Better looking Crew. Say from SH5?
I can export every needed animation from SH5 and improve the 3D models from same.

Being there's just a few animations needed for the SchnellBoots? Not really a major job.
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Old 03-05-25, 04:53 PM   #7
Bladekill1298
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Quote:
Originally Posted by Jeff-Groves View Post
I've done some simple Key Frame animation work also.
The cranks at the Torpedo loading area now rotate. Working on an animated Crew member to do the cranking.


I'm looking at just how many Crew Animations are needed for the SchnellBoots?
I could replace every one of them with a Better looking Crew. Say from SH5?
I can export every needed animation from SH5 and improve the 3D models from same.

Being there's just a few animations needed for the SchnellBoots? Not really a major job.
I just tried launching the mod in career and it doesn't work for GWX 3.0 and Stock
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