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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
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Yes, TDW's Water Disturbance, and progressing damage from firw mod for ships and planes are good ones too.
The Water Disturbance mod gives you a 10 to 20 second breater because of what the DCs would do to the water in RL. The fire damage mod helps with ships and planes that would otherwise go along their merry way as if no damage or little was done. Especially planes.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#32 | |
Engineer
![]() Join Date: Nov 2009
Location: Dominican Republic
Posts: 203
Downloads: 191
Uploads: 1
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#33 | |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
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#34 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
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Try this link Mido,
http://www.subsim.com/radioroom/show...isturbance+mod Check out his Gamefront page, as the ship plane fire damage mod should be there too.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#35 |
Rear Admiral
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#36 |
Watch
![]() Join Date: Dec 2010
Location: Jamestown, RI
Posts: 24
Downloads: 50
Uploads: 0
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Hi,
Back after a while not playing SH IV -TMO 2 + RSRD. Understand Ducimus has continued to tweak!... TMO 2.5 is available - wonderful. Great news. Can anyone point me to an upgrade list ... e.g. what's new different, etc. In addition to RSRD I also have other mods - 1440 screensize for maps, and Max Optics mods. Don't want to get messed up by double installing anything. I'm planning on upgrading and also using MultipleSH IV mod to have different versions working at once. Bernie |
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#37 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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Bernie, if you go to the SH4 Mods Workshop, the TMO thread on the first page, has a link to the Manual for 2.5.
Also has all the links you will need to download the mod. Make sure to read it through though. There are optional mods Ducimus includes. Metric Speedchart Nomograpg Aft Deckguns - Choose if you want fore or aft deckguns, and live with your choice, as the game has a bug from the original stock that doesn't like it if you try to switch between them Alternate SJ Radar Performance Alternate Engine Sounds Sample Emblem Stock Gramaphone Optional SubTextures by Fooshin There is also an option to play with a pseudo Narwal boat, and I think there is something else that I am not remembering at the moment.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#38 |
Helmsman
![]() Join Date: Apr 2010
Location: underwater
Posts: 107
Downloads: 333
Uploads: 0
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I really did like RFB also as well as TMO but last time I played RFB you were invisible to the enemy on the surface at night. Did this ever get fixed? I mean you could bump into an escort and it would not notice you unless you opened fire on it. Once I found this out the mod became no fun, it was too easy to just do a night surface attack on anything, unless it was late enough for the escorts or capital ships to have radar. In the daytime things seemed to work as they should. The only workaround was to take the environment folders out of the mod. The odd thing is nobody but me and a few others seemed to notice this. I wonder if it was just some kind of game settings issue? I hoped back then somebody that designed the mod could give me an answer but I think they were burned out on working on it. Too bad really I thought it was an excellent concept for a mod. If you just could fix that issue(if I'm not crazy and am not the only one having it) and take the sinking physics thing out of the mod it would be pretty excellent. I loved the sub damage model in RFB no more trading blows with DD's on the surface one hit from a large caliber round and you weren't making it back to port . Even a lucky shot from a merchant with a large deck gun could finish you if the pressure hull was breached, pretty realistic in my opinion. But when I'm up for a challenge I love TMO I hardly ever make it back to port and it's more of a finished product in my opinion.
Last edited by Stoli151; 01-05-12 at 12:27 AM. |
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#39 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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I have not made that many night surface attacks, but on at least two occasions when I did, I was spotted. Perhaps, what you describe is possible, under certain circumstances, but I don't think it is typical. It may be partly due to design limitations of the game. I have read of similer complaints to yours about SH 3, so maybe it is a problem of the game engine being oversimplified in this regard. Usually, people complain that it is too difficult to get close at night. |
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#40 | |
Helmsman
![]() Join Date: Apr 2010
Location: underwater
Posts: 107
Downloads: 333
Uploads: 0
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Last edited by Stoli151; 01-05-12 at 12:16 PM. |
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#41 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Stoli151, |
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#42 | |
Helmsman
![]() Join Date: Apr 2010
Location: underwater
Posts: 107
Downloads: 333
Uploads: 0
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Last edited by Stoli151; 01-06-12 at 03:33 PM. |
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#43 | |
Medic
![]() Join Date: Dec 2011
Location: Oklahoma
Posts: 165
Downloads: 523
Uploads: 0
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S Boat Depth
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#44 |
Weps
![]() Join Date: May 2005
Posts: 369
Downloads: 16
Uploads: 0
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Well............
Maybe you need to change your mindset and your tactics will follow. I really like TMO. It's a gas. With that being said............. I assume that I will be detected. I expect to be detected once I attack. I usually can get by a screen. If I'm detected before I reach firing position; I just drive right on in and wreak havoc. Anywhere from a standard to flank bell. Many depth and course changes. You need to know your enemies detection capabilities............Don't sit around waiting for the cans and hope they don't knock you on the head. They will. I try to be outside anyones detection arc by about 1000 yards..... minimal facing aspect. Deep. From range you need to analyze the formation and the escort patterns. From there I usually draw a line indicating the formations overall course.... (I'm thinking LARGE formations right now...just scale down as neeeded..) Then I look at the disposition of escorts and their sweep pattern. They all usually cover a certain amount of frontage. I look for the "thin" points where they overlap and that's where I penetrate the screen. The buggers might get right on you....but they don't necessarily got you. You need to be able to recognize when they're just dropping versus making a dead on run over your head and unloading. Don't let them spoof you into evasive maneuvers unecessarily. Anyhow.........the mindset change you need to make is thus; you state (paraphrased) "I was deep, silent and slow....but they heard me!!!!" As if you shouldn't have been. The point is...assume that you will be detected and fight as such. Be the aggressor. Screw conserving your fish. I shot 4 at a minesweeper last patrol. 3 missed, when the 4th got him.....it was a hoot, blew him out of the water......broke him in half, blew the forward section into the air and it spun upside down and then crashed into the water. Less then a 1000 tons but the visual was certainly worth it. Regarding evasion............ You need to pick your axis of escape and maneuver around that. It's usually the opposite direction of the formation. Change depth a lot. you don't need to necessarily maneuver drastically. All it takes is a chess like mindset. Think in terms of boat lengths. I wish I could be more concise about my play style; a great part of it is using the hydrophones and imagining what they're doing on the surface and maneuvering ahead of the game. A big part of it is knowing when the heat is really on and driving to periscope and fighting the boat. Down the throat shots. A whole nest of fish. Don't even think about torpedo conservation. Think boat conservation. Oh yeah....go find Bungo Pete. He'll teach you a lot about evasion. ![]() Have fun....
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#45 | |
Navy Seal
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Where can I get these mods? Did not see them in the download section.They work fine with TMO? |
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