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06-02-09, 02:07 PM | #31 |
Pacific Aces Dev Team
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....and anyway the real exact dimensions of the ship were rarely known before the attack. Kaleuns had lots of practice in estimating target's length, heigth and also tonnage, plus getting under 1000 metres as they did whenever possible also reduced chances of missing it.
Oh, and another important thing: Real Kaleuns also missed shots, you know...
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06-02-09, 04:39 PM | #32 | |||
Hellas
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I can't agree more with you how painfull this job is.you can't imagine how many hours i had spent for this subject but i can tell you ,for sure , this:if you play the game with the correct values you will simply....love it (aob's acuracy ,if you are very carefull can reach +-2 degrees)! i call everybody who really loves this game to start fixing all of them! not only gwx's ships but wac's also and nygm's too (i haven't play nygm and i don't know if it containes other ships than stock) i will tell you what i do (suggestion) .i will start a new thread ,and i will write there the ships i had correct till now (in these corrections a had mark at .sils the spots of ship that had measured...like the .sil i had post at post 3 ,so everybody will know what part of ship to measure.sometimes is better to measure the funnel...like the medium cargo) in that thread everybody who had a 'meet' with a 'problematic' ship can post his corrections.eventually some day all the ships will be fixed ....just hope this thread not to ....sink! Quote:
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06-02-09, 06:46 PM | #33 | |
Silent Hunter
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http://www.subsim.com/radioroom/show...&postcount=207 Here is the post with a link to the file. But it is a rapidshare link, and it is dead now. Your best bet in getting it is asking Freidl9te by private message. http://www.subsim.com/radioroom/show...&postcount=169
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06-03-09, 02:07 AM | #34 |
Bosun
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Thank you.
Pisces,
Thank you for the time and trouble you have gone to research this. Yes, it was a "step-through" on the OLC attack routine. I found it useful. Again, thanks. Harry |
06-03-09, 11:45 AM | #35 | |
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06-03-09, 07:43 PM | #36 | |
Hellas
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ps1: Thomsen's Ships mod is out of discussion becuase a lot of issues with this mod are not sorted yet ps2: @olc: about funnels or masts : there will be no confuse at all becuase once you recognise the ship it will be shown to you (at the .sil)what part of it to measure. in some cases,like the medium cargo, is much more visible the funnel and its just a little bit lower of its highest part
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06-08-09, 12:27 PM | #37 |
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Wow, the problem is much worse than I thought. I took a look at the Lifeboats & Debris mod and it completely buggers all of the mast values. I can't believe I only just found out about this. No wonder so many people get screwy calculations, when mine are always accurate.
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Freedom of speech - priceless. For everything else there's Mastercard. Last edited by onelifecrisis; 06-08-09 at 01:22 PM. |
06-08-09, 01:03 PM | #38 | |
Hellas
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Rubini never mentioned to me (or at his readme for l+b mod) that .val files are effecting the height. i think that the better is Rubini to confirm that.better pm him edit:and something else, the ''GWX_ships_Buoyance&draught_mod'' put just a little bit the ships deeper in water. as Rubini told me the light ships are about 0,5m deeper ,the big at about 0,8m and the real big about 1,2m so the harm is not so scary! (that doesnot mean by anyway that must not be fixed ) the problem is at some of the first mast values. also the rubini's mod is not effecting the LENGTHS of ships.at my first adjustments '' ships1-gwx3'' you will notice that the southampton class had length=180 and the correct is length=169 averoffs length is 140 and the correct is 185,chatham-type troop ship is 167 and the correct is 140 (and others....) so you can't be acurate with these ships even if you use rubini's mod even not bye
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06-08-09, 01:21 PM | #39 |
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Hmm, right you are. I thought it was in the .val files but it's actually in the .sim files.
I've edited the announcement post.
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