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-   -   [REL] New Optics for NYGM 3.0 NOW 1.1! (https://www.subsim.com/radioroom/showthread.php?t=141925)

Hitman 09-10-08 02:19 AM

[REL] New Optics for NYGM 3.0 NOW 1.1!
 
In case people missed the announcement, it's in the main NYGM thread here:

http://www.subsim.com/radioroom/show...0&postcount=86

Stiebler kindly finished and tested a work I did this summer on my vacations, changing the appearence of the optics to follow historic ones, and adding Nicolas superb TDC controls to the peris and UZO stations.

Attack Scope:

http://img365.imageshack.us/img365/7...1669vj0.th.jpg

Observation Scope:

http://img84.imageshack.us/img84/610...3379kg6.th.jpg

UZO:

http://img143.imageshack.us/img143/2...4900qf2.th.jpg

Enjoy :up:

h.sie 09-10-08 02:55 AM

awful. is there a version for GWx2.1, too? or a do-it-yourself manual?

wdq4587 09-10-08 04:53 AM

Just forget post in that "Telemeter scale in the german optics".

I don't think the periscope have a field of view less than 50 degree. Some u-boat commander binoculars have a FOV like 72 degree. Although I have no data of periscope FOV. But I believe it at last should have a 60 degree FOV.

Why you can not seen a 60 degree FOV from the camera picture is not because the camera FOV not big enough. That's because the camera lens can not near the periscope lens enough. And the binoculars or periscope have limited eye relief. Just like there are a hole in wall, if you are not close enough, you can not see wide.

Hitman 09-10-08 05:02 AM

Quote:

awful
Thank you. Now I can be sure the mod is in the right pace.

Quote:

is there a version for GWx2.1, too? or a do-it-yourself manual?
:rotfl:

Quote:

I don't think the periscope have a field of view less than 50 degree. Some u-boat commander binoculars have a FOV like 72 degree. Although I have no data of periscope FOV. But I believe it at last should have a 60 degree FOV.
No. read the documentation, it took many research hours to find the correct info ;) . The FOV in real german periscopes was 38º in 1,5x zoom.

Alex 09-10-08 06:20 AM

:huh:
It looks very nice, Hitman ! :hmm:

:rock: :up: :arrgh!: ;)

onelifecrisis 09-10-08 07:21 AM

:rock: :rock: :rock:
Looks brilliant!

kranz 09-10-08 08:57 AM

#Hitman

Do you have a .doc version of the pdf containing the tables with range? I'm asking because I get some cr*p while trying to print it(no umlauts, lots of ! ! ! etc)

Hitman 09-10-08 09:00 AM

Thanks for your kind comments :up:

@kranz

Here you go: http://www.mediafire.com/?sharekey=b...8d5dbc07de014c

kranz 09-10-08 09:06 AM

Thanks:up: Now it looks good. But how to use it? I mean "Mils"= those little vertical marks on the left, yes?

Hitman 09-10-08 09:26 AM

Hummm I thought it would be more intuitive :lol:

Never mind....

Here is an example: You are looking at a coastal merchant (22.7 metres mast) through your scope at 6x zoom and see this:

http://img228.imageshack.us/img228/3...mplemt4.th.jpg

The top of the mast reaches the "100" mark (In the attack scope that would be the "10" mark, not that divisions there go 20 by 20, not 10 by 10)

You can calculate the distance quickly with a mental formula:

22.7 x 1000 = 22700
22700 / 100 = 227 (Distance it would be at 1,5x scope zoom)

and then multiply by 4 (Because you are in high zoom) to get a result of 908 metres.

Or you can look at the table and find the result like this:

http://img75.imageshack.us/img75/9041/tableto6.th.jpg

The table is setup to be conceptually similar to what you see through the scope, i.e. the leftmost colum matches your scope divisions. The higher the mast on your scope, also the higher you go in that column. Then you simply slide right till the proper mast heigth column, in this case 23 metres (Rounded up 22.7 metres).

This method is way faster than browsing through the recognition manual to find a match and also allows you to make estimates based on funnels, deck, bridge, etc. heigth. If you have a printed manual with silhouettes, this method is the best possible one :rock:

joegrundman 09-10-08 09:55 AM

this looks fantastic Hitman! Great work:D

Sailor Steve 09-10-08 11:54 AM

Looks great! I especially like the effect with the UZO.

Quote:

Originally Posted by Hitman
Quote:

awful
Thank you. Now I can be sure the mod is in the right pace.

I'm pretty sure he mean "awesome". But I'm also pretty sure you thought so, too.

kranz 09-10-08 12:31 PM

sure he did. It's cool especially now, when I know how to use it.

PS: One more question: there are 4 subdivisions between 0-50 and 50-100(so:10, 20, 30,40 and 60, 70, 80, 90) and only 3 between 100-150. How come?

Wilcke 09-10-08 03:16 PM

Excellent work Hitman! This is a must have for NYGM 3.0.

Thank you, sir.

Hitman 09-10-08 03:58 PM

Quote:

PS: One more question: there are 4 subdivisions between 0-50 and 50-100(so:10, 20, 30,40 and 60, 70, 80, 90) and only 3 between 100-150. How come?
BUG!!! :damn:

Thanks for reporting, will fix it ASAP meanwhile note that the 150 is in fact one mark higher :shifty:


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