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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
The Old Man
![]() Join Date: Aug 2007
Location: Poland
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yes-ctrl+T works but I think there should be at least some indication if it is ON or OFF(a small, simple button somewhere between the dials would do)
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#32 | |||
Sonar Guy
![]() Join Date: Jun 2008
Posts: 380
Downloads: 17
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#33 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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Ctrl-T working just fine in all stations where the TDZ is available. Will look for the "gray button".
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#34 |
A-ganger
![]() Join Date: Sep 2005
Posts: 71
Downloads: 10
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38º is the real FOV in 1.5X zoom, and the 54.6º is the human eyes FOV below the periscope or binoculars. And at 4x zoom, the human eyes FOV do not change (almost) but the real FOV change to about 9.5º.
The binoculars is used for enlarge the small real FOV to a big human view FOV. If the human view FOV do not enlarge, then binoculars is useless. So what represent in GUI about the periscope and binoculars is the human view FOV. And they talked about are the TDC auto update "feature". I had some comment on that: http://www.subsim.com/radioroom/showthread.php?t=140804 |
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#35 |
Sonar Guy
![]() Join Date: Jun 2008
Posts: 380
Downloads: 17
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When setting a particular depth/speed/stearing in the dials the light grey arrow which moves with the mousepointer left-mouseclick activ is barely visible against the leight creme background. Is their a colorvalue in the mod i can manipulate to adjust it ?
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#36 | |
Pacific Aces Dev Team
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![]() OK, now the answer: No, it's not possible to add new buttons (Like the TDC input on/off) to the optics screens, only dials are possible. You will see that no mod that adds a TDC to the scopes has been able to do it, only the key combo is available.
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One day I will return to sea ... |
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#37 |
The Old Man
![]() Join Date: Aug 2007
Location: Poland
Posts: 1,430
Downloads: 5
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I see. How about an indicator light? ON=light, OFF=no light ?Could it work?
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#38 |
Pacific Aces Dev Team
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I don't think so
![]() In the F6 screen the dials are lighted when you can input data, but in all mods that put dials in other stations that lighting dissapears. I'm sorry but I think it will not be possible.
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One day I will return to sea ... |
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#39 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
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Hitman,
Excellent mod that makes my inability to play SH3 since going to Vista Ultimate x64 all the more frustrating ![]() Your support for the NYGM Tonnage War mod is very appreciated ![]() |
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#40 |
Pacific Aces Dev Team
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My pleasure DTB
![]() GWX has more than enough good modders creating stuff for it, but NYGM lacked mods like this one, that allow a better customization to individual tastes yet still following the original spirit.
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One day I will return to sea ... |
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#41 | |
Old Gang
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To each his own |
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#42 |
Fuel Supplier
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To those who seem to be having a little difficulty with Hitman's Optics mod, may I suggest a little training session?
1. Set up a career early in the war, and sail out to find an undefended merchant ship. 2. When you have the merchant ship in view, remain on the surface and use the watch officer's ability to tell you the range to the target. 3. Then go to the IDC (on the menu bar to the left-side of the screen) to familarize yourself with the appearance of the four dials BEARING, RANGE, AOB (angle-off-bow) and SPEED. These are labelled in the IDC, but are not labelled in Hitman's mod. 4. Return to the UZO, and click on the weapon officer's icon, and then click on the range (middle button) for the weapon's officer. This updates all the dials in the UZO automatically. Study the dials to make sure that you understand what changes have occurred. For example, if the merchant ship is sailing at 5 knots, the speed dial will have changed to show '5'. The range dial will have changed to the correct range, which should be close to that which the watch officer told you. 5. Once you understand what is happening, repeat the exercise with periscope attacks on another undefended merchant ship. 6. When you are ready, you can now try to set the data yourself, providing your estimates of range, angle-off-bow, bearing, speed. You input these data by first toggling (CTRL-T) the automatic update of the torpedo calculator to OFF. Note that you can point and click to set some of the dials, others have to be pulled with the mouse to rotate the dials. Practice makes perfect! Even if you find the mod too difficult to use for manual calculations, you can always cheat and use the weapon's officer icon to set the dials for you. So you will still have the benefit of the superb new appearance of the instruments, instead of the original views from the UZO and the periscopes. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#43 |
Sonar Guy
![]() Join Date: Jun 2008
Posts: 380
Downloads: 17
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#44 |
Pacific Aces Dev Team
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Version 1.1 is ready
![]() Stiebler will upload it to NYGM FileFront account in some days, meanwhile get it here: http://www.mediafire.com/?sharekey=b...db6fb9a8902bda ///////CHANGES INTRODUCED IN VERSION 1.1 OF THIS MOD:///////////// -Larger viewport for improved detail. The FOV is unchanged though. -Sharpened reticles, and a bug corrected in the Observation Scope reticle where the 150 mark was misaligned -Torpedo Pistol dial deleted, as per original NYGM settings. You can't switch from magnetic exploder anymore. -"Lock" button repositioned in the place where the torpedo pistol dial was -New Papenberg image, no longer the SH4 graphic but a reworked SH3 one. Is less brigther and thus makes less contrast when targeting by night. Thanks to all for the feedback received, I hope this helps enjoying more the mod. Hitman, September 2008 Screenshot: ![]()
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One day I will return to sea ... |
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#45 |
Sonar Guy
![]() Join Date: Jun 2008
Posts: 380
Downloads: 17
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Error -412 File not found
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