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Old 05-03-10, 02:39 PM   #1
Heretic
Commodore
 
Join Date: Mar 2005
Location: Nebraska
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Quote:
Originally Posted by commandosolo2009 View Post
just out of curiosity mate, If I dont want animations, only morale change to max, is there an option for this??
There are morale mods available. This mod only affects the animations.
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Old 05-12-10, 03:09 AM   #2
Ragtag
Seasoned Skipper
 
Join Date: Jan 2002
Location: Oslo, Norway
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Can we expect an update compatible with patch 1.2 anytime soon?
Love this mod and i need my fix
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Old 05-12-10, 05:08 AM   #3
winkelmander
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Join Date: Sep 2009
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yes that would be great. Dont' like to play withot that Mod!
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Old 05-12-10, 10:45 AM   #4
DerMo
Sailor man
 
Join Date: Mar 2010
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For me MFCM still works with latest SH5 1.2 patch.Seen no problems so far.

Actually all my mods are still working.De-Installed all mods before patch,installed them again and started next mission from harbour.All fine,i´m a happy SH5 player!
Here my mod list in correct order:

AOTD_RDA_Beta_V1.03
No crosshair
Free Cam Tweak 1.1 - Narrow
Capthelms SH5 Audio Mod
Conus' Graphic Mod 1.0
AilSmoke 1.7
MightyFine Less Annoying Footsteps 1.0
Fix for digits (german speechpack)
Grossdeutscher Rundfunk
MightyFine Crew Mod 1.2.1 Alt faces
MFCM 1.2.1 OPTIONAL crash_dive workaround
Old Style Explosions V1.1
Reboot's Water Drips 1.1
Nauticalwolf's Poster Mod
AilClouds 3.0
RealSizeMoon
BRF 1.3 full
BRF 1.1 HP balance
Damage assessment
Haramirs Sensor Mod 1.1
AilClimateZones 1.0
Lite_Campaign_LC_1.2_-_GER
AilBubbles 1.0 Micro
AilRain 1.0
Detailed Caustics 1.0
NDB,NDH OM#1 - No Dialog Indicator
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Old 03-20-11, 09:59 AM   #5
Dignan
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Does this change crew behavior while being attacked or depth charged? I was bothered to see nobody running around repairing things or even looking concerned (i.e. reading books) while we were getting depth charged.
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Old 04-25-11, 09:41 AM   #6
Zky
Bosun
 
Join Date: Apr 2011
Location: Stockholm, Sweden
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Hey, thanks for awesome mod!!

I am new to this game and have installed a bunch of mods to make it better and so far I think everything is working as it should but I have one question.
My watch crew on deck goes below when i submerge but they don't seem to go back up when i surface so I guess there is something wrong then or have I forgot to give any command because I cant manage to find one?

Dont have any other problems then that, that I have noticed yet.

EDIT: works in campaign luckily but not historic missions so never mind.

Last edited by Zky; 04-26-11 at 09:25 AM.
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Old 07-02-11, 02:57 AM   #7
zachanscom
Machinist's Mate
 
Join Date: Jul 2011
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few questions, how did you know which object name corresponds to which object? i'm trying to figure out how to give the gunners the helmet used by the german guard in the sub pen.
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Old 08-17-12, 09:29 PM   #8
Cybermat47
Willing Webfooted Beast
 
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Quote:
Originally Posted by Dignan View Post
Does this change crew behavior while being attacked or depth charged? I was bothered to see nobody running around repairing things or even looking concerned (i.e. reading books) while we were getting depth charged.
On his second Operation Drumbeat patrol, Kapitanleutnant Reinhard Hardegan read his book to keep his men's spirits up whilst being depth-charged, until his 2nd WO said "Herr Kaleun, your book is upside down!"

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Old 04-24-12, 10:44 AM   #9
TBH1693
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Awesome! i've always wanted the crew to do... well something.

Thanks!
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Old 05-08-12, 04:15 PM   #10
Dogfish40
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Location: LA Area, Central coast, California
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Default Mighty Fine with DBSM

I just reread the "read me" file for this mod again and noticed that it says to be aware that any Das Boot sound mod may cause sound clips to not play. So, are there issues with Mighty fine and DBSM?
I love this mod and really don't want anything messing with it.
D40
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Old 10-30-12, 09:53 PM   #11
hunterkiller310
Swabbie
 
Join Date: Oct 2012
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Hey all I need a little help....For some reason my crew does not not appear on deck when they are to be on watch duty. The crew appears when on the deck gun or flak gun and inside the sub but when I select them to watch duty on the watch officer shows up. Has anyone ever seen this? If so can you point me to the right direction? I believe they are getting stuck or something because when I surface the boat two of men are standing with thei arm out.
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Old 10-31-12, 08:27 AM   #12
Dogfish40
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Quote:
Originally Posted by hunterkiller310 View Post
Hey all I need a little help....For some reason my crew does not not appear on deck when they are to be on watch duty. The crew appears when on the deck gun or flak gun and inside the sub but when I select them to watch duty on the watch officer shows up. Has anyone ever seen this? If so can you point me to the right direction? I believe they are getting stuck or something because when I surface the boat two of men are standing with thei arm out.
I've had this happen on a number of occasions for various reasons. There are a couple of things you can check. (also, post your mod list if possible)
One, try and rearrange your mod loadout. When this happened to me, usually diving and surfacing again would take care of it, however, it sounds as if this is reoccuring. Unload and reload your mods. Place the "MFC mod" further up the list.
The fact that the crew members have their arms out like that is a hint as well. I would definitly reload those mods. one of the other mods you have is probably playing havoc with MFC.
If this continues after a game save reload, that should be the culprit. Post your list if reloading the mods doesn't work. There are several mods that conflict badly with MFC.
Post that list, it may help to look at it.
D40
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Old 11-03-12, 06:15 PM   #13
hunterkiller310
Swabbie
 
Join Date: Oct 2012
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Here is my list sorry for late reply I moved MFC to the top it was still a no go

Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\steamapps\common\silent hunter 5\MODS]

Mighty Fine Crew
MCCD_1.04_MFCM_1.2.1_compatible
No magic skills v1.5 MCCD compatible
Stormys DBSM SH5 v1.3 Basemod
Trevally Tutorials - All v0.2 (for TDW UI)
German U-Boat Crew Language Pack
NewUIs_TDC_7_1_0_ByTheDarkWraith
EQuaTool 01.01 by AvM - Large Style
NewUIs_TDC_7_1_0_Real_Navigation
Dynamic Environment SH5 Basemod (realistic version) V2.1
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Old 11-03-12, 06:55 PM   #14
hunterkiller310
Swabbie
 
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NVM got it fixed had two MFC files loading at the same time
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Old 11-08-12, 09:41 PM   #15
Fish In The Water
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Just wanted to say thanks for all the hard work. Greatly appreciated!
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