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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Weps
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Lee you're right about the suits, they rule our modern world. It just took them a while to realise that mere "video games" could be a source of $$$ that they could stuff into their pockets.
But I guess without 'em, we woudn't have many games at all to play. The technology has grown too fast for even the dedicated (much less casual) gamer to code games for us. GWX is a work of art, but if the suits at UBI hadn't said "Let There Be SH3", would we have anything like GWX today? Don't think so... It's a shame when a potential work of art can only be fathered by suits that don't know the difference between a DD and a DC and a CV. People who don't have a clue what it's about, all they want is to stuff the $$$ into their pockets as fast as they can. But at least they DID do it, they DID order the devs to make SH4 and so at least a rough canvas has been laid out. With a few more patches and the work of the modders (you guys rule!) there may yet be a work of art to be found in SH4! Yep, I know that SS2 was out in 1990, I bought it the day it was released! My point was, things were so much simpler then. Imagine going back in time to 1990 and telling the lead dev on the SS2 team, "I need you to come up with a nice tight routine to generate volumetric fog... While you're at it, I also want transparent water!" Well, he'd look at you like you'd lost your mind. Back then most of the code went into generating the relatively simple physics of the sim world, today, most of the code goes into generating the eye-candy. OK, I better shut up now - said too much, had a few too many pints :rotfl:I would just say in closing, let's don't demand a patch - we've done that and look what we got. Let's be patient and give devs/UBI time. We got up to what, 1.4b in SH3? So hopefully we've got a few more coming for SH4, and the modders can take it from there! |
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#32 |
Grey Wolf
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Well its offical harry were a pair of old farts. Regarding patch/s they should release smaller patches aiming at the worst bugs working to the lighter bugs later that way we can see how effective each one is making it a quicker proccess to fix and not a massive download and having to wait months for one fix all patch imho easy way do lots of little ones in a nice steady stream
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#33 | |
Weps
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I've also noticed that if I set up "Contact" for the fuse setting, after a while it reverts back to "Contact/Influence". I'd love to be able to set up each tube as I want with respect to depth, speed, spread, detonator and have it keep those settings! DH |
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#34 | |
Grey Wolf
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Just frustrated with SO MANY negative posts elsewhere here about the game. Sorry dude. Was not attacking you or others that share the same view point. My apologies, sir.
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#35 |
Officer
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Bug list v2
1) Just crossed the international date line from Pearl to Japan. Attack screen bug still happens. No Torpedo tracking once you cross the line. 2) Radar still doesn't work when heading South 90deg to 270deg. Possible mod fix for this issue. 3) I noticed a minor rendering issue with 1.2: Seems the UZO view doesn´t scale to the resolution when not using 1024x768. There is a little part on top showing the scene behind the screen in 1280x1024. The bearing display is wrong, too. 4) Ship dimensions are still faulty = incorrect firing data (range) for TDC for some ships. 5) The stuttering is back it seems? May not be a bug. 6) Patch 1.2, After installing the new patch the DD's don’t use their searchlights anymore! 7) Unconfirmed: Just encountered a CTD while surfacing and lowering the attack periscope at the same time. 8) Chronometer still doesn’t work. 9) White outline along the hull of the sub when looking down through the external camera. Very noticeable on railings if sub is submerged to conning tower. 10) Sun shines still through objects, now even with full intensity. 11) If volumetric fog is enabled the deck crew still appears transparent after some minutes. See also (31.) 12) AA gun repair bug still there – AA gun doesn’t repair. Dragon – I haven’t had this issue.. anyone else? 13) Numpad del no longer works. Warhawk comments that this does work for him… anyone else? 14) Dive planes don’t even come down anymore after a few dives and surfaces. 15) Still getting CTD errors while in navmap during campaign (not mentioned by everyone) 16) I've got a merchant here; that I put a torpedo into, stopping it's engines, but it still continues on at about 4 knts, despite a heavy list to Starboard. 17) Sounds are still coming from a 180 degree wrong direction. Situation awareness suffers when submerged and evading escorts. 18) Dive planes are still horribly broken, everytime without fail around halfway through a patrol the Bow planes will look inverted and refuse to even move like they should. Anyone else have this issue? 19) Can someone confirm if the SD radar is indeed fixed? As far as I can tell it is still detecting ships but now it does not detect aircraft at all. I just got bombed by a couple flying boats while I sat there watching the SD radar in different ranges and they did not show up at all. 20) Hydrophones still do not work at periscope depth. 21) Sound bugs still present with "Realistic Sound Travel" enabled (e.g., popping sounds when firing AA guns, explosion sounds cut off, slight delay in deck gun sound, etc. 22) We now have approx a 9.7X Magnification attack scope. (Should be 6X) 23) All AI needs tweaking, too often ships all come to a stop and muddle around. Destroyers seem somewhat uninterested.. 24) Neat mechanical ticking sound when using the TDC is gone ![]() 25) being able to open multiple outer doors and having the sound effect play 26) making the TDC speed function bring up a "magic watch" to give the casual player an estimated speed of target 27) Widescreen users get a cropped rather than expanded image. TBT & periscope scaling bitmap masks appear to be inaccurate. 28) External viewable damage to subs vanishes on a savegame load. 29) The deck gun doesn't repair. 30) There is no obvious visual way to ascertain true damage to the sub. 31) The ghost crew issue - crew are slightly transparent all the time with full settings and like ghosts in fog. The conning tower is transparent or semi transparent when using the periscope. 32) Anonmalies with torpedo damage... may be a "feature". Example 8 torpedos + deck gun shots sink a merchant, 5 deck gun shots or less to destroy a destroyer. 33) Buttons still missing like weather, rank, how long distance at this speed, id target. 34) Message log delay problem. There are workaround mod fixes for this. 35) The sub not responding to waves correctly especially in rough seas. The wake behind the sub, especially in rough seas, floats above the waves. 36) Possible problem with torpedo detonation choices. Some users report they are reversed. Also the detonation type chosen resets. 37) Fix open all tube doors. There is a mod which does fix his issue however. 38) Fix the radar and sonar – There may be a mod fix for this.. I haven’t tried it yet. 39) Campaign retirement – feature or bug? 40) Aircraft.. the skies are full of them! There are some mod fixes for this. 41) Aircraft flight model – Collide with mountains rather easily and there is a tendancy for them to swoop rather low during attack runs. |
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#36 |
Grey Wolf
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See what I mean? DragonRR1 posted his manisfesto. Useless crap - tired of these useless posts by folks like that. Could you imagine someone like that publishing a book? Who would bother to read it?
Get's us nowhere DragonRR1. <Edit: Really bad taste, man>
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![]() Sink them all! Last edited by John Channing; 04-22-07 at 06:31 AM. |
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#37 |
Grey Wolf
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None taken monica i know what you mean i'm intending this thread to be a way of postivly doing something about the problem instead of whining about it we know its there so time to speak up and let ubi know were slightly annoyed:rotfl: and letting them know whats wrong wont hurt non either also dragon thats a pretty good list i think ive expierenced about 30 outa the 40 plus you have. Any way heres hoping ubi sit up and pay attention so we can get this fine game back on track. Also dragon stick a copy of this on the 1.2 bug thread as well please
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#38 | |
Officer
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Dragon |
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#39 | |
Grey Wolf
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But... most importantly ALWAYS end on a positive note! Did! not see/read that - nor ANY solutions like try this MOD to fix this shortcoming, etc.. And there is more negative vibes in the works I suspect. Live long and prosper, Dragon.
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![]() Sink them all! Last edited by Monica Lewinsky; 04-21-07 at 08:37 PM. |
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#40 | |
Weps
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We'll see what happens with future patches, one way or the other, for better or worse. I agree with you, fix the worst first. I just worry that the suits see the insistant demands on the various forums for a patch, and they tell the devs, "Get it out!!! FAST!!!! Make it FLASHY!!!! Don't worry about CONTENT, just make it LOOK good!!!!" And soon the patch resources are expended... Lord I'd hate to see that happen... this sim has got so much potential! DH |
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#41 | |
Weps
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DH Last edited by John Channing; 04-22-07 at 06:33 AM. |
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#42 | ||
Officer
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"I have Two words for UBISoft, and it's not Happy Birthday or Merry Christmas." http://www.subsim.com/radioroom/show...279#post468279 |
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#43 |
Grey Wolf
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Sorry, one two many beers. My Apologies. Won't do it again.
Was wishing to see some positive news about SH-4 and went too far. Regrets ![]()
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#44 | |
Machinist's Mate
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OT, nice to see a concise list of bugs without the whines. I too would like the next patch to be good, but have to say 1.2 was needed and, for the most part, very effective. I also note that the tone of the posts in this forum are settling down to only a few whines and a lot more positive people out there, I think patch 1.2 provided that ![]() edit - noticed you apologised monica...fair enough, we all make mistakes. Last edited by John Channing; 04-22-07 at 06:34 AM. |
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#45 | |
Grey Wolf
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[quote=macky]
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Sorry ... ![]()
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