SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 03-27-07, 12:45 PM   #511
SimJack
Watch
 
Join Date: Sep 2006
Location: Chattanooga, Tennessee
Posts: 27
Downloads: 847
Uploads: 0
Submerged Crew Callouts

Also notice while submerged with periscope up, crew member says" Aircraft Spotted", not sure if this is a bug or not.
__________________
"Peace Through Strength"
SimJack is offline  
Old 03-27-07, 01:16 PM   #512
SimJack
Watch
 
Join Date: Sep 2006
Location: Chattanooga, Tennessee
Posts: 27
Downloads: 847
Uploads: 0
Gun Sounds

While firing the main gun, one shell will sound relatively loud, then the next one will be much quieter. This cycle repeats with every shot fired.
__________________
"Peace Through Strength"
SimJack is offline  
Old 03-27-07, 01:21 PM   #513
Juju
Watch
 
Join Date: Apr 2005
Location: Netherlands
Posts: 26
Downloads: 32
Uploads: 0
Default

Here's a selection of bugs I've encountered (by no means complete, these are only the ones that affect gameplay, or are just plain irritating).

Almost all of these are known by now, except for nr 4! Haven't seen that one mentioned before:

1: Crew speech repeats after loading any save. Usually phrases that are unrelated to the current situation.
2: Stadimeter CTD's the game.
3: TDC speed tool does not work.
4: When loading a save all ships that were in visible range at the time of saving have vanished.
5: When loading a save the periscope is always down, Even when it was up while saving the game.
6: When loading a save submarine is sometimes surfaced when at the time of saving it was submerged.
7: Torpedo settings don't stick after loading a save.
8: Radio message log gets so clogged with messages, it takes minutes to load. During this time the game freezes.
9: SD air search radar picks up surface contacts.
10: Some crew voices are pitched too high.
11: Sub gets ordered to All Stop after loading any save game.
12: Out of Oxygen message when surfacing.
13: Upgrading the deck gun results in the disappearing of that station in the crew management screen. There's nothing for the crew to man.
14: Attack map information is not present.

15: Last but not least, as this is a horrendous game stopper: game all of a sudden CTD's when attempting to load any career save (during the "please wait" screen).

Needless to say I haven't played since I encountered the last item on this list.
__________________
Visit Juju\'s Combat Mission mods for screenshots of all my CM mods.
Juju is offline  
Old 03-27-07, 02:18 PM   #514
EPinniger
Watch
 
Join Date: Aug 2005
Posts: 16
Downloads: 2
Uploads: 0
Default

I have an ATI card and have also experienced problems with the sun glare option. As well as not working correctly it also has a huge effect on performance/frame rate, more than any other graphics option (so I've just turned it off )

I also get a CTD when using the "maintain depth" button (A) after crash diving.

Another odd thing I noticed - it may not be a bug, but when your sub is diving you can stay at the bridge position (F5) until the boat is completely submerged.
EPinniger is offline  
Old 03-27-07, 02:35 PM   #515
Zengaze
Watch
 
Join Date: Mar 2007
Location: N.Ireland
Posts: 20
Downloads: 2
Uploads: 0
Default Refit bug

Hey all, first post on this forum and it has to be a bug . Haven't seen this one listed; if you blow off all your Anti-Air at the swarms of zeros, and decide to hit the nearest port for a rearm you will find that the refit does not rearm you!! Discovered this after said scenario, and wondering why my gunner was taking screenies of jap fighters instead of knockin them outta the sky.
Zengaze is offline  
Old 03-27-07, 02:46 PM   #516
DaMaGe007
Watch Officer
 
Join Date: Jun 2006
Posts: 338
Downloads: 0
Uploads: 0
Default

The Narator voice during a career is on the game music slider, can this be moved to the voice slider. I would like to have the game music off, but have the narator voice during a career.

The screen is just silent for me.
DaMaGe007 is offline  
Old 03-27-07, 03:36 PM   #517
uniquemind
Loader
 
Join Date: Mar 2005
Posts: 86
Downloads: 0
Uploads: 0
Default

Yes I wondered the exact same thing, I take it you mean the bit where the map comes up at the start of your career, I had silence too, I thought my sound was up the spout at first, so thanks for also spotting this

UM
uniquemind is offline  
Old 03-27-07, 03:41 PM   #518
Zengaze
Watch
 
Join Date: Mar 2007
Location: N.Ireland
Posts: 20
Downloads: 2
Uploads: 0
Default Is it a bird a plane a man or a ship

nother little bug is downed pilots being called as merchant shipping by your watch. "merchant at short range!" where! where! where! as i scan the horizon, pilot bops on surface, ahhh jeesh its that bug again.
Zengaze is offline  
Old 03-27-07, 04:06 PM   #519
ryuzu
Navy Dude
 
Join Date: Oct 2004
Posts: 171
Downloads: 20
Uploads: 0
Default

Quote:
Originally Posted by akdavis

Unfortunately, the SD radar is not the SJ-1 radar, as can be inferred from their names.
Yes you're quite right - read "SD" but I saw "SJ"

r.
ryuzu is offline  
Old 03-27-07, 04:08 PM   #520
ryuzu
Navy Dude
 
Join Date: Oct 2004
Posts: 171
Downloads: 20
Uploads: 0
Default

Quote:
Originally Posted by Juju
Here's a selection of bugs I've encountered (by no means complete, these are only the ones that affect gameplay, or are just plain irritating).

Almost all of these are known by now, except for nr 4! Haven't seen that one mentioned before:

2: Stadimeter CTD's the game.
This is normally due to the use of the Key Commands mod. There is an updated version for 1.1.

r.
ryuzu is offline  
Old 03-27-07, 04:41 PM   #521
-Pv-
The Old Man
 
Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
Default

"... That's how the real thing worked...

http://www.maritime.org/radiocat.htm#radar

"The SJ-1 radar was used to locate aircraft and other ships. All the radars were also used to take bearings and range of the shore for navigation as well."..."

" Unfortunately, the SD radar is not the SJ-1 radar, as can be inferred from their names."

The SD radar can also be used to spot land as Hartman stated.

"...As you can see, the TDC (white x with AOB line) has a perfect track on the center of the ship, yet the torpedo hits the stern. This can be repeated over and over with no variation in the torpedo's behavior..."

I've been using auto TDC and nearly every shot I've fired so far has hit close to center. Are you clicking the status update button often enough? I make sure it's the last thing I do before firing.

"...Also notice while submerged with periscope up, crew member says" Aircraft Spotted", not sure if this is a bug or not..."

Not a bug. You crew assists in spotting all contacts with sensors and parascope. As commander, you are not the only one with access to the scope. This was true with SH3 also.

"... 3: TDC speed tool does not work..."

Click the status update button.

"... 4: When loading a save all ships that were in visible range at the time of saving have vanished..."

I cannot reproduce this. I have restored a lot of saves with previous ships spotted and in place. Hate getting reset to zero knots though...

"... 13: Upgrading the deck gun results in the disappearing of that station in the crew management screen..."

Apprently not always. I changed my rear mounted 30 for a front monted 40 and the crew support for it is still there.

"...15: Last but not least, as this is a horrendous game stopper: game all of a sudden CTD's when attempting to load any career save (during the "please wait" screen)..."

I'm pretty sure not everyone is experiencing this. Does your computer firmly meet the min specs and free of driver, spyware and memory problems? Also, some people start playing with mods before it's proven they are stable.

-Pv-
-Pv- is offline  
Old 03-27-07, 04:59 PM   #522
DCFluX
Nub
 
Join Date: Mar 2007
Location: Balls Deep
Posts: 3
Downloads: 5
Uploads: 0
Default

I am owner of Collectors Edtion 2252 of 3000 so please do not try to blame the copy protection. Even so I had to pay $150 for a game I can not really play.

Running Dual Athlon MP 2400+ with 2GB of RAM and a ATi Radeon 9600 All in Wonder graphics card. Yes, it is old, but I am still trying to get my money out of the system. This same system plays SH-III just fine even with 512MB of RAM.

I installed the 1.1 Patch the same day I got my original 'gold' copy in the mail.


Things I have noticed:

1: Hardcopy Recognition Manual in the Collectors edition has measurements in metric instead of imperial. (Kinda hard to issue a bug fix for this one.)

2: Torpedo Tube status panel in conning tower blinks like a Christmas Tree offering no useful information at all.

3: The real 'Christmas Tree' (Vent Annunciators) in the control room is non-functional.

4: External 3D view will not function. Rasing periscope and going to attack periscope gives partial image of control room. Same when going to external camera. Moving looks like Doom in no clipping mode.

5: Back ground of navigation and attack maps ocassionaly become bright magenta making it extremely difficult to read

6: Crew Voice levels extremly low compared to music.

7: Hard to run knobs and switches on the TDC.

8: The poem in the begining titles is both god awful and read extremly loud to the point where it distorts the speakers, as they are turned up to compensate for the poor volume elsewhere in the game.

9: Not a bug, It would be nice if the crew would follow the diving procdures in US subs more closely (Saying 'Preassure in the boat' and so forth.)

10: Not a bug either, I would like to have seen a functional Bathyothermograph, to find us some cold.

11: Getting radar contacts when boat is not equipped with radar.

12: Radio frequency range is 0-1000 MHz. This should be 2-30MHz to be more true with an HF AM radio of the era and sub.

Other grievinces:

Why did I pay VAT tax for the UK and buy FedEx if my copy shipped from Canada by DHL?

I would like to see an option to purchase a new DVD when the game is finnally bug free so I don't have to put the burned patch CDs in the tin case.

This has to be the most buggy piece of software I have ever owned. Funny how you never see companies issue a recall on a piece of software, they just patch it. Even the official website is riddled with bugs.
DCFluX is offline  
Old 03-27-07, 06:05 PM   #523
Monica Lewinsky
Grey Wolf
 
Join Date: Mar 2007
Posts: 845
Downloads: 11
Uploads: 0
Default

I have searched but I cannot find any comments on this "bug" or oversight. And I have read each post in this thread trying to keep tabs on all the glitches.

I purchased the $49 version of SH IV [now realising that it is a more like a Beta version rather than a finished product] and I am disappointed with it. I have TONS of hours invested in SH-III and I was counting on this as a new version of fun!

Anyway...

Everytime I hit the Depth under Keel button it ALWAYS shows 3,281 ft - EVERYWHERE! There was one time where it worked. Leaving from Pearl Harbor from the tender instead of outside of the harbor it showed 35-40 ft. Once, I got over 30 nm away, it is/was always showing 3,281 for Depth under Keel ANYWHERE on the map.

What really got me ticked off was falling for this. Was 2/3's of the way to Tokyo bay for a recon mission. Stumbled into a medium convoy, sank 3 freighters and then the Destroyers chased me down deeper. With no attack by them [they were just pinging looking for me]. WHAMO! damage galore, speed down to zero [0], and I was stuck. Got Damage Control to fix the Electric Engines, did a depth under keel check - of course it showed 3,281 ft., so what's wrong. Took me a half hour to finally figure it out. I had pan caked the bottom and was stuck in the mud. I said - What the fxxx? Depth under Keel shows 3,281 ft. Sure enough I scrolled backwards through the text in the Orders Panel/Message log on top and there was the message:

"We are in shallow waters, sir". I NEVER heard the audio warning me of this.

This really ticked me off since I was 500 nautical miles from any island or atoll. Here you think you are in deep waters based on the map [F3 view].

Anyone else stumble into this?

I have Two words for UBISoft, and it's not Happy Birthday or Merry Christmas.
__________________


Sink them all!
Monica Lewinsky is offline  
Old 03-27-07, 06:45 PM   #524
Ragtag
Seasoned Skipper
 
Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
Default

Diveplanes stops working after awhile. I'm not sure if it does affect dive speed though.
Ragtag is offline  
Old 03-27-07, 07:10 PM   #525
-Pv-
The Old Man
 
Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
Default

"... Everytime I hit the Depth under Keel button it ALWAYS shows 3,281 ft - EVERYWHERE!..."

I would seriously comsider uninstalling, reinstalling and immediately applying the patch 1.1 with no mods and see if you still have the DUK problem. I have not seen anything like this reported by anyone nor have I had ANY malfunction of this feature.

BTW...
While on the subjuct here is a breakdown of the colors and their corresponding depth ranges on the Nav map. There are 5 water colors and land. In the chart below, 1 is the color (white) closest to land and 5 is the color (darkest blue) representing the deepest water.
0 = land (0+ ft)
1 = 0-48 ft
2 = 48-175 ft
3 = 175 - 490 ft
4 = 490 - 850 ft
5 = 850+ ft

As you can see, US boats are pretty safe diving in colors 3,4,5. Very few posters here read previous messages so I think this information is pretty safe from view.

"...Diveplanes stops working after awhile. I'm not sure if it does affect dive speed though..."

Do you mean they stop animating, deploying or retracting? You think they might stop working but you don't know? I have not seen any indication I cannot change depth in the sim when I have an undamaged boat.

-Pv-
-Pv- is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:02 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.