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Old 04-21-07, 08:08 AM   #1
leeclose
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Default Lets petition UBI for a decent patch

As many of us are aware with each new patch for SH4 there seems to be more problems seem to pop up or in fact 90% most of the bugs havent been fixed. A lot of people have waited a long time for this game and paid good money for it, now were sitting with a game that well runs on the same principles as SH3 and has so many really basic bugs that should have been fixed before release. Dont even get me strated on the historical side of it

I have seen mod packs released for sh3 with less bugs than sh4 patches and in some cases a lot of the mods are dang nearly bug free so how i look at it is this if a bunch of talented ameuturs can create such fantastic work such as GWX being the case in hand and theese guys release patches for GWX that hit the spot.

In all honesty are UBI even listening to us i think we should petition them right here and now to do something about SH4 and im sure plenty of people would be more than happy to offer there services to see a game wich will be great get fixed like many i expected so much from SH4 and yet a month down the line im at the point where i wonder if the game with no patches seemed to have worked better than the 1.1 or 1.2 patch or even playing the game

Any way people add your voice
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Old 04-21-07, 08:23 AM   #2
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Quote:
As many of us are aware with each new patch for SH4 there seems to be more problems seem to pop up or in fact 90% most of the bugs havent been fixed. A lot of people have waited a long time for this game and paid good money for it, now were sitting with a game that well runs on the same principles as SH3 and has so many really basic bugs that should have been fixed before release. Dont even get me strated on the historical side of it
A patch for historical effect is probably the last on the list. Bugs, currently the patchs have addressed some bugs. From what I gather, the stopwatch needs fixing and get the radars working right(I think the radar is ok at this point but others do not) . I can not think of any glaring bugs other then these.


Quote:
I have seen mod packs released for sh3 with less bugs than sh4 patches and in some cases a lot of the mods are dang nearly bug free so how i look at it is this if a bunch of talented ameuturs can create such fantastic work such as GWX being the case in hand and theese guys release patches for GWX that hit the spot.
Our modders are the best for sure. As time progresses, we will see some wonderful mods. We already are. We really just need the hardcoded bugs handled.

Quote:

In all honesty are UBI even listening to us i think we should petition them right here and now to do something about SH4 and im sure plenty of people would be more than happy to offer there services to see a game wich will be great get fixed like many i expected so much from SH4 and yet a month down the line im at the point where i wonder if the game with no patches seemed to have worked better than the 1.1 or 1.2 patch or even playing the game

Any way people add your voice
UBI is listening. I can see it in the vanilla version. Campaigns, options, etc. that we all voiced before the release. They have corrected some bugs that we have voiced. The game does work better after the first two patches. More options added like vol fog check box and resolution fixes, AA. We can not forget these little ditties they patched.

In all honesty, what we need is a concrete list of repairs that are needed. My feeling is we will get one more patch and a list of top fix assembled and sent off to UBI.

My voice added
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Old 04-21-07, 10:27 AM   #3
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Well if you want a list - here is a start

BUGS

Savegame - doesnt always work - only seems to be a sure bet if you save surfaced and from the map screen. The rest of the time you can introduce corruption. If its gotta stay this way, we need to be told. There would be complaints - but at least we would KNOW!

Savegame - damage reapplied on occasion - either to sub or to crew. Doing this just because of a reload? Needs attention.

Radar/Sonar - in 1.02 the SD now is totally broke. Yes there are mods on the way to fix it - but time spent fixing things like this is time modders could use working on stuff like historical accuracy. Same thing with Sonar - sounds are still 180 degrees out of phase.

Campaign retirement bug - yes they designed a forced retirement in. I would prefer an option to enable or disable that - but as its forced now - if you are offered a gato class you get one patrol - then are told your sub class and you are being retired for lack of performance. Retiring a successful skipper in a brand new sub? Supposedly its an error in a file somewhere and modders are working on it - but again - an official fix would be nice. Especially offering the OPTION of enabling forced retirement.

Chronometer - doesnt work as advertised. Alot of people want it working. I dont care about it (would rather they take the one off the map screen personally) - but its a bug and should be fixed.

Torpedo type setting - in 1.02 the contact/contact + influence is swapped - if you set it for contact - its actually set for influence and vice versa. Was fine in 1.01 so hopefully it shouldnt be hard to correct.

Graphical issues - there seems to be a laundry list of (mostly minor) graphical abberations. Since to me the graphix were fine out of the box - I dont have a complete list - but perhaps those who put an emphasis on this aspect can post a list.

These are bugs - things that are reproducable under specific circumstances that are "advertised" but do not function as represented.

Next items are tweaks - things that SHOULD be dealt with - not "bugs" per se but glaring issues with gameplay that ruin the environment for some or all.

Warship AI - while I understand some randomizaton for escorts and heavy warships - some of these guys are TOO stupid to be in any nation's navy at any period in history. Maybe get rid of the "totally clueless so I will just sit here and pick my nose while a sub sits on the surface 3000 yards away and shoots my convoy to pieces with his deck gun" destroyer? Some destroyers are downright nasty - others I am amazed they can sail in a straight line! Heck - I surfaced the northern port of "tokyo bay" in daylight and shot a subchaser to shreds - and he never fired a shot back - though his gun crew did at least point the forward battery in my general direction. If they drop the lowest level of AI IQ for these guys maybe that will be enough? NOTE - Capital warships do not seem to suffer from this problem......

Merchant Convoy AI - hitting one target and slowing him to a crawl doesnt mean everyone else has to set speed to 1 or 2 knots and start circling to ang around for me to sink them too! If anything - the convoy should scatter to reform later - but thats probably too hard to setup - so at least make em all go to high speed for a bit and then reform - even if they move in the same direction! SH3 did that at least and it was more realistic that what we see now.

Aircraft AI - in 1.01 the zoomies seem to know exactly where you are - in 1.02 unless your surfaced and they fly nearly directly over you they dont see you. I dont mind a single airstrike called to my location if I am spotted - but I have dived and moved away and the planes still know where I went? Then when the fly over me half the time they dont see me? Something odd here. Allow a single airstrike to a location - more if an attack by the planes are made - but dont allow em spy satellites to know what direction I went when I submerged and how far I got! Instead of just spawning patrols to where I am at - they need to do like SH3 and set patrols and if one happens to catch us then so be it - but not spawn one directly at me without me being spotted - which happens.

The last issue isnt so much a tweak as it is a request for information. We really need a better explanation of how the Damage model - and Damage Control works.
I know some are going to say damage is fubar'd - but I dont think it is - I think we really just dont understand how its working. It may still require a bit of work by the devs if anyone can confirm issues like a continued inability to repair their guns or something - but otherwise I think info will do.

Good Hunting!
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Old 04-21-07, 10:46 AM   #4
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Quote:
Originally Posted by CaptainHaplo
Well if you want a list - here is a start...

...Good Hunting!
Captain Haplo
I couldn't have put it better myself and I agree with every one of your points. The convoy and destroyer AI is what does it for me. It pulls me out of the sim when it's like a "Super Happy Funtime Deck Gun Shooting Gallery". Let's hope these things get addressed in a 1.3 patch.
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Old 04-21-07, 11:01 AM   #5
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@Capthap

Nice start. Lets keep it brief in description. Once we have a pretty good list we can condense to the top bugs needing attention.
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Old 04-21-07, 11:28 AM   #6
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Just a remark,,,,

I remember in SH3, before modding and patches, there was this glitch that when you re-loaded a save the sub moved and you got damage to either crew or tha boat itself.
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Old 04-21-07, 11:42 AM   #7
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the only bug i see that must be fixed is an absolute must for this game to survive in the open market is the damage control when you have no damage at all and you dive to periscope depth and you just sink stern first all the way to the bottom well thats just plain unexceptable in my book this is an emergency patch for this issue
but everything else is good no other problems

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Old 04-21-07, 12:06 PM   #8
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Hello sub pimps and pimpettes..........

I shall be brief in my desire to express a 1.3 patch being distributed asap,
Here is my answer:


adieu, hellas1
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Old 04-21-07, 12:11 PM   #9
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Chonograph speed needs help for manual TDC. That is my biggest complaint so far.

I feel stupid for buying SHIV. They did crap like this to us in SH3 and never fully fixed it. Now I feel deja vu all over again.

Amazing how game companies can make a bug free game for consoles, yet when it comes PC, they rush it out the door long before completion with the mindset tha they can make money on it now and patch it later. Problem is, UBISoft never finishes patching it! I think I want my money back.

-S
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Old 04-21-07, 12:22 PM   #10
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A quick list of my own issues mixed with issues from other threads.


1)
Just crossed the international date line from Pearl to Japan. Attack screen bug still happens. No Torpedo tracking once you cross the line.

2) Radar still doesn't work when heading South 90deg to 270deg.

3) I noticed a minor rendering issue with 1.2: Seems the UZO view doesn´t scale to the resolution when not using 1024x768. There is a little part on top showing the scene behind the screen in 1280x1024. The bearing display is wrong, too.

4) Ship dimensions are still faulty = incorrect firing data (range) for TDC for some ships.

5) The stuttering is back it seems? May not be a bug.

6) After installing the new patch the DD's never use their searchlights anymore!
Thats too bad! It mase a exciting touch to night attacks!

7) Just encountered a CTD while surfacing and lowering the attack periscope at the same time.

8) chronometer still not work. button still missing like wheater, rank, how long distanst in this speed, id target.

9) seems to be a weird white outline along the hull of the sub when looking down through the external camera. Very noticeable on railings if sub when partially submerged.

10) Sun shines still through objects, now even with full intensity.

11) If volumetric fog is enabled the deck crew still appears transparent after some minutes. See also (31.)

12) AA gun repair bug still there.

13) numpad del no longer works.

14) Dive planes dont even come down anymore after a few dives and surfaces.

15) Still getting CTD errors while in navmap during campaign (not mentioned by everyone)

16) I've got a merchant here; that I put a torpedo into, stopping it's engines, but it still continues on at about 4 knts, despite a heavy list to Starboard.

17) Sounds are still coming from a 180 degree wrong direction. Situation awareness suffers when submerged and evading escorts.

18) Dive planes are still horribly broken, everytime without fail around halfway through a patrol the Bow planes will look inverted and refuse to even move like they should.

19) Can someone confirm if the SD radar is indeed fixed? As far as I can tell it is still detecting ships but now it does not detect aircraft at all. I just got bombed by a couple flying boats while I sat there watching the SD radar in different ranges and they did not show up at all.

20) Hydrophones still do not work at periscope depth.

21) Sound bugs still present with "Realistic Sound Travel" enabled (e.g., popping sounds when firing AA guns, explosion sounds cut off, slight delay in deck gun sound, etc.

22) We now have approx a 9.7X Magnification attack scope. (Should be 6X)

23) Convoy AI needs tweaking, too often ships all come to a stop and muddle around.

24) Neat mechanical ticking sound when using the TDC is gone Bring it back.

25) being able to open multiple outer doors and having the sound effect play

26) making the TDC speed function bring up a "magic watch" to give the casual player an estimated speed of target

27) Widescreen users get a cropped rather than expanded image. TBT & periscope scaling bitmap masks appear to be inaccurate.

28) External viewable damage to subs vanishes on a savegame load.

29) The deck gun doesn't repair.

30) There is no obvious visual way to ascertain true damage to the sub.

31) The ghost crew issue - crew are slightly transparent all the time with full settings and like ghosts in fog. The conning tower is transparent or semi transparent when using the periscope.

32) Anonmalies with torpedo damage... may be a "feature". Example 8 torpedos + deck gun shots sink a merchant, 5 deck gun shots or less to destroy a destroyer.

33) CHRONOMETER.

34) Message log delay problem.

35) The sub not responding to waves correctly epecially in rough seas. The wake behind the sub, especially in rough seas, floats above the waves.

36) Possible problem with torpedo detonation choices. Some users report they are reversed. Also the detontation type chosen resets.

EDIT:
We need a heavily moderated (so that only bugs are listed) sticky really. There a bugs spread through so many threads. There needs to be input from good modders on what they can fix and what must be fixed by the DEVS.

We need a patch plan from UBI so that we know how long we have or in other words when UBI will pull the devs off patching...


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Old 04-21-07, 01:41 PM   #11
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Yup. Doesn't it feel like they released an open beta for $50 a whack?? They are really getting some good work out of us beta testers/customers. I haven't been able to play the game since the day I bought it. Tried 1.2...and it's back on the shelf. GOOOO MODDERS!!!!!
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Old 04-21-07, 01:57 PM   #12
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Quote:
17) Sounds are still coming from a 180 degree wrong direction. Situation awareness suffers when submerged and evading escorts.
Are you sure about this one?

I always assumed that the helm was simply facing rearward in the sub, though your explanation might make sense to. Hasn't bothered me, though, since that's how I thought of it.
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Old 04-21-07, 02:00 PM   #13
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Quote:
Originally Posted by shawnyp420
Yup. Doesn't it feel like they released an open beta for $50 a whack?? They are really getting some good work out of us beta testers/customers. I haven't been able to play the game since the day I bought it. Tried 1.2...and it's back on the shelf. GOOOO MODDERS!!!!!
Shawn mate thats how i feel hence why i started this thread hopefull ubi will pull there digit outa there orifice soonish. Also the suggestion about a emergency patch i think thats a great idea as well
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Old 04-21-07, 02:17 PM   #14
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I shouldn't even say this but I will. Let's don't petition UBI for a decent patch, let's give the devs time to make a decent patch!

Maybe it's our fault, the state of 1.2??? There have been so many people in the community screaming "I WANT A PATCH, AND I WANT IT YESTERDAY!!!!", well maybe UBI heard the community and gave us what we were demanding, a patch as close to "yesterday" as possible. Rushed out the door to satisfy our insatiable demand, and naturally chock full of new bugs.

I bet if we had been willing to wait 2 or 3 months, instead of 2 or 3 weeks it would have been a much better patch. One we could be a lot happier with.

I write code for a living, been doing it 20 years now. I know how much harder it is to write clean, relatively "bug-free" code when you've got angry users breathing down your neck and crawling up your *ss and demanding results NOW, than when they let you alone and give you the time to do the job right.

There'll be another patch, I'm sure. Let's give the devs the time to do it right

Sorry if I'm out of line here.

DH
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Old 04-21-07, 02:48 PM   #15
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DH some good points but sh4 pretty much uses the sh3 engine so how can you frak up an existing piece of software i think the worst part is we all know if ubi had said were not going to be releasing sh4 till say august 07 to work out all the kinks i think we could have all wore that one. The thing is the have paid beta testers what i want to know is how the hell did the miss all the frak ups? Plus they have a excellent community of modders and beta testers and reserachers here at subsim why dont they just plain ask for our help im sure many would be happy to help.
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