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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=141812 for U.S. Subs http://www.subsim.com/radioroom/showthread.php?t=141977 for U-Boats, but works with U.S. Subs as well.
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#32 | ||
Navy Seal
![]() Join Date: May 2007
Location: On a mighty quest for the Stick of Truth
Posts: 5,963
Downloads: 52
Uploads: 0
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Similar to the way the Kriegsmarine map is divided up in SH III. |
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#33 | |||
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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#34 |
Gunner
![]() Join Date: Apr 2007
Location: Reno, Nevada.
Posts: 98
Downloads: 394
Uploads: 0
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One hell of a lot of hard work has gone into this, and i thank the modders.
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#35 |
Frogman
![]() Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
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dude dont play with "tails" on. You will be much happier without them.
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#36 | |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Should you have milti-installs SH$ 1.4,& 1.5
Quote:
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#37 |
Navy Dude
![]() Join Date: Sep 2004
Location: Downunder W.A. Sth.of the River
Posts: 174
Downloads: 36
Uploads: 0
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Thanks for the mod.
![]() ![]() I'm experiencing very slow speeds for downloading the mod. Any chance of increasing the download bandwidth?
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Run Silent Run Deep!!!! 01.NSM4 Classic/.RFB v.1.52.1024+Patches 02.RFB Radar HotFix/RSRDC_RFBv15_V420+Patch2 03.Sobers_Better_Rocks & Sand 04.Small_Nav_Tools_w_Chrono 05.Brit_MkVIII_US_Mk28_Torps 06.ROW Sound effects.v.9/Enviromental 5.0 O/S Win10 Pro 64-Bit/Intel 64xQuad Core CPU i7-4790+3.60 Ghz 32gig RAM nVidia GeForce GTX-1650 Ti Last edited by TopcatWA; 10-18-08 at 07:01 PM. |
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#38 |
A-ganger
![]() Join Date: Aug 2007
Posts: 73
Downloads: 12
Uploads: 0
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I installed FRS. I run a BFG 8800GTX w/768 Video RAM and for the life of me I could not keep the game running even after I tried ALL nvidea drivers right up to the MOST current 178!!!!!!!!!!!!
Then I went back and installed nhancer and set it up according to the notes in that other thread about nvidea problems: http://www.subsim.com/radioroom/show...highlight=8800 NOW IT FINALLY RUNS. |
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#39 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
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Hello Captains,
iam very busy in this days with my new job so it took a little time to finish the Bugfix for the english FOTRS-Version. New contents of the Bugfix are some new ships like this : Japanese Fleet Tanker : ![]() ![]() Japanese Fleet Supply-Ship : ![]() ![]() I think i can release the Upgrade as an Christmas present in December ! ![]() Greets Maddy
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AOTD is gone, iam the last survivor ........ |
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#40 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Not to rush,looking fwd. to FOTRS.expansion's.
"I am very busy in this days with my new job so it took a little time to finish the Bugfix for the english FOTRS-Version". Real life comes first
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#41 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
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Hi Captains,
i will tell you something about the newest update for FOTRS comming up in December. First we debuged some things in the campaign. The English-Version is now fully English, no more german shipnames and so on. ![]() Some new Units ( Ships and Planes ) are integrated to the scene. Another brand new thing is the new planeflight-management. With an small tricky thing iam able to let the fighters attack you in a high speed low level flight about 10 Meters obove waterline. How does it work ? Remember, the torpedobombers came along in an low level flight for bringing their torpedo to the target. The torpedoloadout is the thing which let them fly so deep. If you give an fighter an torpedo, he will also fly deep above the waterline. Same to all other planes. So ive made some invisible Airtorpedos with no sound, no explosion and no splasheffect, they couldnt harm you but this torpedodummys are the reason why fighters can attack your boat in an low level flight. Adding more Bombnodes to the fighters and loading the fighter with those dummys bring the effect. ![]() This kind of attack is much more harmfull for any kind of ship cause they got more hits with their guns on the target. :rotfl: Shooting this deep flying fighter with your flak is nearly impossible. ![]() You can choose the kind of attacking of an fighter by the loadout. If you choose "Elite" Loadout, they got this dummys and attack you in a low level flight. Here are the new Units : Planes : G4M Betty as an Torpedobomber with 30mm Gun in the Nose : ![]() You can see the new japanese Airtorpedo. The Betty attacks you in a low level flight while the first attack is with the real torpedo. All other attacks will come with the dummy´s. They are deadly. An other new unit is the Nakajima Ki 88 Hayate, coming to the scene in 1944 ! ![]() Here you can see her attacking you in a low level flight ! ![]() Here some new ships : 1.) US Supplyship based on an Victory ![]() 2.) JP Supplyship /Miner ![]() ![]() 3.) Heavy armed japanese Fleettanker ![]() Release for this package should be in december 2008 ! ![]() Hope you like it. Greets AOTD|MadMax
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AOTD is gone, iam the last survivor ........ |
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#42 |
Commander
![]() Join Date: Jun 2006
Posts: 476
Downloads: 21
Uploads: 0
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Thanks, looking forward to it. Is this mod compatible with RSRDC and PE ?
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#43 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
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Lookiing forward to it!
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#44 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
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Also, when it is available how about starting a new thread so it is immediately apparent that it's out. Thanks.
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#45 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Is this a mech. w/ash cans ?
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