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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
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Not gonna happen in a million years, I dont think any of the GW team even play SH anymore, most of them dont even visit subsim anymore either, and even if they did, I dont think things would be all that much different anyway.
The reality is that you dont need 'Team GW' to mod SH5, you just need anyone with the same level of perseverance and know how. Last time I checked, you already have that in the SH5 modding community, so you are really making a wish that has already been fullfilled. What I will say is that ive have not seen the same level of activity (or number of modders) on the Sh5 modding forum as we once saw for SH 3 and 4 between 2006-2008, but this (i think) is just reflection of how many people actually purchased SH5 and actually stuck it out though all of its short comings - Far fewer than the previous games me thinks. Last edited by JU_88; 09-24-12 at 09:14 AM. |
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#32 | |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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#33 | |
Stowaway
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even gwx took many revisions and fine tuning to get where it got to and all mods are like that IMO, they all need time to mature. |
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#34 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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88, I think the number of those buying and playing SH5 is growing seeing how the number of mods has increased and actually made SH5 playable and so much better. However, there are many I think that still want to play it but need to upgrade their computers first in order to do so.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#35 |
Ace of the Deep
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There can be found many reasons...
Locked up GR2 format is one of the major ones at the moment. And yes, I know privateer can argue that it's still possible to import stuff, but I, for example, not a genious or have been doing such things for forever and have huge experience - I learn right now, slowly and painfully. And that is where it all starts: by the above I did not mean that privateer or TDW somehow MUST PROVIDE US WITH THINGS.... No... Just the learning curve of the game files is a PAIN... So it takes a very long time. And yeah, most likely TDW will figure out and finish his amazing GR2 Viewer/Editor tool much sooner then I'll be able to understand half of what amazing stuff he's doing or even HOW he's doing it, but it doesn't mean we should all just sit and wait till they give us stuff... Learn, try, figure things out. We have amazingly spectacular guys trying - some of them half of my age (which puts me in a self-depressing mood lol) - and they are doing their BEST! But... It just takes a lot longer currently. That is all. |
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#36 |
Weps
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 360
Downloads: 30
Uploads: 0
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While it is true that there is no SH5 supermod out there for everyone to install-ready to use alot of work has been done to help people on their way to install mods etc.
First if i were you i would just start to read alot in the SH5 forum, there are enough good modders out there that are on the forum on a daily basis and i'm sure they are glad to help you out with installing and preparing to have the game tailored just like you want it. Modding is not really difficult, you just have to start somewhere as most of us did at any given time, it takes a little effort but once you understand the whole thing modding is relatively easy and you can experiment wich is more challenging and interesting in my opinion than just install a supermod without really knowing what changed the game. There are modlists in the SH5 forum that are tested and stable and provide alot of enhancement to the stock game, just try and fiddle around with the game, it won't bite you. The payback for your own effort to get things running is way more satisfying than just install something.. And yes, the modders deserve huge credit, as all the modders for all the different SH games do! I'll just leave it at that ![]() |
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#37 | ||
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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----------- Lastly, we have to ask -what is a supermod? For the most part, isn't it a big collection of smaller mods? that have been pain stakingly compiled together nicely in to a neat, consistant and well tested package? IMO the term 'supermod' can be misleading at times, at face value it kind of implies a small handful of er...super humans are responsible for producing vast, VAST amounts of work - which is not usually the case. The proof is in the credits anyway ![]() Last edited by JU_88; 09-24-12 at 02:18 PM. |
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#38 |
Stowaway
Posts: n/a
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I'll be 55 come January.
![]() It's all a matter of how bad you want to learn or figure something out. Can you put aside other stuff to devote the time? I did and many times I regret that! ![]() Not the results or knowledge. But the things I missed doing with friends in real life. So I don't drive as hard anymore with modding. (Plus I didn't have a system that was good enuff. Now I do.) |
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#39 | |
Ace of the Deep
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![]() I'm trying to balance it from the start. I have enough of experience in "completely abandoning part of your life and locking on only one thing" part. But that is why I said - it just takes time. So if SH5 is developing slower? I don't see any slow down, only the opposite - more people are interested, more people are trying: and that what does matter in such games as Silent Hunter. |
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#40 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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it helps when you have a team to break the work down into smaller parts... and when each person has specific knowledge on how to do what going in. learning makes it take longer and even longer when you are a team of 1...lucky we have moders here to help those learners though. i will admit i have very little knowledge of modding and am hoping to learn while compiling sobers Super mod list into a large JSGME capable mod.
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#41 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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I never could get my head around actually modding Dats and what have you, I tried several times, but never got very far.
However Silent Hunter 3 is what pushed me in to 3d modelling and Im very happy it did. Easily the the most rewarding hobby I have ever had. ![]() |
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#42 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#43 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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What tool are you using JU_88? I mean for dat editing...
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#44 |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#45 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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