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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Navy Seal
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Can you post a link please Obelix. Thanks
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#32 | |
Navy Seal
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I have seen this in the museum. Re: options Thanks Rongel - If anyone has requests (that are easy to do ![]() So feel free to make requests/suggestions ![]() |
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#33 |
Navy Seal
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Sober - are you saying that the name.cfg in TDWs Ui is different from the one in OH II.
My one is the same, but I had been making patches as we were testing. If this is the case then OH II must be after TDWs UI. @TDW - if this is so (sorry I cant check as I am at work)- can we look to use the same name.cfg ![]() Thanks |
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#34 |
Ace of the deep .
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In the oh2 names cfg there is that NPL_Hap=AOTDMadMax/Stormfly/SteelViking Big modern Passangership
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#35 |
Lieutenant
![]() Join Date: Apr 2007
Location: Adelaide Australia
Posts: 266
Downloads: 240
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I installed TDW UI after OH2 and got the problem of the black passenger
ship but when I tried TDW UI first then OH2 2nd the ships are OK. Not sure if that relates to your prob but after that change ive been playing and havnt had any problems or CTD's. Allthough ive noticed a drop in fps while in the port areas but its no prob hanging around 20 then upto 30 in unpopulated areas. I have antilag limited at 30 anyway. Im using the full version of OH2 not lite. Here is my modlist if it helps or if anybody is interested. Ive spent a lot of time mucking around with Mods and ive found this combo very good but its a matter of taste I supose. Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags Capthelms SH5 Audio Mod Loading Screens Mod Radio Mods No Logo Intro Menu_Animation v. 01.00 by AvM Shadow Improvement ModLR MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (english version) FX_Update_0_0_16_2_ByTheDarkWraith NewUIs_TDC_6_6_0_ByTheDarkWraith Emtgufs Aspect ratio 16_9forme NewUIs_TDC_6_6_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_6_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_6_6_0_U-Jagd_Chrono OPEN HORIZONS II IRAI_0_0_30_ByTheDarkWraith U-boat Historical Specifications 1.7 for TDW Mods FX_Update_0_0_16_2_UHS_Fix AntiLag TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 Trevally Harbour & Kiel Canal Pilot v2.4 Trevally Automated Scripts v0.6 Patrol Routine Scripts v. 01.02 by AvM Updated bt stu Krauters Automated Scripts (v5_0_0 compatible) Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 Waves (normal version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch IO_StrategicMap_4_4_for_TDWv660&MO IO_MapCourseLine_sharp pencil_mod new German U-Boat Internal Routine SFX No Damn Bubbles, No Damn Halo Mod NDB,NDH OM#1 - No Dialog Indicator U-Boat Ballast Tanks SFX SOAN - ship dataNEW Equipment_Upgrades_Fix_1_2_byTheBeast sobers realistic hydrophone operator SH5 SubFlags_0_0_6_byTheDarkWraith TDW User Options Stus_No_Doppler_Effect
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Captain Stu from Down Under , Down Under ![]() |
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#36 | |
Navy Seal
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I have been looking into this and you have me puzzled. I have no Croatia in my roster I have no hogisland in Germany roster I have no KSCSN3SA1 in Venezuela roster. Is is possible that you have had a mod in the past that has left these behind ![]() I will download original version again and duble check this. |
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#37 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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![]() regarding the dolphin sounds, iam pretty shure about a sound stress issue ![]()
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Stormy...... |
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#39 | |
Navy Seal
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![]() Can you fix it ![]() I saw it tonight - all black |
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#40 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
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Hi Trev,
![]() I've had problems avoiding CTDs at beginning of missions, so I put OH II as the last mod, and now it's running stable. Strangely though, when leaving Brest for The Black Pit (wolfpack mission) there is not a single ship in or outside the Brest harbour area, except for 2 Uboats in the neighbouring bunkers. The area is totally empty. FPS very high (of course, since nothing for the hardware to chew). It's the same with mines, ice & dolphins enabled or disabled - no difference. Further ahead along the route to the mission patrol area there is some enemy traffic, and also the occasional fellow Uboat heading westward. I sank a British small merchant and continue westward. So OH II's mission traffic itself around the Atlantic seems OK, but life/traffic around the harbour area seems nuked, dead. During the mod testing phase this was not so. I started a separate mission out of Brest with the same mod loadout but without OH II, for comparison. Harbour traffic was there, as normal. But when I added OH II (new campaign) harbour traffic vanished. Thought I'd mention this.
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Cheers Uffe |
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#41 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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regarding the imported ships textures, this is a bit complicated...
Zedi want them to be more or less all grey to fit in wartime convoy`s SteelViking want them as functional as possible regarding shadow map`s I for myself also like shadow maps but want them in a wider different color range but still old and rusty, having a good performance and mem frindly (smaller file, higher dxt compression)... some time ago i`ve send a version to a mate, but did a mistake with it as it lost all colors by to much compression... iam not shure if i have my original still somwhere on my HD. ...on the other hand, ithink SteelViking was responsible for the last touches of it, maybe he will look into it.
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Stormy...... Last edited by Stormfly; 07-15-11 at 07:24 PM. |
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#42 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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now i renember...
yes, i asked SteelViking if he can compress the ship textures to get more performance and less mem drain... it seams that this DXT5 compression wont run on some systems and/or some ships ![]() ...testing the uncompressed texture version from his 1.1 Imported Ships package atm. edit: both versions render correct if entering the museum ! ...but funny is, it render correct now after watching it in the museum and fireing up the campaign savegame directly after the museum visit. ![]() ![]() edit: (its not rendering correctly in campaign, if you only load the museum and not the ship) it seams we reached the end for 2GB/32bit systems and/or 512MB video ram cards ![]() ...i saw some textures of the ships pack still in uncompresset format (4times bigger), so if working on that this may give some more room regarding video mem. i kindly ask other modders if they used bigger sized textures for their mods, so we can maybe also save here and there some performance and mem regarding video.... il be better silent now when i think about SDBSM ![]()
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Stormy...... Last edited by Stormfly; 07-15-11 at 09:31 PM. |
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#43 | |
Navy Seal
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![]() I will have a look at The Black Pit and see what has happened. |
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#44 | |
Navy Seal
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Anything you guy can do to fix this would be great ![]() |
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#45 |
Navy Seal
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As ustahl reported - there are no docked ships in Brest harbour for the campaign "Black Pit"
See here for the fix. ![]() Download fix here Install after OH II (full) using JSGME |
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