SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-27-08, 02:36 PM | #31 |
Grey Wolf
Join Date: Jul 2007
Posts: 808
Downloads: 107
Uploads: 3
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Im getting purple damage too.
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04-27-08, 03:02 PM | #32 |
Nub
Join Date: Jun 2006
Posts: 2
Downloads: 28
Uploads: 0
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nice work!!!!
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04-27-08, 04:05 PM | #33 |
XO
Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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A really good work.
I'd like to see a big american or japanese BB now, just to make the game definitively a "naval combat simulator" and not only a submarine one. Reagrding sailors, are you sure it's not possible to change the jap model and use the german crew from u boats instead?
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"Memento Audere Semper"
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04-27-08, 04:12 PM | #34 |
Stowaway
Posts: n/a
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I want to give the mod maker a big thanks for making this wonderful and very fun mod.
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04-27-08, 04:16 PM | #35 | |
Grey Wolf
Join Date: Jul 2007
Posts: 808
Downloads: 107
Uploads: 3
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Quote:
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04-27-08, 04:27 PM | #36 |
Watch Officer
Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
Uploads: 0
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Bug Fix
Yea the bug fix add on didn't work for me either
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04-27-08, 04:31 PM | #37 | ||
XO
Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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No, speaking seriously...we have a working merchant (us small oiler by Mikhayl), a pocket BB with fully working equipment/weapons and now we have also a german armed merchant cruiser. Now the hunt for convoys is not a submarine's exclusive anymore..
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"Memento Audere Semper"
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04-27-08, 04:34 PM | #38 | |||
Watch Officer
Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
Uploads: 0
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04-27-08, 04:37 PM | #39 | |
Watch Officer
Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
Uploads: 0
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Quote:
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04-27-08, 04:50 PM | #40 |
XO
Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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I guess interiors are very hard to make but not impossible. I have never been onto a warship, but I think they had an "open" command room on the deck tower and also one inside a heavily armored bunker. This second one is not far from a submarine control room. Visors, radars, various controls from engines/rudders to firing sistems, all inside a steel bunker. Quite claustrophobic I guess..
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"Memento Audere Semper"
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04-27-08, 04:55 PM | #41 |
Watch Officer
Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
Uploads: 0
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???
where is the \Data\Submarine\KMS_AdmiralScheer\ KMS_AdmiralScheer.upc file? I can't find one... actually with out this file I don't even understand how this mod is playable... maybe i'm just blond
I also noticed that it is the same for your destoyer Mod, what exactly are you using in place of this file... I.E. how does the game know what crew to put where in what compartment... I ask this because I am tring to make the BB compatible for use with RFB 1.5 beta so I can have crew when I play and I have no file edit so that I can make the changes |
04-27-08, 10:13 PM | #42 |
Chief
Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
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Thank you Raptor, the solution you provided to counter Red/Green skin worked!
But, the ships is still going purple when taking damage.
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04-28-08, 03:45 AM | #43 |
Ensign
Join Date: Apr 2008
Posts: 222
Downloads: 43
Uploads: 0
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Sure john, i have that on because im stationed at western france, no matter do i have only the pocket BB active or not. Anyway to change it back to the indian ocean theatre?
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04-28-08, 05:31 AM | #44 |
Sparky
Join Date: Sep 2007
Posts: 153
Downloads: 143
Uploads: 4
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HELP
PLEASE Ignore ... I worked it out ... XAN no graphics problems at all just a perfect mod! Where can I send you a donation? (Seriously).
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The convoy lights are dead ahead The merchantmen lay in their bed The thump of diesels hammers down In the oily sea-the killing ground His knuckles white his eyes alight He slams the hatch on the deadly night A cunning fox in the chickens lair A hound of hell and the devil dont care -Iron Maiden Last edited by bratwurstdimsum; 04-28-08 at 05:45 AM. |
04-28-08, 06:29 AM | #45 |
Sparky
Join Date: Sep 2007
Posts: 153
Downloads: 143
Uploads: 4
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Wow...what a game.
Got some interesting observations though 1. The panzerschiff's maximum speed was 26 knots 2. Damage doesn't seem to register, the damage control teams have nothing to do! 3. I sent the PBB up against an IOWA BB and no damage seemed to register on it, even at point blank range. 4. When I eventually did die, it was very sudden with no warning 5. Its so cool to see somebody else die when ramming them instead of yourself!!! Below: Being rammed by a Carrier whilst being hit at point blank by an IOWA BB and 2 cruisers but no damage showing up on damage control! suddenly BANG! I love ramming Destroyers: :rotfl:
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The convoy lights are dead ahead The merchantmen lay in their bed The thump of diesels hammers down In the oily sea-the killing ground His knuckles white his eyes alight He slams the hatch on the deadly night A cunning fox in the chickens lair A hound of hell and the devil dont care -Iron Maiden |
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