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Old 07-15-11, 06:36 AM   #31
Trevally.
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Quote:
Originally Posted by Obelix View Post
On sukhoi.ru many reports of what was going on CTD in the Kiel
Can you post a link please Obelix. Thanks
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Old 07-15-11, 06:40 AM   #32
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Quote:
Originally Posted by Rongel View Post
Yes, looking ships at the museum causes CTDs. I think there is something wrong with the roster entries, I'm seeing countries that weren't supposed to be in the mod, like FreeSweden, FreeBelgium... So there isn't any flags for them either (I added additional flags to the mod, but not to these countries).

Thanks Trevally for the reduced mines/icebergs/dolphins option!
Hi Rongel - I think TDW has added to his UI mod that when this occurs a defult (red/black) flag is shown instead.
I have seen this in the museum.

Re: options
Thanks Rongel - If anyone has requests (that are easy to do) I will look at adding these as an option in the download I have already posted.
So feel free to make requests/suggestions
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Old 07-15-11, 06:44 AM   #33
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Quote:
Originally Posted by sober View Post
tDW New ui \data\roster\names cfg
Sober - are you saying that the name.cfg in TDWs Ui is different from the one in OH II.
My one is the same, but I had been making patches as we were testing.
If this is the case then OH II must be after TDWs UI.

@TDW - if this is so (sorry I cant check as I am at work)- can we look to use the same name.cfg
Thanks
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Old 07-15-11, 07:03 AM   #34
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In the oh2 names cfg there is that NPL_Hap=AOTDMadMax/Stormfly/SteelViking Big modern Passangership
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Old 07-15-11, 07:27 AM   #35
Stew U-582
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I installed TDW UI after OH2 and got the problem of the black passenger
ship but when I tried TDW UI first then OH2 2nd the ships are OK.
Not sure if that relates to your prob but after that change ive been
playing and havnt had any problems or CTD's. Allthough ive noticed
a drop in fps while in the port areas but its no prob hanging around 20
then upto 30 in unpopulated areas. I have antilag limited at 30 anyway.
Im using the full version of OH2 not lite.

Here is my modlist if it helps or if anybody is interested. Ive spent
a lot of time mucking around with Mods and ive found this combo
very good but its a matter of taste I supose.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Accurate German Flags
Capthelms SH5 Audio Mod
Loading Screens Mod
Radio Mods
No Logo Intro Menu_Animation v. 01.00 by AvM
Shadow Improvement ModLR
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
FX_Update_0_0_16_2_ByTheDarkWraith
NewUIs_TDC_6_6_0_ByTheDarkWraith
Emtgufs Aspect ratio 16_9forme
NewUIs_TDC_6_6_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_6_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_6_0_U-Jagd_Chrono
OPEN HORIZONS II
IRAI_0_0_30_ByTheDarkWraith
U-boat Historical Specifications 1.7 for TDW Mods
FX_Update_0_0_16_2_UHS_Fix
AntiLag
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
Trevally Harbour & Kiel Canal Pilot v2.4
Trevally Automated Scripts v0.6
Patrol Routine Scripts v. 01.02 by AvM Updated bt stu
Krauters Automated Scripts (v5_0_0 compatible)
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
IO_StrategicMap_4_4_for_TDWv660&MO
IO_MapCourseLine_sharp pencil_mod new
German U-Boat Internal Routine SFX
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
U-Boat Ballast Tanks SFX
SOAN - ship dataNEW
Equipment_Upgrades_Fix_1_2_byTheBeast
sobers realistic hydrophone operator SH5
SubFlags_0_0_6_byTheDarkWraith
TDW User Options
Stus_No_Doppler_Effect
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Old 07-15-11, 11:47 AM   #36
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Quote:
Originally Posted by Stormfly View Post
...found a "AODMadMax/Stormfly/Steelviking TroopTransport" docked in a british Harbor without any textures

...by opening the editor, i got 3 missing ships of the platforms library:

- KSCSN3SA1 from country Croatia
- KMSSHogIsland country Germany
- KSCSN3SA1 from Venezuela

saw this problems with the full/without mines/reduced mines versions of OHII campaign.
Hi Stormfly,

I have been looking into this and you have me puzzled.
I have no Croatia in my roster
I have no hogisland in Germany roster
I have no KSCSN3SA1 in Venezuela roster.

Is is possible that you have had a mod in the past that has left these behind

I will download original version again and duble check this.
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Old 07-15-11, 02:38 PM   #37
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Quote:
Originally Posted by Trevally. View Post
If it is a stress CTD - I will reduce dolphine pod sizes as you are requesting
as for the troop transport or liner, i ask who had his hands last on the textures...

regarding the dolphin sounds, iam pretty shure about a sound stress issue
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Old 07-15-11, 05:19 PM   #38
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Quote:
Originally Posted by Stormfly View Post
regarding the dolphin sounds, iam pretty shure about a sound stress issue
Mines (reduced to max 20)
Icebergs (reduced to max 3)
Dolphines (reduced to max 3)

DOWNLOAD

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Old 07-15-11, 05:25 PM   #39
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Quote:
Originally Posted by Stormfly View Post
as for the troop transport or liner, i ask who had his hands last on the textures...
Don't know

Can you fix it
I saw it tonight - all black
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Old 07-15-11, 07:00 PM   #40
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Default Empty harbour

Hi Trev,
I've had problems avoiding CTDs at beginning of missions, so I put OH II as the last mod, and now it's running stable.
Strangely though, when leaving Brest for The Black Pit (wolfpack mission) there is not a single ship in or outside the Brest harbour area, except for 2 Uboats in the neighbouring bunkers. The area is totally empty. FPS very high (of course, since nothing for the hardware to chew). It's the same with mines, ice & dolphins enabled or disabled - no difference.

Further ahead along the route to the mission patrol area there is some enemy traffic, and also the occasional fellow Uboat heading westward. I sank a British small merchant and continue westward. So OH II's mission traffic itself around the Atlantic seems OK, but life/traffic around the harbour area seems nuked, dead. During the mod testing phase this was not so.

I started a separate mission out of Brest with the same mod loadout but without OH II, for comparison. Harbour traffic was there, as normal. But when I added OH II (new campaign) harbour traffic vanished.

Thought I'd mention this.
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Old 07-15-11, 07:13 PM   #41
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Quote:
Originally Posted by Trevally. View Post
Don't know

Can you fix it
I saw it tonight - all black
regarding the imported ships textures, this is a bit complicated...

Zedi want them to be more or less all grey to fit in wartime convoy`s

SteelViking want them as functional as possible regarding shadow map`s

I for myself also like shadow maps but want them in a wider different color range but still old and rusty, having a good performance and mem frindly (smaller file, higher dxt compression)... some time ago i`ve send a version to a mate, but did a mistake with it as it lost all colors by to much compression... iam not shure if i have my original still somwhere on my HD.

...on the other hand, ithink SteelViking was responsible for the last touches of it, maybe he will look into it.
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Old 07-15-11, 07:51 PM   #42
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now i renember...

yes, i asked SteelViking if he can compress the ship textures to get more performance and less mem drain... it seams that this DXT5 compression wont run on some systems and/or some ships

...testing the uncompressed texture version from his 1.1 Imported Ships package atm.

edit: both versions render correct if entering the museum !

...but funny is, it render correct now after watching it in the museum and fireing up the campaign savegame directly after the museum visit.

edit: (its not rendering correctly in campaign, if you only load the museum and not the ship) it seams we reached the end for 2GB/32bit systems and/or 512MB video ram cards ... because if you load this ship using the museum, you make shure that the texture is loaded into mem correctly, so it may be that other textures will fail to load then.

...i saw some textures of the ships pack still in uncompresset format (4times bigger), so if working on that this may give some more room regarding video mem.

i kindly ask other modders if they used bigger sized textures for their mods, so we can maybe also save here and there some performance and mem regarding video.... il be better silent now when i think about SDBSM
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Old 07-16-11, 04:20 AM   #43
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Quote:
Originally Posted by ustahl View Post
Hi Trev,
I've had problems avoiding CTDs at beginning of missions, so I put OH II as the last mod, and now it's running stable.
Strangely though, when leaving Brest for The Black Pit (wolfpack mission) there is not a single ship in or outside the Brest harbour area, except for 2 Uboats in the neighbouring bunkers. The area is totally empty. FPS very high (of course, since nothing for the hardware to chew). It's the same with mines, ice & dolphins enabled or disabled - no difference.

Further ahead along the route to the mission patrol area there is some enemy traffic, and also the occasional fellow Uboat heading westward. I sank a British small merchant and continue westward. So OH II's mission traffic itself around the Atlantic seems OK, but life/traffic around the harbour area seems nuked, dead. During the mod testing phase this was not so.

I started a separate mission out of Brest with the same mod loadout but without OH II, for comparison. Harbour traffic was there, as normal. But when I added OH II (new campaign) harbour traffic vanished.

Thought I'd mention this.
Thanks for the feedback ustahl
I will have a look at The Black Pit and see what has happened.
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Old 07-16-11, 04:25 AM   #44
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Quote:
Originally Posted by Stormfly View Post
now i renember...

yes, i asked SteelViking if he can compress the ship textures to get more performance and less mem drain... it seams that this DXT5 compression wont run on some systems and/or some ships

...testing the uncompressed texture version from his 1.1 Imported Ships package atm.

edit: both versions render correct if entering the museum !

...but funny is, it render correct now after watching it in the museum and fireing up the campaign savegame directly after the museum visit.

edit: (its not rendering correctly in campaign, if you only load the museum and not the ship) it seams we reached the end for 2GB/32bit systems and/or 512MB video ram cards ... because if you load this ship using the museum, you make shure that the texture is loaded into mem correctly, so it may be that other textures will fail to load then.

...i saw some textures of the ships pack still in uncompresset format (4times bigger), so if working on that this may give some more room regarding video mem.

i kindly ask other modders if they used bigger sized textures for their mods, so we can maybe also save here and there some performance and mem regarding video.... il be better silent now when i think about SDBSM
Thanks Stormfly,
Anything you guy can do to fix this would be great
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Old 07-16-11, 04:45 AM   #45
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As ustahl reported - there are no docked ships in Brest harbour for the campaign "Black Pit"

See here for the fix.
Download fix here

Install after OH II (full) using JSGME
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