SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-01-12, 06:59 PM   #31
pedrobas
Seasoned Skipper
 
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
Default

Another strange thing i´ve notice is that there are certain ships that you can´t even mark them (lock on target) is like if they don´t exist, for example:

http://img4.imageshack.us/img4/6450/cantmark.jpg


Another one:

http://img825.imageshack.us/img825/3168/anotherones.jpg


BTW i´m having this problem with the trees, i´m using "small trees" mod now but with stock ones is the same. Any advice for my graphic card settings or whatever??
pedrobas is offline   Reply With Quote
Old 02-01-12, 07:12 PM   #32
Maki4444
Sparky
 
Join Date: Jan 2011
Location: Croatia
Posts: 152
Downloads: 334
Uploads: 0
Default

Hey everybody. I would just like to shout out a very BIG THANK YOU!!! For all of your support, time, speedy replys. I hqave been experimenting a bit now and well I just can't play the game like this. I am really sorry about it but now on 1024 I get a crash when I meet a convoy it's just frustrating.
SO I am just going to stick to OH II for now.

I really hope that there will one day be more versions of the mtns mod and that one of them will one day do the trick for me
Maki4444 is offline   Reply With Quote
Old 02-01-12, 07:44 PM   #33
pedrobas
Seasoned Skipper
 
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
Here is a new SOAN DLL that will spit out more debug info. It also gracefully handles the problem posted earlier: http://www27.zippyshare.com/v/17114539/file.html

If a classname is missing or a recmanualcategory was not found you'll see that in the DbgView output. You'll also see a summary of SOAN's database after all the ship's are read in. This is the best place to look to see if the ship is recognized or not.
TDW, there must be something wrong in this new DLL, with it i even can´t open de SOAN (the cover of the SOAN i mean), and insted of Wasrship, freighter or whatever i read in the SOAN cover OK

http://img810.imageshack.us/img810/152/soancover.jpg
pedrobas is offline   Reply With Quote
Old 02-01-12, 07:53 PM   #34
pedrobas
Seasoned Skipper
 
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
Default

Anyway got de SOAN database from debug:


[4212] TDWSoan constructor
[4212] Retrieving all countries and their equivalent names from SOANNames.cfg
[4212] # countries in SOANNames.cfg=61
[4212] Retrieving all categories and their equivalent names from SOANNames.cfg
[4212] # of new categories in SOANNames.cfg=6
[4212] Retrieving all countries and their equivalent names from Names.cfg
[4212] # countries in Names.cfg=30
[4212] Adding countries from Names.cfg not found in SOANNames.cfg to database
[4212] C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_D2_FL\Buoy_D2_FL.cfg recmanualcategory not found!
[4212] C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_G1_FL\Buoy_G1_FL.cfg recmanualcategory not found!
[4212] C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_G2_FL\Buoy_G2_FL.cfg recmanualcategory not found!
[4212] C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_O1_FL\Buoy_O1_FL.cfg recmanualcategory not found!
[4212] C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_R1_FL\Buoy_R1_FL.cfg recmanualcategory not found!
[4212] C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_R2_FL\Buoy_R2_FL.cfg recmanualcategory not found!
[4212] C:\Ubisoft\Silent Hunter 5\data\Sea\BuV_Dock2\BuV_Dock2.cfg recmanualcategory not found!
[4212] C:\Ubisoft\Silent Hunter 5\data\Sea\CMD_small_boat\CMD_small_boat.cfg recmanualcategory not found!
[4212] C:\Ubisoft\Silent Hunter 5\data\Sea\Dolphin\Dolphin.cfg recmanualcategory not found!
[4212] C:\Ubisoft\Silent Hunter 5\data\Sea\Floating_Mine\Floating_Mine.cfg recmanualcategory not found!
[4212] C:\Ubisoft\Silent Hunter 5\data\Sea\Floating_Mine_Chain\Floating_Mine_Chain .cfg recmanualcategory not found!
[4212] C:\Ubisoft\Silent Hunter 5\data\Sea\Floating_Mine_Chain_16\Floating_Mine_Ch ain_16.cfg recmanualcategory not found!
[4212] C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg01\Iceberg01.cfg recmanualcategory not found!
[4212] C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg02\Iceberg02.cfg recmanualcategory not found!
[4212] C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg03\Iceberg03.cfg recmanualcategory not found!
[4212] C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg04\Iceberg04.cfg recmanualcategory not found!
[4212] C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg05\Iceberg05.cfg recmanualcategory not found!
[4212] C:\Ubisoft\Silent Hunter 5\data\Sea\NCVE_GrafZeppelin\NCVE_GrafZeppelin.cfg recmanualcategory not found!
[4212] C:\Ubisoft\Silent Hunter 5\data\Sea\NF_Boat_1\NF_Boat_1.cfg recmanualcategory not found!
[4212] C:\Ubisoft\Silent Hunter 5\data\Sea\NLifeBoat_01\NLifeBoat_01.cfg recmanualcategory not found!
[4212] C:\Ubisoft\Silent Hunter 5\data\Sea\NLifeBoat_02\NLifeBoat_02.cfg recmanualcategory not found!
[4212] C:\Ubisoft\Silent Hunter 5\data\Sea\NLSQ_\NLSQ_.cfg recmanualcategory not found!
[4212] C:\Ubisoft\Silent Hunter 5\data\Sea\Subnet\Subnet.cfg recmanualcategory not found!
[4212] C:\Ubisoft\Silent Hunter 5\data\Sea\Survivor\Survivor.cfg recmanualcategory not found!
[4212] SOAN categories and contents:
[4212]
[4212] Other:
[4212] ClassName=Floating Dock Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Fishing Boat Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Tug Boat Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Small Netlayer Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Coastal Sloop Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Fishing Boat Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Fishing Trawler Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Fishing Boat Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Fishing Trawler Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Fishing Boat Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Small Harbour Tug Boat Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Light Ship Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Tug Boat Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Räumboot Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Vorpostenboot Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Kriegsfischkutter Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Tour Steamer Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Schooner Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Coal Tender Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Sailing Sloop Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Tug_Z Islands= SuperStructures= BowShape= Funnels=
[4212] Freighters:
[4212] ClassName=Dixie class Destroyer-Tender Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=old Freighter Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Auxiliary Cruiser Pinguin Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Amphibious Group Command Ship Islands=1 SuperStructures=Composite BowShape=Raked Funnels=
[4212] ClassName=Armed Merchant Cruiser Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Komet Auxiliary Cruiser Islands=None SuperStructures=Composite BowShape=Raked Funnels=
[4212] ClassName=Orion Auxiliary Cruiser Islands=None SuperStructures=Composite BowShape=Plumb Funnels=
[4212] ClassName=NAMC_Z Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=modern Cargo Ship Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Ammunition Freighter 7000t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Coastal Schooner (motor) Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Coastal Schooner Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Large Depotship 12600t Islands= SuperStructures=Composite BowShape=Raked Funnels=
[4212] ClassName=Freighter Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Motorvessel Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Freighter 2100t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Freighter 8200t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Passanger-Cargo 2200t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Bulk Freighter Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Freighter 10800t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Large Steamer Islands=None SuperStructures=Composite BowShape=Raked Funnels=
[4212] ClassName=C2-S-B1 Hull Large Merchant Islands=2 SuperStructures=Composite BowShape=Raked Funnels=
[4212] ClassName=Freighter 7200t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Freighter 8200t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Freighter 4800t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Ehrenfels Type Large Freighter Islands=None SuperStructures=Composite BowShape=Plumb Funnels=
[4212] ClassName=North Sands Type Large Freighter Islands=None SuperStructures=Composite BowShape=Plumb Funnels=
[4212] ClassName=Large Steamer (War Supplies) Islands=None SuperStructures=Composite BowShape=Raked Funnels=
[4212] ClassName=Freighter 4000t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=C1-B Type Medium Merchant Islands=None SuperStructures=Composite BowShape=Raked Funnels=
[4212] ClassName=Freighter 4500t Islands= SuperStructures= BowShape= Funn
[4212] els= <===PROBLEM HERE ?
[4212] ClassName=Freighter 5200t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Freighter 5400t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Tramp Steamer 4000t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Hog Island Type A Freighter Islands=123 SuperStructures=Split BowShape=Plumb Funnels=
[4212] ClassName=Freighter 3300t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Freighter 3500t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Freighter 6400t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Express Freighter Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Hog Island Medium Freighter (War supplies) Islands=123 SuperStructures=Split BowShape=Plumb Funnels=
[4212] ClassName=Parcel Freighter Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Passanger-Cargo 3600t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=N3SA1 Small Merchant Islands=123 SuperStructures=Composite BowShape=Plumb Funnels=
[4212] ClassName=Freighter 1900t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Coal Freighter 2900t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Passenger- and Freight Ship Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Coastal Cargo 2000t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Freighter 2400t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Freighter 2300t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Catapult ship Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Paddlewheel Steamer Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Ems Type Small Freighter Islands=None SuperStructures=Composite BowShape=Raked Funnels=
[4212] ClassName=Liberty Cargo Islands=None SuperStructures=Composite BowShape=Raked Funnels=
[4212] ClassName=Freighter 4900t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Liberty Ship (War Supplies) Islands=None SuperStructures=Composite BowShape=Raked Funnels=
[4212] ClassName=Freighter 2300t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=modern Passenger- Cargo Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Sperrbrecher Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Middeleton Attack Transport Islands=None SuperStructures=Composite BowShape=Raked Funnels=
[4212] ClassName=Ore Carrier 7800t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Depot Ship 6700t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Large Freighter Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=modern Freighter Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Victory Cargo Islands=1 SuperStructures=Composite BowShape=Raked Funnels=
[4212] ClassName=small Tender Islands= SuperStructures= BowShape= Funnels=
[4212] Warships:
[4212] ClassName=Carl Peters Fleet Tender Islands= SuperStructures= BowShape=Raked Funnels=1Large
[4212] ClassName=Bismarck Battleship Islands= SuperStructures= BowShape=Raked Funnels=1
[4212] ClassName=California Battleship Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Duilio Battleship Islands= SuperStructures= BowShape=Raked Funnels=2
[4212] ClassName=King George V Battleship Islands= SuperStructures= BowShape=Raked Funnels=2WideSpace
[4212] ClassName=HMS Duke Of York Islands= SuperStructures= BowShape=Raked Funnels=2WideSpace
[4212] ClassName=Littorio Battleship Islands= SuperStructures= BowShape=Raked Funnels=2
[4212] ClassName=Nelson Battleship Islands= SuperStructures= BowShape=Plumb Funnels=1
[4212] ClassName=New Mexico Battleship Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=New York Battleship Islands= SuperStructures= BowShape=Plumb Funnels=1
[4212] ClassName=North Carolina Battleship Islands= SuperStructures= BowShape=Raked Funnels=2
[4212] ClassName=Queen Elizabeth Battleship Islands= SuperStructures= BowShape=Plumb Funnels=1
[4212] ClassName=Revenge Battleship Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Royal Sovereign Battleship Islands= SuperStructures= BowShape=Plumb Funnels=1
[4212] ClassName=Schleswig-Holstein Pre-Dreadnought Islands= SuperStructures= BowShape=Plumb Funnels=2
[4212] ClassName=Strasbourg Battleship Islands= SuperStructure
[4212] s= BowShape= Funnels= <===PROBLEM HERE ?
[4212] ClassName=Deutschland Pocket Battleship Islands= SuperStructures= BowShape=Plumb Funnels=1
[4212] ClassName=Hood Battlecruiser Islands= SuperStructures= BowShape=Raked Funnels=2
[4212] ClassName=Renown Battlecruiser Islands= SuperStructures= BowShape=Plumb Funnels=2
[4212] ClassName=Scharnhorst Battleship Islands= SuperStructures= BowShape=Raked Funnels=1
[4212] ClassName=Admiral Hipper Heavy Cruiser Islands= SuperStructures= BowShape=Raked Funnels=1
[4212] ClassName=Kent Class Heavy Cruiser Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Gorizia Heavy Cruiser Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Kent Heavy Cruiser Islands= SuperStructures= BowShape=Plumb Funnels=3+
[4212] ClassName=HMS Suffolk Islands= SuperStructures= BowShape=Plumb Funnels=3+
[4212] ClassName=London Heavy Cruiser Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Dorsetshire Class Heavy Cruiser Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Northampton Heavy Cruiser Islands= SuperStructures= BowShape=Raked Funnels=2WideSpace
[4212] ClassName=CAPrinzEugen Islands= SuperStructures= BowShape=Raked Funnels=1
[4212] ClassName=Trento Heavy Cruiser Islands= SuperStructures= BowShape=Plumb Funnels=2WideSpace
[4212] ClassName=Arethusa Class Light Cruiser Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Di Giussano Light Cruiser Islands= SuperStructures= BowShape=Plumb Funnels=2WideSpace
[4212] ClassName=Bellona Light Cruiser Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Brooklyn Light Cruiser Islands= SuperStructures= BowShape=Raked Funnels=2
[4212] ClassName=Light Cruiser Dido Islands= SuperStructures= BowShape=Raked Funnels=2WideSpace
[4212] ClassName=Emden Light Cruiser Islands= SuperStructures= BowShape=Raked Funnels=2
[4212] ClassName=Fiji Light Cruiser Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=K Class Light Cruiser Islands= SuperStructures= BowShape=Raked Funnels=2WideSpace
[4212] ClassName=Leander Class Light Cruiser Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Montecuccoli Light Cruiser Islands= SuperStructures= BowShape=Raked Funnels=2WideSpace
[4212] ClassName=Omaha Light Cruiser Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Dido Class Light Cruiser Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Light Cruiser Southampton Islands= SuperStructures= BowShape= Funnels=
[4212] Troop Transports:
[4212] ClassName=Patroclus Armed Merchant Cruiser Islands= SuperStructures= BowShape=Plumb Funnels=2
[4212] ClassName=Rawalpindi Armed Merchant Cruiser Islands= SuperStructures= BowShape=Plumb Funnels=2
[4212] ClassName=HOSP Islands= SuperStructures= BowShape=Raked Funnels=1
[4212] ClassName=Hospital Ship Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Passenger Ship 14000t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Landing Ship Tank Islands= SuperStructures= BowShape=Raked Funnels=0
[4212] ClassName=Marinefährprahm Islands= SuperStructures= BowShape=Plumb Funnels=0
[4212] ClassName=PSTyohei_Z Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Large Passenger Ship Islands= SuperStructures= BowShape=Plumb Funnels=2
[4212] ClassName=Large Italian Liner Islands= SuperStructures= BowShape=Plumb Funnels=2
[4212] ClassName=NPL_Hap Islands= SuperStructures= BowShape=Raked Funnels=1
[4212] ClassName=Passenger Ship 9000t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Passenger Ship 6700t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Huge European Liner Islands= SuperStructures= BowShape=Raked Funnels=2
[4212] ClassName=Passenger Ship 1700t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Passanger-Cargo 5700t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Passanger-Cargo 8000t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Passanger-Cargo 8000t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Small Hopitalship Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=US Attack Transport Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Medium Troopship Islands= SuperStructures= BowShape=Plumb Funnels=2
[4212] ClassName=Troop Transport Islands= SuperStructures= BowShape=Plumb Funnels=
[4212] 2 <===PROBLEM HERE ?
[4212] Tankers:
[4212] ClassName=Dithmarschen Supply Ship Islands= SuperStructures= BowShape=Raked Funnels=1Large
[4212] ClassName=Tanker 8200t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Tanker 11300t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Tanker 1850t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Dale Class Fleet Oiler Islands= SuperStructures= BowShape=Raked Funnels=1Large
[4212] ClassName=Tanker 10000t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Cimmaron Class Tanker Islands= SuperStructures= BowShape=Raked Funnels=1
[4212] ClassName=Tanker 4800t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Tanker 2800t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Ranger Medium Tanker Islands= SuperStructures= BowShape=Plumb Funnels=1
[4212] ClassName=Small Tanker 1500t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=OSHaruna_Z Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=convert. Whale Factory Ship 11500t Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Tanker 3500t Islands= SuperStructures= BowShape= Funnels=
[4212] Escorts:
[4212] ClassName=Flower Corvette Islands= SuperStructures= BowShape=Raked Funnels=1Straight
[4212] ClassName=A Class Destroyer Islands= SuperStructures= BowShape=Plumb Funnels=2ForeTaller
[4212] ClassName=Bagley Destroyer Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Benham Destroyer Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=DDBenson Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Bourrasque Destroyer Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Chacal Destroyer Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Clemson Destroyer Islands= SuperStructures= BowShape=Plumb Funnels=3+
[4212] ClassName=Fletcher Destroyer Islands= SuperStructures= BowShape=Raked Funnels=2Identical
[4212] ClassName=Fletcher DestroyerII Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Gearing Destroyer Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=HuntIII Destroyer Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=J Class Destroyer Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=B Class Destroyer Islands= SuperStructures= BowShape=Raked Funnels=2Identical
[4212] ClassName=L-Class Destroyer Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Mahan Destroyer Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Porter Destroyer Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=PorterII Destroyer Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=R Class Destroyer Islands= SuperStructures= BowShape=Raked Funnels=1Straight
[4212] ClassName=Sims Destroyer Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Soldati Destroyer Islands= SuperStructures= BowShape=Raked Funnels=1Raked
[4212] ClassName=Somers Destroyer Islands= SuperStructures= BowShape=Raked Funnels=1Straight
[4212] ClassName=Sumner Destroyer Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Town Lend-Lease Destroyer Islands= SuperStructures= BowShape=Plumb Funnels=3+
[4212] ClassName=Tribal Destroyer Islands= SuperStructures= BowShape=Raked Funnels=2ForeWider
[4212] ClassName=Type 1934 Destroyer Islands= SuperStructures= BowShape=Plumb Funnels=2ForeWider
[4212] ClassName=Type 1936A Destroyer Islands= SuperStructures= BowShape=Plumb Funnels=2ForeWider
[4212] ClassName=DDType36N Islands= SuperStructures= BowShape=Plumb Funnels=2ForeWider
[4212] ClassName=V&W Class Destroyer Islands= SuperStructures= BowShape=Plumb Funnels=2ForeTaller
[4212] ClassName=HMS Walker Islands= SuperStructures= BowShape=Plumb Funnels=2ForeTaller
[4212] ClassName=Buckley Destroyer Escort Islands= SuperStructures= BowShape=Raked Funnels=1Straight
[4212] ClassName=Evarts Destroyer Escort Islands= SuperStructures= BowShape=Raked Funnels=1Straight
[4212] ClassName=Black Swan Sloop Islands= SuperStructures= BowShape=Plumb Funnels=1Straight
[4212] ClassName=HMS Stork Islands= SuperStructures= BowShape=Plumb Funnels=1Straight
[4212] ClassName=Captain I Class Frigate Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Captain II Class Frigate Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Colony Class
[4212] Frigate Islands= Sup
[4212] erStructures= BowShape= Funnels=
[4212] ClassName=River Class Frigate Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=Tacoma Class Frigate Islands= SuperStructures= BowShape= Funnels=
[4212] ClassName=165-foot "B" Cutter Islands= SuperStructures= BowShape=Plumb Funnels=1Straight
[4212] ClassName=Elco Torpedo Boat Islands= SuperStructures= BowShape=Raked Funnels=
[4212] ClassName=Armed Trawler Islands= SuperStructures= BowShape=Plumb Funnels=1Straight
[4212] ClassName=SC-497 Sub Chaser Islands= SuperStructures= BowShape=Plumb Funnels=1Straight
[4212] Aircraft Carriers:
[4212] ClassName=Archer Escort Carrier Islands= SuperStructures=None BowShape= Funnels=0
[4212] ClassName=Attacker Escort Carrier Islands= SuperStructures=Small BowShape= Funnels=0
[4212] ClassName=Audacity Escort Carrier Islands= SuperStructures=None BowShape= Funnels=0
[4212] ClassName=Avenger Escort Carrier Islands= SuperStructures=Small BowShape= Funnels=0
[4212] ClassName=Bogue Escort Carrier Islands= SuperStructures=Small BowShape= Funnels=0
[4212] ClassName=Charger Escort Carrier Islands= SuperStructures=Small BowShape= Funnels=0
[4212] ClassName=Long Island Escort Carrier Islands= SuperStructures=None BowShape= Funnels=0
[4212] ClassName=Sangamon Escort Carrier Islands= SuperStructures=Small BowShape= Funnels=0
[4212] ClassName=Ark Royal Fleet Carrier Islands= SuperStructures=Large BowShape= Funnels=1
[4212] ClassName=Glorious Fleet Carrier Islands= SuperStructures=Small BowShape= Funnels=1Large
[4212] ClassName=Eagle Fleet Carrier Islands= SuperStructures=Large BowShape= Funnels=1
[4212] ClassName=Furious Fleet Carrier Islands= SuperStructures=Small BowShape= Funnels=1
[4212] ClassName=Graf Zeppelin Fleet Carrier Islands= SuperStructures=Large BowShape= Funnels=1
[4212] ClassName=Hermes Fleet Carrier Islands= SuperStructures=Large BowShape= Funnels=1
[4212] ClassName=Illustrious Fleet Carrier Islands= SuperStructures=Large BowShape= Funnels=1

Last edited by pedrobas; 02-01-12 at 08:34 PM.
pedrobas is offline   Reply With Quote
Old 02-01-12, 08:45 PM   #35
pedrobas
Seasoned Skipper
 
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
Default

Done a new test with the new DLL, it looks like the SOAN recognice the ships but doesn´t open and show them:

[2820] Page UZO StartGame
[2820] PageDefaultHud_KeyPressed: args was not handled
[2820] PageDefaultHud_KeyPressed: args was not handled
[2820] Coastal Schooner (motor) 34.000
[2820] unitname to open SOAN to=Coastal Schooner (motor)
[2820] PageDefaultHud_KeyPressed: args was not handled
[2820] PageDefaultHud_KeyPressed: args was not handled
[2820] PageDefaultHud_KeyPressed: args was not handled
[2820] Parcel Freighter 22.5000
[2820] unitname to open SOAN to=Parcel Freighter
[2820] PageDefaultHud_KeyPressed: args was not handled
[2820] PageDefaultHud_KeyPressed: args was not handled
[2820] PageDefaultHud_KeyPressed: args was not handled
[2820] modern Freighter 29.2000
[2820] unitname to open SOAN to=modern Freighter
[2820] PageDefaultHud_KeyPressed: args was not handled
[2820] PageDefaultHud_KeyPressed: args was not handled
[2820] PageDefaultHud_KeyPressed: args was not handled
[2820] PageDefaultHud_KeyPressed: args was not handled
[2820] Graf Zeppelin Fleet Carrier 48.6000
[2820] unitname to open SOAN to=Graf Zeppelin Fleet Carrier
[2820] PageDefaultHud_KeyPressed: args was not handled
[2820] PageDefaultHud_KeyPressed: args was not handled
[2820] PageDefaultHud_KeyPressed: args was not handled
[2820] PageDefaultHud_KeyPressed: args was not handled
[2820] PageDefaultHud_KeyPressed: args was not handled
[2820] PageDefaultHud_KeyPressed: args was not handled
[2820] PageDefaultHud_KeyPressed: args was not handled
[2820] PageDefaultHud_KeyPressed: args was not handled
[2820] Armed Trawler 24.3300
[2820] unitname to open SOAN to=Armed Trawler
[2820] PageDefaultHud_KeyPressed: args was not handled
[2820] PageDefaultHud_KeyPressed: args was not handled
[2820] PageDefaultHud_KeyPressed: args was not handled
[2820] PageDefaultHud_KeyPressed: args was not handled
[2820] PageDefaultHud_KeyPressed: args was not handled
[2820] Large Freighter 35.000
[2820] unitname to open SOAN to=Large Freighter
[2820] PageDefaultHud_KeyPressed: args was not handled
[2820] PageDefaultHud_KeyPressed: args was not handled
[2820] Ammunition Freighter 7000t 35.2000
[2820] unitname to open SOAN to=Ammunition Freighter 7000t
[2820] PageDefaultHud_KeyPressed: args was not handled
[2820] PageDefaultHud_KeyPressed: args was not handled
pedrobas is offline   Reply With Quote
Old 02-01-12, 09:06 PM   #36
pedrobas
Seasoned Skipper
 
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
Default

Changed to the original TDWSoan.DLL in 0.6.9 and this is what i get:

[4724] Page UZO StartGame
[4724] PageDefaultHud_KeyPressed: args was not handled
[4724] PageDefaultHud_KeyPressed: args was not handled
[4724] Ammunition Freighter 7000t 35.2000
[4724] unitname to open SOAN to=Ammunition Freighter 7000t
[4724] Setting SOAN to Ammunition Freighter 7000t SOAN opens and there it is
[4724] SOAN_GetUnitInfo
[4724] C:\Ubisoft\Silent Hunter 5\data\Sea\NAMM\NAMM.ait not found. Additional info disabled for unit SOAN doesn´t open and error
[4724] PageDefaultHud_KeyPressed: args was not handled
[4724] PageDefaultHud_KeyPressed: args was not handled
[4724] PageDefaultHud_KeyPressed: args was not handled
[4724] Dithmarschen Supply Ship 29.1200
[4724] unitname to open SOAN to=Dithmarschen Supply Ship SOAN doesn´t open and error
[4724] PageDefaultHud_KeyPressed: args was not handled
[4724] PageDefaultHud_KeyPressed: args was not handled
[4724] PageDefaultHud_KeyPressed: args was not handled
[4724] PageDefaultHud_KeyPressed: args was not handled
[4724] Coastal Schooner (motor) 34.000
[4724] unitname to open SOAN to=Coastal Schooner (motor) SOAN opens and there it is
[4724] Setting SOAN to Coastal Schooner (motor)
[4724] SOAN_GetUnitInfo
[4724] C:\Ubisoft\Silent Hunter 5\data\Sea\NCOSM\NCOSM.ait not found. Additional info disabled for unit SOAN doesn´t open and error
[4724] PageDefaultHud_KeyPressed: args was not handled
[4724] SOAN_GetUnitInfo
[4724] C:\Ubisoft\Silent Hunter 5\data\Sea\NCOSM\NCOSM.ait not found. Additional info disabled for unit SOAN doesn´t open and error
[4724] PageDefaultHud_KeyPressed: args was not handled
[4724] PageDefaultHud_KeyPressed: args was not handled
[4724] Parcel Freighter 22.5000
[4724] unitname to open SOAN to=Parcel Freighter SOAN doesn´t open and error
[4724] PageDefaultHud_KeyPressed: args was not handled
[4724] PageDefaultHud_KeyPressed: args was not handled
[4724] TC level changed to 0


What are the .ait files?? (I can´t find any)

Last edited by pedrobas; 02-01-12 at 09:29 PM.
pedrobas is offline   Reply With Quote
Old 02-01-12, 09:27 PM   #37
Topo65
Samurai Navy
 
Join Date: Nov 2005
Location: Atlántico Sur
Posts: 557
Downloads: 382
Uploads: 0
Default

Quote:
Originally Posted by pedrobas View Post
2-As i also use "NewUIs_TDC_6_9_0_TheDarkWraith" enable before those i still got a CTD when starting a new campaign. I solved it removing the \data\Library\cameras.cam from the mnts mod and now it works.
Thanks for this tips! Now is working for me!

And thanks to Silent Steel for your help in PM and of course to Uekel for this mod!

Where I can get a D/L for this? 05 - mtns - OHII&HarbourAdditon_Fix_1_6c

Thank you, again!
__________________
Cold Waters 1968 Campaign
LINK a lista de Youtube
My Blog: www.marenguerra.blogspot.com
Topo65 is offline   Reply With Quote
Old 02-01-12, 09:32 PM   #38
pedrobas
Seasoned Skipper
 
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
Default

Quote:
Originally Posted by Topo65 View Post
Where I can get a D/L for this? 05 - mtns - OHII&HarbourAdditon_Fix_1_6c
See first post, i´ve put it in yellow color now.
pedrobas is offline   Reply With Quote
Old 02-01-12, 09:53 PM   #39
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by pedrobas View Post
Changed to the original TDWSoan.DLL in 0.6.9 and this is what i get:

[4724] Page UZO StartGame
[4724] PageDefaultHud_KeyPressed: args was not handled
[4724] PageDefaultHud_KeyPressed: args was not handled
[4724] Ammunition Freighter 7000t 35.2000
[4724] unitname to open SOAN to=Ammunition Freighter 7000t
[4724] Setting SOAN to Ammunition Freighter 7000t SOAN opens and there it is
[4724] SOAN_GetUnitInfo
[4724] C:\Ubisoft\Silent Hunter 5\data\Sea\NAMM\NAMM.ait not found. Additional info disabled for unit SOAN doesn´t open and error
[4724] PageDefaultHud_KeyPressed: args was not handled
[4724] PageDefaultHud_KeyPressed: args was not handled
[4724] PageDefaultHud_KeyPressed: args was not handled
[4724] Dithmarschen Supply Ship 29.1200
[4724] unitname to open SOAN to=Dithmarschen Supply Ship SOAN doesn´t open and error
[4724] PageDefaultHud_KeyPressed: args was not handled
[4724] PageDefaultHud_KeyPressed: args was not handled
[4724] PageDefaultHud_KeyPressed: args was not handled
[4724] PageDefaultHud_KeyPressed: args was not handled
[4724] Coastal Schooner (motor) 34.000
[4724] unitname to open SOAN to=Coastal Schooner (motor) SOAN opens and there it is
[4724] Setting SOAN to Coastal Schooner (motor)
[4724] SOAN_GetUnitInfo
[4724] C:\Ubisoft\Silent Hunter 5\data\Sea\NCOSM\NCOSM.ait not found. Additional info disabled for unit SOAN doesn´t open and error
[4724] PageDefaultHud_KeyPressed: args was not handled
[4724] SOAN_GetUnitInfo
[4724] C:\Ubisoft\Silent Hunter 5\data\Sea\NCOSM\NCOSM.ait not found. Additional info disabled for unit SOAN doesn´t open and error
[4724] PageDefaultHud_KeyPressed: args was not handled
[4724] PageDefaultHud_KeyPressed: args was not handled
[4724] Parcel Freighter 22.5000
[4724] unitname to open SOAN to=Parcel Freighter SOAN doesn´t open and error
[4724] PageDefaultHud_KeyPressed: args was not handled
[4724] PageDefaultHud_KeyPressed: args was not handled
[4724] TC level changed to 0


What are the .ait files?? (I can´t find any)
What is the error?

Here is another SOAN DLL to try: http://www30.zippyshare.com/v/88968809/file.html

Has even more debug output and will tell me if the unit doesn't pass the filter test or not now (via debug output)

I need to see a full DbgView output if there are errors or problems

.ait files are additional info files. They have to be created. They contain the pictures and all for the additional info for SOAN.
TheDarkWraith is offline   Reply With Quote
Old 02-01-12, 09:58 PM   #40
pedrobas
Seasoned Skipper
 
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
What is the error?

Here is another SOAN DLL to try: http://www30.zippyshare.com/v/88968809/file.html

Has even more debug output and will tell me if the unit doesn't pass the filter test or not now (via debug output)

I need to see a full DbgView output if there are errors or problems

.ait files are additional info files. They have to be created. They contain the pictures and all for the additional info for SOAN.
Downloading and testing now, i´ll send you full DbgView when finish. Thanks again TDW, you´re the best (and the quickest)
pedrobas is offline   Reply With Quote
Old 02-02-12, 01:34 AM   #41
uekel
Seasoned Skipper
 
Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
Default

Hi Maki!
Quote:
Originally Posted by Maki4444 View Post
...I really hope that there will one day be more versions of the mtns mod and that one of them will one day do the trick for me
For mtns - of course, I´d call it rather [WIP]. There are still very many possibilities.

@ pedrobas
Quote:
Another strange thing i´ve notice is that there are certain ships that you can´t even mark them (lock on target) is like if they don´t exist, for example:
That´s standard, this are the Z-ships, also docked ships. They have, in this combo, the unit type 104, you cannot lock on there. Due there docked, you also see there on the map only on high zoom levels.
Quote:
BTW i´m having this problem with the trees, i´m using "small trees" mod now but with stock ones is the same. Any advice for my graphic card settings or whatever??
In this case you never seen the stock ones, because smaller trees is included in mtns.

@Trevally

What do you think about that we remove the convoys on the french west coast, or extend their cooldown time? In example that from Brest to La Pallice.

And in Kiel we had start 2 convoys in a small intervall. I think about to limit there maybe till 5th September ´39 (before Kiel can arrived in tutorial). Later no one see there, becase they go to Danzig and Libau. AND perhaps then, with this changes, it is possible again, to play the tutorial.
uekel is offline   Reply With Quote
Old 02-02-12, 01:47 AM   #42
mikaelanderlund
Captain
 
Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
Default

With the new mtns 1_8c I can run a heavier boot list. This light list will not cause CTD on startup of the new campaign in Kiel. Outside Kiel I charge to the heavier list

Light list (Boot list)


German U-Boat Crew Language Pack
RemoveLogoIntroTheDarkWraith
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
SteelViking's Bunker Fixes V1.0
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_New_radio_messages_German
Church's Compass Dials Mod v2.2 - Option Two
TDW_No_Contact_Colors_1_1_0
TDW_No_Contact_Tails_1_1_0 (modified)
EQuaTool 01.01 by AvM - Medium Faber-Castell Style
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.6
mtns - more traffic, nations and ships 1_8c
mtns - OHII&HarbourAdditon_Fix_1_6c
mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Window_Lights_Redone_V1
Accurate German Flags
AilClouds 3.0
AilMoon 1.5
Dooms Decks for VIIABC41 1.4
OH II Minefield map for TDWs Ui
Shadow Improvement ModLR
sobers green crew training V3 SH5
SAS special abilities simplified V1 (MCCD och modified by Mikael) SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast incl Patch_1 and Hotfix and FoE (MCCD and SAS comp)
R.E.M_by_Xrundel_TheBeast_1.2
Change days in bunker
SubFlags_0_0_8_byTheDarkWraith (Comp med Equip mod)

Heavy list (outside Kiel)

German U-Boat Crew Language Pack
Grossdeutscher Rundfunk
RemoveLogoIntroTheDarkWraith
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
SteelViking's Bunker Fixes V1.0
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_New_radio_messages_German
Church's Compass Dials Mod v2.2 - Option Two
NewUIs_TDC_6_9_0_Real_Navigation
TDW_No_Contact_Colors_1_1_0
EQuaTool 01.01 by AvM - Medium Faber-Castell Style
Trevally Harbour & Kiel Canal Pilot v2.8
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
sobers 3D deck spray mod V7
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
U-Boat Ballast Tanks SFX
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.6
mtns - more traffic, nations and ships 1_8c
mtns - OHII&HarbourAdditon_Fix_1_6c
mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
Window_Lights_Redone_V1
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Sounds V2.1
Accurate German Flags
Old Style Explosions (sound only)
Dooms Decks for VIIABC41 1.4
TDW_No_Contact_Tails_1_1_0 (modified)
OH II Minefield map for TDWs Ui
Shadow Improvement ModLR
sobers green crew training V3 SH5
SAS special abilities simplified V1 (MCCD och modified by Mikael) SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast incl Patch_1 and Hotfix and FoE (MCCD and SAS comp)
R.E.M_by_Xrundel_TheBeast_1.2
Change days in bunker
mikaelanderlund is offline   Reply With Quote
Old 02-02-12, 08:51 AM   #43
pedrobas
Seasoned Skipper
 
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
Default

Quote:
Originally Posted by uekel View Post
@ pedrobasThat´s standard, this are the Z-ships, also docked ships. They have, in this combo, the unit type 104, you cannot lock on there. Due there docked, you also see there on the map only on high zoom levels.
Good to know, one thing less for me to worrie about.

Quote:
Originally Posted by uekel View Post
In this case you never seen the stock ones, because smaller trees is included in mtns.
I know, but i remove it from this mod because i had it already installed before this one, But the problem i have is the "square Shadow" around the tree. Only happen when the trees are far away, when they are close to you i see them ok.

http://img705.imageshack.us/img705/2558/treesa.jpg
pedrobas is offline   Reply With Quote
Old 02-02-12, 09:19 AM   #44
uekel
Seasoned Skipper
 
Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
Default

Quote:
But the problem i have is the "square Shadow" around the tree. Only happen when the trees are far away, when they are close to you i see them ok.
I don´t know much about the trees (it´s a mod from "Echolot") and I never noticed a sqare shadow, but i can imagine that it´s due the sqare texture file, that transparency is set by the alpha channel. Perhaps the colour of this alpha-channel is not fully correct, that the transparency is for example at 98%. It leads that you see a sqare. Here an example:



black is transparency

EDIT:
Now on your picture I also see. It only happens with the mtns smaller trees? If yes, maybe I have another version included... Was before he publish it.

Last edited by uekel; 02-02-12 at 09:30 AM.
uekel is offline   Reply With Quote
Old 02-02-12, 09:39 AM   #45
pedrobas
Seasoned Skipper
 
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
Default

Quote:
Originally Posted by uekel View Post
Now on your picture I also see. It only happens with the mtns smaller trees? If yes, maybe I have another version included... Was before he publish it.
No, it also happens with stock game, so i suspect it´s related with my graphics card settings, since i have not seen anyone here talking about that problem.
pedrobas is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:47 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.