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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#301 |
Stowaway
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To all concerned Parties.
The Grey Wolves, as a whole, asked Tomi to join us as a 3D Model Artist. At NO point in time did The team DEMAND he surrender this work to us! In fact? Part of his joining The GW Team was a request from Tomi. That We help him complete his vision of this mod. We agreed to do so! With no restrictions on what Tomi does with it when done! That is, and will remain his choice. Will it be in GWX4? Well HECK YES!! So everyone can rest easy. And the worries can end. What you need to wonder about is this. If Tomi and The GW Team can pull this off? What is in store for you that you DON'T know about? Last edited by Madox58; 12-07-08 at 07:04 PM. |
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#302 |
Sparky
![]() Join Date: Sep 2007
Posts: 153
Downloads: 143
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Thanks mate that sure clears it up. Good luck Tomi and Team
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![]() The convoy lights are dead ahead The merchantmen lay in their bed The thump of diesels hammers down In the oily sea-the killing ground His knuckles white his eyes alight He slams the hatch on the deadly night A cunning fox in the chickens lair A hound of hell and the devil dont care -Iron Maiden |
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#303 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
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Ok. Before we start the engine room must first Once the torpedo room with a drawing of the vote.
And here we see what a wonderful Mikhayl for work has made. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Last edited by Tomi_099; 12-04-08 at 09:18 PM. |
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#304 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
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#305 | |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
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goooooooooddddd !!!
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Now, my friend alone, it is very difficult no matter what you start. And when you consider the best ideas has gained one point of exhaustion Where one stands before the decision to abandon or continue .. But if you good friends have and get support. Can a mountain every move and something which he himself never thought it would. That is why we are here because we have friends! And a beginning is never too late! So perhaps while the VII - a good decision! ![]() |
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#306 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
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I already didn't appreciate the earlier comments regarding S3D, but reading this was a drop too much. If not for what I've done in the first place with S3D, and what I've done sofar for this mod (direct support to Tomi), you would not have a torpedo room to include in the first place. Sorry, but this ticked me off a little. Hey, I think it's great Tomi gets more talent involved, no doubt about that. Just be better informed next time before clapping for yourself. Thanks.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO Last edited by skwasjer; 12-04-08 at 10:39 PM. |
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#307 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
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Good to hear Tomi has joined the GWX team!
this will definately make me wanna use a type II
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#308 |
Ace of the deep .
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I guess everyone missed it , engine room next ?
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#309 | |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
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Mikhayl! Start it ! , and if there is a small rib, the first is the hardest, and then one for a one . We will support you if you report only attest to us! Go on! We are with you! Today, now, now! , Great !!! ![]() PS:
If you want here in this Tread, but... START.. please! Last edited by Tomi_099; 12-05-08 at 06:53 AM. |
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#310 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
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……………………………….
I think your question had a different meaning! :hmm: So, you have a hull (presumably v.SH3/SH4) that will be positioned As you and the game is not changed. Presumably, do you work in Maya or Max .. ok. The Frosen your object (which means you do not inadvertently change only) Ok. The next step is you establish a new-plain by the middle of your object. There put your technical drawing into the space created as a picture. Well past but the size of your image does not agree with your MOD. Now you draw your picture diagonally so large the minimum three shell touch screens. So your image to the Frozen hull align. Then you have the basis of how big and how long your model may be. The same do you do then with the floor, so you have a reference in the model, as my figure. Because now, but the whole may not work for the ideal. (Requires training), you can use your objects to a new layer to work. And when you finished with the object're importing it into your reference model. Now Scale, rotate, align, and give ... UVW-layer ready. NEW Layer .. new model .. and so on ... o.k ![]() ............ Ich glaube dein frage hatte eine andere Bedeutung!! Also , du hast eine Hülle ( vermutlich v.SH3/SH4 ) diese wird so positioniert Wie Sie im game positioniert ist , und nicht verändert. Vermutlich arbeitest du im Maya oder Max .. ok . Dan Frierst du dein Objekt ein ( das heißt das du es nicht unabsichtlich veränderst ) Ok. Der nächste schritt ist du baust eine Plain ( Fläche ) durch die Mitte deines Objekts. Dort fügst du deine Technische Zeichnung in die erstellte fläche als bild ein. Nun passt aber die große deines Bildes nicht mit deiner Hülle überein. Nun ziehst du dein Bild diagonal so groß das Minimum drei flächen deine Hülle berühren. Also dein Bild an die defrorene Hülle ausrichten. Dann hast du die Basis wie groß und wie lang dein Modell sein darf. Das gleiche machst du dann mit der Draufsicht, so hast du eine Referenz im Modell, so wie meine Abbildung. Da jetzt aber das ganze sich eventuell für das Arbeiten nicht eignet . ( erfordert Übung ) , kannst du deine Objekte an einen neuen Layer arbeiten . Und wenn du mit den Objekt( Teil-modell) Fertig bist importierst es in dein Referenz Modell. Nun Skalieren , drehen , ausrichten , und UVW vergeben … fertig. Neuen ..Layer( Arbeitfläche ) .. neues Modell .. und so weiter… Last edited by Tomi_099; 12-05-08 at 08:49 AM. |
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#311 |
Navy Seal
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Go guys, go!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#312 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
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![]() lots of blueprints so now the two last ingredients are time and motivation, that's the most difficult for me, Yaapp! This is not just a problem for you, this illness, we all have. But you need not be the model make it in one day ore today. Everything has its time. Part of the part we come closer to success. Of course if these work on 4Sektoren and four people could split would all go faster. Well, we like you can really only on the hope that people will see the and get involved and the damned fearful omit something make mistacke. A so every little when they screw someone to be made available, means less work for you. But in between, we can ressorsen by the many models adjourn the VIIC (OBJ) relate. The main thing is but it makes you fun, and every little day, every hour is too small a success. Man is not afraid of work. Suppose I had to put your Torpedoroom just as fast to make it ready, then I have build quickly, but not happy about the result. this is what the success for himself personally represents. They go where others have to question it. Because as a modelmacker can I say ... in the model, there is no question. This makes the artist whether he is a stone makes a piece of jewelry. So do your self and giff us a beautiful gift. ![]() |
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#313 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
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![]() Mikhayl!
I like your presence, and I admire your work, and I'm happy that I know you did because of you, I have also learned a lot. If I use your TYPE II will be completed. If I think the enthusiasm you for all of us have awakened to the VIIc as big a I thank you voluntarily reported to be VIIc with you to enjoy and they quit. ![]() |
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#314 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
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We Wont You !!!
Ha, that's the other way around, you know you see the work done by some people, then you start thinking 'I could do that too' and then you go to sleep 3 hours later than usual
Haa! this is a good idea, but unfortunately it does not always, HaaaaHHaa! :rotfl: I will start doing some of the objects and post some pictures, if some other Modeller are interest maybe we can all contribute various objects to fill the interior YAPP ...! That is an even better idea, so people are not only " luki ![]() With Mikhayl this is an adventure! ![]() ![]() . We are looking for men with good eyes for models! We won’t take someone who’s got ... ![]() Last edited by Tomi_099; 12-05-08 at 12:28 PM. |
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#315 |
Lieutenant
![]() Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
Posts: 252
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LADS, LADS, LADS, Putting ubisoft to shame, great work,
Dig in, Dig deep, ![]() |
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