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Old 07-13-11, 02:53 PM   #16
Trevally.
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This will remove:-

Mines
Icebergs
Dolphines


from the OH II campaign mod.


Install with JSGME anytime after OH II(full).
Allow the overwrites (Environment.mis)


You MUST start a new career for the removal to work.

DOWNLOAD
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Old 07-13-11, 04:11 PM   #17
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Quote:
Originally Posted by Trevally. View Post
This will remove:-

Mines
Icebergs
Dolphines


from the OH II campaign mod.


Install with JSGME anytime after OH II(full).
Allow the overwrites (Environment.mis)


You MUST start a new career for the removal to work.

DOWNLOAD
thanks, frames are up again...

...using the editor, i saw that mines and dolphins are grouped (10xdolphins or 500xfloating mine for example), may it be possible to reduce the ammount inside the groups to maybe 20% of it ?

...this would mean nobody must loose this features completly
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Old 07-13-11, 04:15 PM   #18
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Quote:
Originally Posted by Trevally. View Post
This will remove:-

Mines
Icebergs
Dolphines


from the OH II campaign mod.


Install with JSGME anytime after OH II(full).
Allow the overwrites (Environment.mis)


You MUST start a new career for the removal to work.

DOWNLOAD
I like this option , thanks for your hard work
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Old 07-13-11, 05:05 PM   #19
Trevally.
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Quote:
Originally Posted by Stormfly View Post
thanks, frames are up again...

...using the editor, i saw that mines and dolphins are grouped (10xdolphins or 500xfloating mine for example), may it be possible to reduce the ammount inside the groups to maybe 20% of it ?

...this would mean nobody must loose this features completly
I will have a look at this tomorrow

Quote:
Originally Posted by sober View Post
I like this option , thanks for your hard work
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Old 07-14-11, 03:20 PM   #20
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Quote:
Originally Posted by Stormfly View Post
thanks, frames are up again...

...using the editor, i saw that mines and dolphins are grouped (10xdolphins or 500xfloating mine for example), may it be possible to reduce the ammount inside the groups to maybe 20% of it ?

...this would mean nobody must loose this features completly

20% mines etc

DOWNLOAD
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Old 07-14-11, 04:14 PM   #21
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THX

...testing
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Old 07-14-11, 05:20 PM   #22
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On sukhoi.ru many reports of what was going on CTD in the Kiel
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Old 07-14-11, 10:33 PM   #23
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In Museum, many additional ships dont have trails on the water surface, and screws of these additional ships are "dead", no waves ,no shadows, even some of these additional ships start to sink once I clicked their name and view them. Flags frozen and low detailed. a ship cause CTD once i clicked its name.

All these strange things occur when a clean SH5 with OHII installed.

I think there is still a great room for improvement.
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Old 07-15-11, 03:54 AM   #24
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...found a "AODMadMax/Stormfly/Steelviking TroopTransport" docked in a british Harbor without any textures

...by opening the editor, i got 3 missing ships of the platforms library:

- KSCSN3SA1 from country Croatia
- KMSSHogIsland country Germany
- KSCSN3SA1 from Venezuela

saw this problems with the full/without mines/reduced mines versions of OHII campaign.
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Old 07-15-11, 04:09 AM   #25
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thx again for the new 20% off version of OHII... but:

the mine fields have a ammount of 20 now, that is not 20% of the old value but ithink it is better for performance, having a small chance to hit one.

the dolphins arent reduced, they have still a group size of 10, which can lead to a CTD by to much stress of the sound system if hearing them together in a vector using the hydrophone, (20% of 10 means 2 dolphins ).
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Old 07-15-11, 04:50 AM   #26
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Hi guys,

Gear Mod ive realy been enjoying it.

Just a quick question for now. Is it possible to take out
an enemy ships searchlight with the deck or flak Gun ?

Thanks
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Old 07-15-11, 04:59 AM   #27
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Yes, looking ships at the museum causes CTDs. I think there is something wrong with the roster entries, I'm seeing countries that weren't supposed to be in the mod, like FreeSweden, FreeBelgium... So there isn't any flags for them either (I added additional flags to the mod, but not to these countries).

Thanks Trevally for the reduced mines/icebergs/dolphins option!
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Old 07-15-11, 06:20 AM   #28
Trevally.
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Quote:
Originally Posted by Stormfly View Post
...found a "AODMadMax/Stormfly/Steelviking TroopTransport" docked in a british Harbor without any textures

...by opening the editor, i got 3 missing ships of the platforms library:

- KSCSN3SA1 from country Croatia
- KMSSHogIsland country Germany
- KSCSN3SA1 from Venezuela

saw this problems with the full/without mines/reduced mines versions of OHII campaign.
RE: ships (textures, flags, floating)
Im sorry, but I know very little about these things.
We should post these in the "imported ships" thread and perhaps Steel, Rongel etc can have a look.

RE: Editor - platforms library
This is caused when the ships cfg file (sea folder) does not match the name.cfg in the roster folder.
So something has changed these files.
Can you post your mod list or try with only OH II installed.

When I get home later - I can upload my Sea/Roster folders as they are correct for this issue.
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Old 07-15-11, 06:35 AM   #29
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Quote:
Originally Posted by Stormfly View Post
thx again for the new 20% off version of OHII... but:

the mine fields have a ammount of 20 now, that is not 20% of the old value but ithink it is better for performance, having a small chance to hit one.

the dolphins arent reduced, they have still a group size of 10, which can lead to a CTD by to much stress of the sound system if hearing them together in a vector using the hydrophone, (20% of 10 means 2 dolphins ).

I should have guessed you would have notiuced this Stormfly

Ok - here is the reason.
IN OH II full - we have used mine fields - 20, 30, 100, 200 and 500
To reduce the numbers - I removed all 100, 200 and 500s and changed them all to 20s. I did this to make the process easy. Where I did this I spaced the mines out 500m with rows of 4x5.
This should give nearly the same coverage, but with reduced reasources used.

For the reduced dolphines and ice - I just removed about half of them.
I did this again to save time as these also need paths etc.
As for the CTD - are you sure this is caused by stress and not the same bug as the uboat in hydro.

If it is a stress CTD - I will reduce dolphine pod sizes as you are requesting
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Old 07-15-11, 06:36 AM   #30
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tDW New ui \data\roster\names cfg
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