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-   -   wow gwx 3.0 is hard (https://www.subsim.com/radioroom/showthread.php?t=151700)

iven72 05-11-09 06:58 PM

wow gwx 3.0 is hard
 
aattacking a convoy is suiscide even in 1939. There is no way to keep from being pinged all the time and no escape :( So i guess with this mod you have to look for single ships. bummer whats the point of convoys then. I mingh have to uninstall and play the stock version of the game :(

Jaman 05-11-09 07:33 PM

Where are you trying to attack that Ž39 convoy?. Let me guess, east British coast, isnt it?. Dont try, in so shallow waters its imposible to evade the enemy sonar, not matter what you try. If you still feel the need to engage, try attacking at night from long range (>=3000m) so you still have the time to turn around in the surface and run while the escorts go berserk trying to find you.

If you are trying in deep waters (>100m), just move deeper, keep changing course and depth while follow the manouvers that you can find on the manual. Eventually youŽll get of the hook.

Dont give up on GWX yet, its a great mod.

EDIT: Be careful about what i said on night attacks and surface escape, if an escorts fire a flare on your direction, youŽll be toasted. To avoid this keep the hull down the water and show only the turret on surface, also while moving like that stick to 1/3.

AVGWarhawk 05-11-09 07:51 PM

Although I was a singleton hunter the convoys can be had it you attack with your stealth. It is obtainable.

Of course what am I saying I was the founding member of the "Second Patrol You're Dead Club":oops:

GWX is a great mod and once you cut your teeth on a convoy with success all will be well.

iven72 05-11-09 07:59 PM

I have never been willing to get that close to warships on the surface.
Still i was in 130m water in north sea and kept changing directions and they would just circle me and pingng me then keep depth charging me till dead. I hve yet to get away from a convoy :(

Jaman 05-11-09 08:27 PM

Quote:

Originally Posted by iven72 (Post 1099678)
I have never been willing to get that close to warships on the surface.
Still i was in 130m water in north sea and kept changing directions and they would just circle me and pingng me then keep depth charging me till dead. I hve yet to get away from a convoy :(

Any idea how many DD out there?. Against two of them (or more) things gets nasty.

iven72 05-11-09 09:04 PM

There were 2 there usually is from a convoy

Jaman 05-11-09 09:23 PM

Well, then my best advice is...try to get a torpedo into one of them. Wait until you see an opening and get into periscope depth. Better if you can shot a salvo of at least three, use a wide spread to ensure one hits.

Its dangerous, but better than keep dodging charges for hours, and since you cant go deeper than 130, it may be worth a try.

TarJak 05-11-09 09:53 PM

'Tis not impossible if you know how to make the approach, attack and escape without being picked up a DD.

All manouvering other than evasion of close quarters DC attacks should be done as stealthily as possible. I nomally try to set up an approach to the convoy on a 45deg angle from the front. This means you need to be in a good position to start off.

If you find yourself on the tail of a convoy, then head out of visual range to one of the flanks at high speed then try to overtake the convoy so as to be in a position to wait for it to come to you so you can manouvure slowly and quietly to set up the shot.

Up to 1942 at night I usually make the final approach decks awash at dead slow, so as to make as little wake as possible.

If I get detected, then I crash dive and try to get down to 200m or so as quick as possible then go silent. If I make a surface attack I turn and head out away from the convoy as fast as I dare until the torps hit then I hit flank and get up speed before diving.

If they don't pick me up then I go for the shot either surfaced or at PD depending on what kind of escort presence there is. If you are at PD don't leave your scope up for longer than abour 20 seconds to make your targetting observations. When you are close to the enemy ships they might see your scope wake and go alert bringing the escorts down on you.

Once the torps are loosed I get as deep as I dare as fast as possible, then go silent and only hit flank or other speeds if I get picked up and have DC's close enough to make it uncomfortable. If I get it right then the escorts are merrily dropping DC's where I was and I head out the back of the convoy at silent running no more than 2kt or 100rpm.

If I still have torps I wait until I can't hear the convoy any more and then surface and make another end around so I can set up a 2nd or even 3rd attack.

If you approach it systematicly with stealth and guile the escorts actually have little chance of finding you before 1942. After then the game changes significantly as they have better sensors, radar and the number of planes increases your chances of being a dead Kaleun.

Even in '44 and '45 it is still possible to make successful attacks on even heavily escorted convoys and TF's. It is much much harder though as they are usually very difficult to shake off in these years.

Here are a few golden rules:

  1. Stay out of shallow waters and only approach when you've got somewhere to escape to.
  2. Always plan your attacks before committing to anything.
  3. Don't be greedy. But pick the biggest targets to maximise your chances of a hit. I normally only fire at one ship with all four tubes.
  4. If detected go as deep as you can as fast as you can then go silent.
  5. Be quiet.
  6. Don't get spotted.
  7. Dive and turn away as soon as you have fired your torps. Hanging around to look at the damage you do is how to get killed.
  8. If you've made a kill and are being hunted aggressively don't panic and try to escape with speed. They will always be able to outrun you.
  9. Be careful of escorts that might hang around after the convoy has moved on. Never just surface use your scope to check for escorts before surfacing after an attack.
  10. Be patient and take your time. Many times i've ended up dead through being in a hurry. If you don't have time to finish an attack in one sitting then save whilst on surface and come back to the attack when you do have time.

Gute Jagd!:arrgh!: And be less aggressive.

Pepe le Moko 05-11-09 10:04 PM

In 1939 and 1940, escorts are really not that good, so i think you must be doing something wrong. They should be considered green due to their lack of experience and they're not a serious threat at all.

Don't get me wrong, i got killed a few times too during that period but it is usually because i did something stupid and got punished for it.

Jaman 05-11-09 10:15 PM

Quote:

Originally Posted by TarJak (Post 1099716)
...lots of wisdom...

I coudnt agree more.

Sag75 05-11-09 11:47 PM

hello, this post just arises me this question:

is the GWX3.0 AI different by GWX2.1 ?

..because 2.1 is hard too, so I was guessing if there are differences, if any..

TarJak 05-12-09 03:09 AM

No 2.1 AI was left as was for 3.0 IIRC.

Jimbuna 05-12-09 03:46 AM

It is doable.....TJ's script (I wonder where that came from LOL) should see you through.

BE MORE AGGRESSIVE!! http://www.psionguild.org/forums/ima...lies/wacko.gif

Leg 05-12-09 04:16 AM

Since in the '39 there were not radars, attack at night... darkness is your friend!

nikbear 05-12-09 04:52 AM

Can't ask for a better teacher than TJ,follow his advice and you won't go far wrong,the only thing I will add is time,if you see a convoy and decide to attack,check how much game time you have to play with,cause remember that you can't save when under water and as TarJack pointed out,convoy attacks rely on you being patient and not panicking,rule of thumb I always allow at least 2 R/T hours to attack a convoy,usually more cause there always one stubborn bastid who hangs on to your tale and seems to hear your every move,even Bernard farting:har: Best of luck with your next attack:yeah:


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