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Old 07-06-09, 11:38 AM   #31
meduza
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Originally Posted by BasilY View Post
IXB/IXC can dive safely to 230 meters, you know.
Can't they go even deeper? With VIIC I went almost 290m during one very nasty attack. The hull started to crack , and I raised her a few metars and survived.
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Old 07-06-09, 12:15 PM   #32
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IN my current career i havent checked the crushdepth of the boats and i wasnt very comfortable going deeper than 150m with my VIIB. That is until the need to survive overcome the fear from extreme depths
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Old 07-06-09, 01:06 PM   #33
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iven72,

GWX 3.0 is a great mod. The reason its so great IMO is because it is so hard. You have to really think about what your doing out there.

As far as exscaping the ping monster..i just simply dive as deep as I can and slow to two knots. That will get you out of alot of trouble. Unless there a grip of escorts up top. And if thats the case..well.. then say your prayers.
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Old 07-06-09, 01:13 PM   #34
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Well when running "random crush depth" under commander, I just take the boat as deep as I can on my first tour and wait for the pipes to spring a leak. Then I know from that point on just how deep I can take the boat. been past 200meters in a VIIC plenty of times.
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Old 07-06-09, 02:08 PM   #35
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yeah i took my old VIIc off the scales once, something like 280 meters while we had already sustained some damage, cool stuff
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Old 07-06-09, 07:11 PM   #36
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are the max depths of the subs hard limits as in once you pass that, you're dead or is there some sort of little leeway allowed (iirc sh3commander can randomize it, but i was wondering w/o that option)

i can't recall ever going so deep that it was in the 'red' on the depth tool
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Old 07-06-09, 09:13 PM   #37
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I regualarly dive to 200m immediately after firing my eels in a VIIC. If I have a VIIC/41 I go to 240m this never causes too much concern unless I am carrying damage.

When you pass the "crush depth" of your boat, you will start taking damage until you get the boat up out of the danger zone. The crush depth will reduce the more damage you take so the shallower you will need to go to get out of trouble.

I had a situation in a VIIC where normally I can get to 240m without too much trouble. I'd been hit by some rounds from an aircraft that surprised my boat on the surface. After evading them I was lining up on my next target fired my eels then dived for cover to evade the escorts, got to 180m silent running and the lights started to flicker and flash (first indication that you have reached your crush depth.

AS the DD's were circling above I took advantage of their deafness after some DC explosions and blew tanks and hit full forward to take the boat up to 140m which I assumed would be safer. Luckily for me they didn't hear that noise or mistook it for our demise and about 15 mins later left the scene to rejoin their convoy now minus two ships thanks to the eels doing their work.
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Old 07-07-09, 12:06 AM   #38
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I regualarly dive to 200m immediately after firing my eels in a VIIC. If I have a VIIC/41 I go to 240m this never causes too much concern unless I am carrying damage.

When you pass the "crush depth" of your boat, you will start taking damage until you get the boat up out of the danger zone. The crush depth will reduce the more damage you take so the shallower you will need to go to get out of trouble.

I had a situation in a VIIC where normally I can get to 240m without too much trouble. I'd been hit by some rounds from an aircraft that surprised my boat on the surface. After evading them I was lining up on my next target fired my eels then dived for cover to evade the escorts, got to 180m silent running and the lights started to flicker and flash (first indication that you have reached your crush depth.

AS the DD's were circling above I took advantage of their deafness after some DC explosions and blew tanks and hit full forward to take the boat up to 140m which I assumed would be safer. Luckily for me they didn't hear that noise or mistook it for our demise and about 15 mins later left the scene to rejoin their convoy now minus two ships thanks to the eels doing their work.


I just took my IXB to 240 meters and still could have gone more.

I was evading some DD's and just did the hard run when the DC's where going off and changing course lots and managed to escape.

I am still to get a successful attack on an escorted convoy with gwx 3.0

I found 4 ships un escorted and went to town on them then realised They where neutral . I have learnt to check the flag. if in doubt I let it go.
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Old 07-07-09, 06:03 AM   #39
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I'm in Dec 1943 and I avoid attacking convoys if I can't go at least 270m deep. Anything less than that is unsafe.

My last DiD career ended in mid 1943 because I attacked a convoy with damaged boat, and couldn't go below 170m.

Next month I'm getting a fully equipped VIIC/41 which should go well below 300m.
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Old 07-07-09, 06:32 AM   #40
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I found 4 ships un escorted and went to town on them then realised They where neutral . I have learnt to check the flag. if in doubt I let it go.
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Old 07-07-09, 07:27 AM   #41
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aattacking a convoy is suiscide even in 1939. There is no way to keep from being pinged all the time and no escape So i guess with this mod you have to look for single ships. bummer whats the point of convoys then. I mingh have to uninstall and play the stock version of the game
In 1939 and 1940 I usually attack convoys on the surface. The Escorts are not that good and you have high maneuverability when you're on the surface. For such an attack to be a success you have to follow these simple rules:

1. Wait until is dark enough so that it is difficult for the escorts to see you visualy.
2. Always approach at decks awash in order to minimise your visible cross section.
3. Try to approach at an angle of approximately 45deg towards the convoy and pass behind the nearest escort.
4. As soon as you've penetrate the escort shield line up the boat and fire your torpedoes in quick succession. Try to make them hit at the same time if possible
5. After the torpedoes are fired turn around quickly and fire onle last shot from the aft.
6. Now depending on the weather conditions you can either go away at full speed on the surface or dive deep and escape silently.
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Old 07-07-09, 07:38 AM   #42
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Today after oblitareting small convoy i surfaced only to find i took damage from debrees and lifeboot witch i hit at some point That was quite a surprise for me...
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Old 07-07-09, 08:56 AM   #43
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I just found a small convoy and decided to "be more Aggressive"
So i surfaced about 3 k out and took out the escort ship with the deck gun and two off the ships.
I ended finishing the other two with the deck gun and heavy Flak.
In all five kills with no eels sent.
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Old 07-07-09, 01:47 PM   #44
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Yesterday (Oct. '41) I went after a small 3-ship convoy in CO51 in the dark. Targetted the small freighter in the center. Approached at flank speed with decks awash. Still wasn't seen at 2500m so I submerged & reduced speed to slow. Launched a T1 at the small freighter and then targetted the Black Swan that was trailing her. Shot another T1 at her and went deep (100m+). Both eels hit their marks & that small freighter and HMS Woodcock suddenly became artificial reefs. Easily evaded the surviving Black Swan.
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Old 07-07-09, 07:18 PM   #45
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Got my first Escorted convoy kills last night.
there was about 4 escorts so I went ahead and went to 12 meters deep and all stop and just waited. an hour or two later I got the first reports of ships sighted.
I just kept waiting almost got detected a few times there was about 20 ships in the convoy I picked a large merchant and let a salvo of 4 eels go.
and set depth to 60 meters and just slipped away. I got 2 ships totaling about 10k.

Yea I could have got more but I was not going to get caught this time.

Sorry I am not good at doing detailed reports.
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