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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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![]() Really, all speculative. We won't know till we know...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#32 |
Captain
![]() Join Date: Dec 2007
Posts: 485
Downloads: 64
Uploads: 0
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Probably you could implement a variety of targetting tools, and have different tools for different navies without having to deal with hardcoded limitations as was the case in SH3 & 4.
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#33 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Custom logs, music player, screenshot tool, link to google maps or navy charts (long/lat), custom recognition manuals, display online scoreboard, a detailed logging function that tracks speed, depth, how many torps fired (with torp settings).
Really, the silliest idea's could be possible... It just depends on what data is exposed
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#34 |
The Old Man
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OMG Python. I can't believe it. I'm a huge Monty Python fan myself
![]() Anyway this is the best news of SH5 yet ![]() ![]() ![]() |
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#35 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() keltos |
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#36 | ||
The Old Man
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Quote:
E more thorough example: I create a new 3d dial in the torpedo room, a valve next to it and place a water spray emitter a few feet from it. When the sub is hit, the pipe "breaks" and i need to isolate it by using the valve to help reduce flooding. So I create a small script like this (my new variables are in red) if(MyValve=OPEN) { ___if(SubDamaged) ___{ ____MyPressureDialValue=0 ____MySprayIntensity=1 ____MyFLAG=1 ____GameTorpedoRoomFloodIntesity+=1 ___} } else { ____MyPressureDialValue=1 ____MySprayIntensity=0 ____if(MyFLAG=1) GameTorpedoRoomFloodIntensity-=1; ____myFLAG=0 } So, can something like this be done? Even if not, thinking back to World of Warcraft... Ok, that game was impossible to play at high level without mods and the mods were only for the interface. But the point I'm trying to make is a rewrite of a previous post of mine. When modding is accessible, mods tend to be smaller and, in a way, more transparent. In World of Warcraft there were no 2 people who had exactly the same interface. Yet it was the same game. We will not see another overhaul of the game, as we did in SH3 and SH4. There won't be another GWX type mod, but many easy to install and very compatible mods. The core of the game and the devs' prestige will be untouched, no matter how much we mess with the game, how many mods and compilations we will have on our install. You see, having recently replayed SH3 without mods I couldn't believe that it was the same game as my GWX+OLC+ACM game. But now, all our mods will be about customisation (difficulty, immersion, control) but they will not obstruct the vanilla version, but make it shine ![]() Last edited by karamazovnew; 09-10-09 at 11:39 AM. |
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#37 |
Chief of the Boat
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Sounds very promising maerean
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#39 |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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All this sounds very nice, but I hope that in the end doesn't limit itself to only GUI scripting, since there are not as many mods to make for GUIs as there are for units, models, functionalities, etc...
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#40 |
Ace of the deep .
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Being able to connect to the internet radio via the uboat radio would be good .
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#41 | |
Stowaway
Posts: n/a
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streaming media "in game" then if you try that for online play i think it would "require" a quad core with broad band connection to work wouldnt it? |
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#42 | |
Pacific Aces Dev Team
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#43 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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![]() So much to do, and so little time... Thank you! ![]() |
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#44 | |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
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WELL bring it on for I just happen to have one of those fancy AMD Phenom X 4 64 "Quad Core" thing-a-ma-jigs. :rotfl: Only problem is its on the shelf in the closet with its ASUS M3N78 PRO Motherboard and four Gigs ram. ![]() Guess I better get busy. ![]() @maerean_m & company all I can say is a great big ![]() But I don't know about your ![]() ![]()
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#45 |
Captain
![]() Join Date: Jan 2004
Posts: 498
Downloads: 2
Uploads: 0
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Does this mean dynamically changing convoy routing to adjust and avoid areas of recent heavy u-boat activity?
How about varying payloads for merchants?...so tankers heading to the UK are full, while tankers to the US are empty and full of ballast. Can we edit how aircraft fly, behave, how much fire/damage they can take before leaving the engagement or crashing? |
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