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Old 07-15-11, 07:00 PM   #1
ustahl
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Default Empty harbour

Hi Trev,
I've had problems avoiding CTDs at beginning of missions, so I put OH II as the last mod, and now it's running stable.
Strangely though, when leaving Brest for The Black Pit (wolfpack mission) there is not a single ship in or outside the Brest harbour area, except for 2 Uboats in the neighbouring bunkers. The area is totally empty. FPS very high (of course, since nothing for the hardware to chew). It's the same with mines, ice & dolphins enabled or disabled - no difference.

Further ahead along the route to the mission patrol area there is some enemy traffic, and also the occasional fellow Uboat heading westward. I sank a British small merchant and continue westward. So OH II's mission traffic itself around the Atlantic seems OK, but life/traffic around the harbour area seems nuked, dead. During the mod testing phase this was not so.

I started a separate mission out of Brest with the same mod loadout but without OH II, for comparison. Harbour traffic was there, as normal. But when I added OH II (new campaign) harbour traffic vanished.

Thought I'd mention this.
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Old 07-16-11, 04:20 AM   #2
Trevally.
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Quote:
Originally Posted by ustahl View Post
Hi Trev,
I've had problems avoiding CTDs at beginning of missions, so I put OH II as the last mod, and now it's running stable.
Strangely though, when leaving Brest for The Black Pit (wolfpack mission) there is not a single ship in or outside the Brest harbour area, except for 2 Uboats in the neighbouring bunkers. The area is totally empty. FPS very high (of course, since nothing for the hardware to chew). It's the same with mines, ice & dolphins enabled or disabled - no difference.

Further ahead along the route to the mission patrol area there is some enemy traffic, and also the occasional fellow Uboat heading westward. I sank a British small merchant and continue westward. So OH II's mission traffic itself around the Atlantic seems OK, but life/traffic around the harbour area seems nuked, dead. During the mod testing phase this was not so.

I started a separate mission out of Brest with the same mod loadout but without OH II, for comparison. Harbour traffic was there, as normal. But when I added OH II (new campaign) harbour traffic vanished.

Thought I'd mention this.
Thanks for the feedback ustahl
I will have a look at The Black Pit and see what has happened.
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Old 07-16-11, 04:25 AM   #3
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Originally Posted by Stormfly View Post
now i renember...

yes, i asked SteelViking if he can compress the ship textures to get more performance and less mem drain... it seams that this DXT5 compression wont run on some systems and/or some ships

...testing the uncompressed texture version from his 1.1 Imported Ships package atm.

edit: both versions render correct if entering the museum !

...but funny is, it render correct now after watching it in the museum and fireing up the campaign savegame directly after the museum visit.

edit: (its not rendering correctly in campaign, if you only load the museum and not the ship) it seams we reached the end for 2GB/32bit systems and/or 512MB video ram cards ... because if you load this ship using the museum, you make shure that the texture is loaded into mem correctly, so it may be that other textures will fail to load then.

...i saw some textures of the ships pack still in uncompresset format (4times bigger), so if working on that this may give some more room regarding video mem.

i kindly ask other modders if they used bigger sized textures for their mods, so we can maybe also save here and there some performance and mem regarding video.... il be better silent now when i think about SDBSM
Thanks Stormfly,
Anything you guy can do to fix this would be great
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Old 07-16-11, 04:45 AM   #4
Trevally.
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As ustahl reported - there are no docked ships in Brest harbour for the campaign "Black Pit"

See here for the fix.
Download fix here

Install after OH II (full) using JSGME
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Old 07-16-11, 09:40 AM   #5
Stormfly
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Quote:
Originally Posted by Trevally. View Post
As ustahl reported - there are no docked ships in Brest harbour for the campaign "Black Pit"

See here for the fix.
Download fix here

Install after OH II (full) using JSGME
...you only delivered the project file, is it nessesary to open the editor and save the project (Black Pit`s mission files are all generated new then) or isnt that nessesary... i ask because for the enviroment options you delivered a mission file.
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Old 07-16-11, 09:48 AM   #6
Trevally.
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Quote:
Originally Posted by Stormfly View Post
...you only delivered the project file, is it nessesary to open the editor and save the project (Black Pit`s mission files are all generated new then) or isnt that nessesary... i ask because for the enviroment options you delivered a mission file.
When a campaign loads - it is controlled by the project file.
It has mission layers set to load up.

The mission layer (playerbases.mis) was already in the campaign folder, but the project file was not telling it to load.
The new project file will so we want to update that file only
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Old 07-16-11, 10:05 AM   #7
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thx for that info
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