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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
Posts: 840
Downloads: 132
Uploads: 0
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just out of curiosity mate, If I dont want animations, only morale change to max, is there an option for this??
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#2 |
Commodore
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There are morale mods available. This mod only affects the animations.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#3 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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Can we expect an update compatible with patch 1.2 anytime soon?
Love this mod and i need my fix ![]()
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#4 |
Seaman
![]() Join Date: Sep 2009
Posts: 35
Downloads: 36
Uploads: 0
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yes that would be great. Dont' like to play withot that Mod!
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#5 |
Sailor man
![]() Join Date: Mar 2010
Posts: 49
Downloads: 71
Uploads: 0
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For me MFCM still works with latest SH5 1.2 patch.Seen no problems so far.
![]() Actually all my mods are still working.De-Installed all mods before patch,installed them again and started next mission from harbour.All fine,i´m a happy SH5 player! Here my mod list in correct order: AOTD_RDA_Beta_V1.03 No crosshair Free Cam Tweak 1.1 - Narrow Capthelms SH5 Audio Mod Conus' Graphic Mod 1.0 AilSmoke 1.7 MightyFine Less Annoying Footsteps 1.0 Fix for digits (german speechpack) Grossdeutscher Rundfunk MightyFine Crew Mod 1.2.1 Alt faces MFCM 1.2.1 OPTIONAL crash_dive workaround Old Style Explosions V1.1 Reboot's Water Drips 1.1 Nauticalwolf's Poster Mod AilClouds 3.0 RealSizeMoon BRF 1.3 full BRF 1.1 HP balance Damage assessment Haramirs Sensor Mod 1.1 AilClimateZones 1.0 Lite_Campaign_LC_1.2_-_GER AilBubbles 1.0 Micro AilRain 1.0 Detailed Caustics 1.0 NDB,NDH OM#1 - No Dialog Indicator |
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#6 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
Uploads: 0
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Well im now mighty anxious to give this fine mod a go now that the patch has finally arrived. But also feel the need to wait a see if our friend Heretic test's it out to make sure it doesn't undo anything in the patch.
I've no doubt the mod will work, but the real test is if it undoes anything the patch fixes. That I dont want. ![]() In fact im sure most mods do in fact work, but the thing is do they undo anything else. The patch touched an awful lot of files.
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#7 |
Commodore
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I did a compare of the files the patch changed and they're mostly doing stuff like changing uniforms when crew go on deck - nothing I'm not already doing.
No changes are required to make the mod 1.2 compatable.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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