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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,809
Downloads: 11
Uploads: 0
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I never could get my head around actually modding Dats and what have you, I tried several times, but never got very far.
However Silent Hunter 3 is what pushed me in to 3d modelling and Im very happy it did. Easily the the most rewarding hobby I have ever had. ![]() |
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#2 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#3 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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What tool are you using JU_88? I mean for dat editing...
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#4 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,809
Downloads: 11
Uploads: 0
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Right now nothing lol, last time i tried was 2010, I used the S3d editor, still that was leaps and bounds ahead of that java based Pack3d which is the is one of the first tools people used to import stuff in to Sh3.
True about the secrecy and competative rivalry between modders back then. It often got way out of hand too. Some of the newer guys saw some of the older guys as elitist ego maniacs who would harbour the tools they created - by refusing to to share, they were putting themselves first. While some of the older guys saw some of the newer guys as leecher types, who wanted to exploit there work for an easy ride - or just used there tool as a base for plagerism. Both were right and wrong on different occasions, but it did make for very unpleasent atmostphere, one that the subsim community is much better without now. The bickering and drama got so bad at times, that it caused some really good people to simply throw in the towl. On top of that a war broke out between some ATO and PTO fans. It is with regret that I have to admit that I was apart of that myself, I feel pretty pathetic when i think about it now. Last edited by JU_88; 09-24-12 at 07:12 PM. |
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#5 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Nevertheless, learning to use Goblin Editor and TDW's GR2 editor will greatly extend the range of SH5 aspects you will be able to mod. I suggest you to read this post for further details. ![]() Quote:
Hopefully the misunderstandings are worked out now, and the general atmosphere is much more relaxed. ![]() |
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#6 | ||
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,809
Downloads: 11
Uploads: 0
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50% of time is spent doing free lance work, the other 50% is taking care of my kid. Quote:
![]() Last edited by JU_88; 09-25-12 at 02:59 AM. |
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#7 | |
Stowaway
Posts: n/a
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egos were much bigger back then and the "look at me" aspect isnt as big a deal to modders today. back then there were a petty few looking to make a name for themselves no matter what it took even if that meant taking credit for the work of others or they would not be willing to give proper credit or recognition to another modder and i dont think that would be accepted by todays community and they would be properly ostracised for it. the modders today didnt have that atmosphere to deal with and modders are more willing about sharing with the community and teaching others then worrying about who gets credit for discovering something so there just isnt that individual competativeness between modders to keep everything secret and it has been replaced with cooperation and sharing of ideas and technics Last edited by Webster; 09-25-12 at 11:48 AM. |
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