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Old 11-02-08, 02:23 PM   #31
peabody
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Quote:
Originally Posted by keltos01
removed the unitsparts3Jyunsen_B1
IT LIVES, IT BREATHS.........

Situation: You are trying evade DDs, your batteries are running low, you are too close to surface. But it dark you are not right on top of them, so up goes the Snorkel. Diesels start, batteries start to recharge and you continue your escape. Hopefully the DDs won't spot the Snorkel.

Batteries low, speed at Flank 2 knots:




Raise Snorkel, diesels turn on and also give you 2 knots more speed submerged, and the batteries recharge.




Team effort with Keltos, with a nudge in the right direction from Mikhayl. (Thanks Mikhayl)
Peabody
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Last edited by peabody; 11-02-08 at 03:21 PM.
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Old 11-02-08, 03:16 PM   #32
keltos01
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PEABODY PLEAAAAAASE TELL ME WHAT YOU DID !!!!


and please post the results of your work, I'm trying since yesterday and can't get it to work...

keltos
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Old 11-02-08, 03:49 PM   #33
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why does Xantrokeles use the ice cream machine for a snorkel ?

:rotfl:

[Equipment 42]
ID=SNK
NameDisplayable= Schnorchel
FunctionalType= EqFTypeIceCreamMachine
EquipmentInterval= 1943-07-01, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NSS_Uboat21_SCHNORCHEL
Hitpoints= 100
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15
DamageDescription4= NULL, 0.9, 1, 0, 1, 1, Sonar Head broken, 0, 0, NULL, 1, 1, 15
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Old 11-02-08, 04:08 PM   #34
peabody
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Quote:
Originally Posted by keltos01
why does Xantrokeles use the ice cream machine for a snorkel ?

:rotfl:
Probably because there is no type for snorkel?
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Old 11-02-08, 04:13 PM   #35
keltos01
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there is :

[Equipment 41]
ID=SNK
NameDisplayable= Schnorchel
FunctionalType= EqFTypeSnorkel
EquipmentInterval= 1941-01-01, 1945-12-31
EquipmentSlotType=NULL
ExternalLinkName3D= NSS_Uboat21_SCHNORCHEL
Hitpoints= 100
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15
DamageDescription4= NULL, 0.9, 1, 0, 1, 1, Sonar Head broken, 0, 0, NULL, 1, 1, 15

I wanna run at 24 knots surfaced and submerged !

keltos
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Old 11-02-08, 05:31 PM   #36
keltos01
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Default Peabody's snorkel mod

cruising along with Tarnmatte :




Dive to snorkel depth !




Snorkel raised Sir ! cruising speed 10 knots !







from a nearby DD : can't you hear ? aren't those diesel engine sounds ? but I don't see any merchant ???

thanks to Peabody who got it to work. Of course it's not historically accurate, but I like it, and it fitted right where that useless antenna was

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Old 11-02-08, 06:41 PM   #37
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Quote:
Originally Posted by keltos01

thanks to Peabody who got it to work. Of course it's not historically accurate, but I like it, and it fitted right where that useless antenna was

Keltos
Guess what? That useless antenna is still there. I didn't delete it in case we didn't get this working I wouldn't have to put it back in. In fact I don't even remember what type of antenna it was.:hmm: Senior moment.

Still need to do some tweeks on the periscope height and depth and the snokel height and depth. Do some playing....I mean testing.

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Last edited by peabody; 11-02-08 at 06:43 PM.
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Old 11-02-08, 07:03 PM   #38
keltos01
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:rotfl:

done ! following your instructions !

Type AM tower with snorkel :




Type AM at snorkel depth :




Thanks again Peabody !!

Keltos

PS : I uploaded the mod, tell me when we can release it.
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Old 11-04-08, 12:38 PM   #39
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working on a few items for the IJN subs....




like what will be their own radar etc..
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Old 11-04-08, 03:57 PM   #40
keltos01
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Default I-53 Snorkel

A KD 3a Class sub, I-53
1 April 1945:
Returns to Kure. Drydocked for repairs. Fittings for carrying two more kaitens are also added and she is equipped with a snorkel.
:





front :





note the snorkel device placed to port on the tower tub.

it also looks as though the sub has a camouflage pattern !

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Old 11-05-08, 05:01 PM   #41
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another view of the snorkel :




I think it has to go to the side of the Jyunsen B like on the I-53, port side.

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Old 11-05-08, 10:45 PM   #42
peabody
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Quote:
Originally Posted by keltos01
another view of the snorkel :

<Picture snipped>

I think it has to go to the side of the Jyunsen B like on the I-53, port side.

keltos
We may have to test that, remember right now it is in a well, it may have to be longer to go on the side.

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Old 11-06-08, 02:24 AM   #43
keltos01
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I just tested version 3.0 I have : the snorkel is there !!! but too low to see till you raise it, here it is raised at full extent (gets submerged by small waves ):




so desintalling and reinstalling that version worked ?

we still need the differentiated radars for the type AM and Jyunsen B before releasing version 3.0 of mod. Also the snorkel should be on the port side of the tub, against the wall. inside or outside I don't know, look at the I-53 picture.

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Old 11-06-08, 03:23 AM   #44
peabody
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Quote:
Originally Posted by keltos01
I just tested version 3.0 I have : the snorkel is there !!! but too low to see till you raise it, here it is raised at full extent (gets submerged by small waves ):




so desintalling and reinstalling that version worked ?

we still need the differentiated radars for the type AM and Jyunsen B before releasing version 3.0 of mod. Also the snorkel should be on the port side of the tub, against the wall. inside or outside I don't know, look at the I-53 picture.

keltos
I read your comments earlier and I already moved it, will sent pics tomorrow. Along with discussion.

Here they are, since it's tomorrow already:





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Last edited by peabody; 11-06-08 at 03:31 AM.
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Old 11-06-08, 04:12 AM   #45
keltos01
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so now we need to make a plate / housing for the base of the snorkel that goes on the side of the tower..

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