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Old 10-09-13, 10:26 AM   #31
plj
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1st and second post updated .. I'm off for a bit, will check back later for more testing and working replies into the first post.

I'll leave it to the pro's to comment first now .. I can think of 500 logical paths to follow from here, but I rather have someone with more knowledge on the subject comment first.
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Also, mike, please confirm that removing FX_Update_0_0_22_ByTheDarkWraith and corresponding torpedo mod from your list fixes the CTD issue.
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Originally Posted by vdr1981 View Post
Great job Plj! I'm especially interested in combination Minimum list+ FXU 0.0.22 and Minimum list+ FXU 0.0.22 + R.S.D. v5.3.

Waithing for resoults...
The first one you ask has been tested. No issues with minimum + FX Update.
I'll test the other one later today .. or someone else could. List is in second post. Beware that I renamed a folder to not incorporate a #.
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Old 10-09-13, 10:56 AM   #32
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Ok, found out that SH5 Longer Repair Times is compatible with EUF 1.4 but not with the Patch 1!

Don't know if this has been causing troubles or not, but worth fixing anyway. I'll update my mod soon, if R.S.D is using the same file than my mod, there is a problem also!
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Old 10-09-13, 11:12 AM   #33
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Originally Posted by Rongel View Post
Ok, found out that SH5 Longer Repair Times is compatible with EUF 1.4 but not with the Patch 1!

Don't know if this has been causing troubles or not, but worth fixing anyway. I'll update my mod soon, if R.S.D is using the same file than my mod, there is a problem also!
No, it's not causing troubles because I fixed your mod long ago but nevertheless I had the same/similar CTDs..
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Old 10-09-13, 12:03 PM   #34
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You didn't follow my instructions closely...
No need for those test versions anymore...
I apologize for leaving somethings out and taking more of your time. I saw your instructions but had no time to change things as requested. I was just making comments on my observations.
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Old 10-09-13, 12:10 PM   #35
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Sure, will do. Loading Monsun gruppe .... is this normal ? They audibly crash into eachother for a while intill they find their spots ....
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Yes, same here...It's normal i think...
Are you supposed to add the IX sub mod for Open Horizons when running the Monsun Gruppe campaign with Open Horizons?
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Old 10-09-13, 12:20 PM   #36
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Quote:
Originally Posted by Rongel View Post
Ok, found out that SH5 Longer Repair Times is compatible with EUF 1.4 but not with the Patch 1!

Don't know if this has been causing troubles or not, but worth fixing anyway. I'll update my mod soon, if R.S.D is using the same file than my mod, there is a problem also!
I don't remember if your mod affect weapon repair times as well. Probably no, but if yes Patch 1 hotfix also comes into the picture

Maybe, for avoiding confusionm it is time to repack TheBeast mod as a single package? I also see from his change log that at some point the Uboat sensor sim file was removed fro the mod, but it is still present in the current version, even though it gets ovewritten by many mods

Has anyone heard from him recently?
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Old 10-09-13, 12:23 PM   #37
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Has anyone heard from him recently?
Haven't seen him (TheBeast) post anything for months across all 3 SH series forums.
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Old 10-09-13, 12:28 PM   #38
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I don't remember if your mod affect weapon repair times as well.
No, it contains only equipment.upc file...
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Old 10-09-13, 12:48 PM   #39
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I don't remember if your mod affect weapon repair times as well. Probably no, but if yes Patch 1 hotfix also comes into the picture

Maybe, for avoiding confusionm it is time to repack TheBeast mod as a single package? I also see from his change log that at some point the Uboat sensor sim file was removed fro the mod, but it is still present in the current version, even though it gets ovewritten by many mods

Has anyone heard from him recently?
Yep, patch 1 hotfix deals with the weapons, my mod doesn't touch them.

And yes, I think it's a great idea to put all EUF-patches and hotfixes together, three installations is too much for one mod!
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Old 10-09-13, 01:30 PM   #40
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If I try to add FX Update at the end, this is the warning list:

Code:
"Zones.cfg" has already been altered by the "OPEN HORIZONS II_full v2.2" mod.
"Zones.cfg" has already been altered by the "R.S.D. - Reworked Submarine Damage v5.3 by vdr1981" mod.
"flag.dat" has already been altered by the "OPEN HORIZONS II_full v2.2" mod.
"UBoot_Sensors.fx" has already been altered by the "NewUIs_TDC_7_5_0_ByTheDarkWraith" mod.
"UBoot_Sensors.GR2" has already been altered by the "Equipment_Upgrades_Fix_v1_4_Patch_1" mod.
"UBoot_Sensors.GR2" has already been altered by the "NewUIs_TDC_7_5_0_ByTheDarkWraith" mod.
"UBoot_Sensors.sim" has already been altered by the "Equipment_Upgrades_Fix_v1_4_Patch_1" mod.
"UBoot_Sensors.sim" has already been altered by the "NewUIs_TDC_7_5_0_ByTheDarkWraith" mod.
"UBoot_Sensors.sim" has already been altered by the "IRAI_0_0_39_ByTheDarkWraith" mod.
"UBoot_Sensors.sim" has already been altered by the "R.E.M_by_Xrundel_TheBeast_1.2" mod.
"UBoot_Sensors.sim" has already been altered by the "R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible" mod.
"NF_Boat_1.GR2" has already been altered by the "OPEN HORIZONS II_full v2.2" mod.
"NF_Boat_1_AO01.dds" has already been altered by the "OPEN HORIZONS II_full v2.2" mod.
"NF_Boat_1_LOD.GR2" has already been altered by the "OPEN HORIZONS II_full v2.2" mod.
"NF_Boat_1_sil.dds" has already been altered by the "OPEN HORIZONS II_full v2.2" mod.
"Sh.sdl" has already been altered by the "OPEN HORIZONS II_full v2.2" mod.
"Sh.sdl" has already been altered by the "RPM Hydrophone v2.2.1" mod.
"Sh.sdl" has already been altered by the "SH5Lifeboats by Rongel TDW stoianm v2.1" mod.
"Sh.sdl" has already been altered by the "SkyBaron's Bold SFX for SH5 1.0" mod.
"alexandria2.sim" has already been altered by the "TDW FX Fix for Sobers chimney smoke" mod.
"augusta.sim" has already been altered by the "TDW FX Fix for Sobers chimney smoke" mod.
"Big_generic.sim" has already been altered by the "TDW FX Fix for Sobers chimney smoke" mod.
"brest.sim" has already been altered by the "TDW FX Fix for Sobers chimney smoke" mod.
"calais.sim" has already been altered by the "TDW FX Fix for Sobers chimney smoke" mod.
"dieppe.sim" has already been altered by the "TDW FX Fix for Sobers chimney smoke" mod.
"lapallice.sim" has already been altered by the "TDW FX Fix for Sobers chimney smoke" mod.
"wilhelmshaven.sim" has already been altered by the "TDW FX Fix for Sobers chimney smoke" mod.
"gibraltar3.sim" has already been altered by the "TDW FX Fix for Sobers chimney smoke" mod.
"Kiel.sim" has already been altered by the "TDW FX Fix for Sobers chimney smoke" mod.
"La_Spezia.sim" has already been altered by the "TDW FX Fix for Sobers chimney smoke" mod.
"napoli4.sim" has already been altered by the "TDW FX Fix for Sobers chimney smoke" mod.
"navrik.sim" has already been altered by the "TDW FX Fix for Sobers chimney smoke" mod.
"palermo.sim" has already been altered by the "TDW FX Fix for Sobers chimney smoke" mod.
"pantelleria.sim" has already been altered by the "TDW FX Fix for Sobers chimney smoke" mod.
"danzig.sim" has already been altered by the "TDW FX Fix for Sobers chimney smoke" mod.
"hela.sim" has already been altered by the "TDW FX Fix for Sobers chimney smoke" mod.
"small_channel.sim" has already been altered by the "TDW FX Fix for Sobers chimney smoke" mod.
"small_generic.sim" has already been altered by the "TDW FX Fix for Sobers chimney smoke" mod.
"small_generic_mediu.sim" has already been altered by the "TDW FX Fix for Sobers chimney smoke" mod.
"taranto.sim" has already been altered by the "TDW FX Fix for Sobers chimney smoke" mod.
"Tobruk.sim" has already been altered by the "TDW FX Fix for Sobers chimney smoke" mod.
"Tripoli.sim" has already been altered by the "TDW FX Fix for Sobers chimney smoke" mod.
"Valletta.sim" has already been altered by the "TDW FX Fix for Sobers chimney smoke" mod.
"venezia.sim" has already been altered by the "TDW FX Fix for Sobers chimney smoke" mod.
"water_splash.dds" has already been altered by the "DynEnv v2.9 - 1. Main Mod" mod.
So we have NewUI, Open Horizons II, TDW FX Fix for Sobers chimney smoke, R.P.M. Hydrophone 2.2.1, SH5Lifeboats and SkyBarons Bold SFX for SH5 altering files that get introduced with Equipment Upgrades before they get overwritten with FX Updates.
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Old 10-09-13, 01:34 PM   #41
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But why would you do that? You should place FX before new UI and after EUF...
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Old 10-09-13, 01:37 PM   #42
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Cuz JSGME will tell me what it would conflict with .. so now we know

By then looking at the mods it conflicts with, that normaly get loaded after this one, we should find the culprit. Shouldnt we ?
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Old 10-09-13, 01:40 PM   #43
vdr1981
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OK, i see you point...

Any resoults for Minimum list+ FXU 0.0.22 + R.S.D. v5.3. ? This could tell us a lot..
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Old 10-09-13, 01:42 PM   #44
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unloading my mods as we speak .. about to test with that

Mike ... could you please find 15 minutes to check of removing FX Updates solves the CTD's for you as well ? atm it's just my evidence .. a little backup would be nice towards it's credability and prove we're on the right track..
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Old 10-09-13, 01:44 PM   #45
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OK, i see you point...

Any resoults for Minimum list+ FXU 0.0.22 + R.S.D. v5.3. ? This could tell us a lot..
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