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Old 10-04-13, 08:54 AM   #31
SnipersHunter
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Which Dyn_Env mods wont work when i use BSF_Full??
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Old 10-04-13, 09:10 AM   #32
gap
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Quote:
Originally Posted by messageboy101 View Post
Yes its the base mod
Thank you for confirming it

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Which Dyn_Env mods wont work when i use BSF_Full??
Any optional mod of the 'DynEnv v2.9 - 5.* Ambient Settings' series. With Messageboy's permission, we could create a B.S.F. compatibility patch for each of them, and link the patches together with BSF_Full in DynEnv's download page.

But how many players use this mod by the way? How does it look coupled with Dynamic Environment? Updating all the envcolors settings is a real pita, and I have to be sure that people will use the two mods together, before I take on the hassle of merging their settings one by one.
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Old 02-09-14, 11:15 AM   #33
messageboy101
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Working on a new version
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Old 02-09-14, 11:17 AM   #34
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Quote:
Which Dyn_Env mods wont work when i use BSF_Full
BSF_Full has is own enviromental files which will overwrite the ones from dyn env mod, and BSF_Full also has its own enviromental colors which also overwrite the dyn env files to.

BSF_Dyn env compatible only has the wave changing files

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Old 02-09-14, 03:49 PM   #35
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Working on a new version
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Old 02-09-14, 11:38 PM   #36
GT182
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Thanks for doing another update Messageboy101.

And it's good to see another Dropbox user here on SubSim.
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Old 02-10-14, 07:04 AM   #37
gap
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Working on a new version


Quote:
Originally Posted by messageboy101 View Post
BSF_Full has is own enviromental files which will overwrite the ones from dyn env mod, and BSF_Full also has its own enviromental colors which also overwrite the dyn env files to.

BSF_Dyn env compatible only has the wave changing files
Would be nice having a full version compatible with each of the various DynEnv's environment color combinations.
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Old 02-10-14, 01:50 PM   #38
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i finally got around to create a deck FX, i posted a beta in the first post would like to see some feedback about it.
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Old 02-10-14, 03:48 PM   #39
tonschk
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Hi there messageboy101, do you think if you decrease the bubble size of the surface foam the overall effect is that the foam become whiter ?, because with the stock bubble size fhe foam was less white

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Old 02-11-14, 10:12 AM   #40
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i think its whiter because you increase the area where you can see white since you decrease the bubble size.

i will look into the bubble size as soon as i fix my desktop (overloaded my motherboard )
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Old 02-12-14, 12:58 AM   #41
tonschk
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Therefore may be is better not to make the bubble too much small otherwise the foam become too much white

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i think its whiter because you increase the area where you can see white since you decrease the bubble size.
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Old 02-12-14, 07:00 AM   #42
gap
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Quote:
Originally Posted by messageboy101 View Post
i think its whiter because you increase the area where you can see white since you decrease the bubble size.

i will look into the bubble size as soon as i fix my desktop (overloaded my motherboard )
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Therefore may be is better not to make the bubble too much small otherwise the foam become too much white
This might not be necessary, if we could decrease bubble's opacity and density. I think I have seen something about foam in the water shader
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Old 02-12-14, 12:35 PM   #43
messageboy101
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i bought a new motherboard at my local pc dealer, an Asus Rampage IV Extreme board

i will have my pc ready in a few hours then i can look into the shader file
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Old 02-12-14, 01:26 PM   #44
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Me too with X79, since last November I got an EVGA X79 FTW with an 4820K plus GTX770, I am too busy and cannot find the time yet to assemble together the components

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i bought a new motherboard at my local pc dealer, an Asus Rampage IV Extreme board
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Old 02-12-14, 01:47 PM   #45
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luckly i saved my very expensive i7 processor and my 64gb of ram, i just plugged the motherboard in and the rest in my pc and it runs perfectly
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