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View Poll Results: SHIV would be released with out online multiplay ?
What ?? I will NOT buy a SHIV without online multiplay 12 9.60%
This is terrible, but will still buy SHIV 9 7.20%
Too bad, but no big deal 28 22.40%
I don't care at all 17 13.60%
Good, now the dev's have more time to code single play 59 47.20%
Voters: 125. You may not vote on this poll

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Old 06-05-06, 02:34 PM   #16
CB..
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when it comes to multiplayer i think most folks would rather some one some where just released a combined multiplayer only version of SH2 and DC as a new and sorted game with a small hike in graphics if their bored (heck just replace the stock textures with more professionaly drawn ones would do the trick)

would you buy it---course you would --i know i would and i never play on line---which is weird when i come to think of it--:rotfl:


for single player and SH4 i would much rather be dealing with proper AI wolfpacks and reading contact reports from the AI than being called gay by some human "player" with an inferiority complex --

make em use morse code that'll sort 'em out--
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Last edited by CB..; 06-05-06 at 02:40 PM.
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Old 06-05-06, 05:46 PM   #17
andy_311
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never play MP
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Old 06-06-06, 03:45 AM   #18
GV_Darkata
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Salve sono GV_Darkata, Italiano scusate ma non capisco niente di inglese,quindi meglio che scrivo nella mia lingua, io con il mio clan giochiamo sempre ad sH3 Uman vs Uman (sub vs sub) per avere sempre l'adrenalina a massimo, troviamo noioso affondare nemici che non si possono difendere o difendere male come l'IA dei destroyer. secondo me non ha senso un gioco come shIV sensa multiplayer sarebbe troppo noioso combattere contro l'Ia troppo stupida e prevedibile, e poi volete mettere una bella battaglia sub. Americani vs sub. Tedeschi??

ciao un saluto a tutti e complimenti per il forum.

P.S. se vi state chiedendo come fare a giocare sub. vs sub. venite ogni sera in UBI.COM troverete sempre qualche stanza aperta per giocare e sarete i benbevuti

avevo gia risposto a questa domanda su questo
http://www.subsim.com/radioroom/showthread.php?t=89999
ciao, e spero che qualcuno possa tradurre

Last edited by GV_Darkata; 06-06-06 at 06:08 AM.
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Old 06-06-06, 04:00 AM   #19
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Quote:
Originally Posted by GV_Darkata
scusate ma non capisco niente di inglese
Sorry, but then you shouldn´t post here. At least *try* to write in English, doesn´t matter how bad your grammar is...
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Old 06-06-06, 05:21 AM   #20
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Quote:
Originally Posted by Gizzmoe
doesn´t matter how bad your grammar is...
Hee, be carefull mate, what does his granma have to do with this ??? Show a litle respect for the elderly !!! :p
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Old 06-06-06, 01:10 PM   #21
FesterShinetop
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Never tried MP in SHIII and I didn't miss it. I think this is just not a MP kinda game actually (well not my kinda MP game to be more precise). So let them just focus on getting the SP really good.
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Old 06-14-06, 06:07 AM   #22
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I have to answer "Good, now the dev's have more time to code single play."


Multi-play doesn't intrest me because of a slow wire dial-up connection and no hope for Fiber optic for at least 3-5 years. Besides Multi-play could be an Add-on sold later, again something they could devote their time and budget too when it was developed.
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Old 06-24-06, 04:48 AM   #23
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"Good, now the dev's have more time to code single play."

tried MP once in my life and it was for a FPS and all I got was a bunch of numbnuts hopping around :rotfl: there and then I swore off MP and I have never and will never entertain the thought of MP in any game again
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Old 06-24-06, 06:15 AM   #24
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I just wish the Mission Generator was available for single-player use, too. It's a decent, simple tool, but it's tedious to play it alone on x1 Time Compression for no reason.

It depends on the genre, really.

FPS: MP all the way. Stupid or nonexistent bots, smart humans (for the most part)
RTS: Scenario Design and scenarios.
Sim: SP all the way.
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Old 06-24-06, 08:28 AM   #25
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Forget the MP altogether. Get rid of that code and use the dev time for something juicy. I don't think there is a MP element in any game that I have played for more than a couple of days before getting very bored with it. I ofen get the feeling that devs embrace MP so they can cut corners on things like believable AI or decent campaigns and storytelling. I'm fed up of it.
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Old 06-24-06, 09:55 AM   #26
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Quote:
Originally Posted by Egan
Forget the MP altogether. Get rid of that code and use the dev time for something juicy. I don't think there is a MP element in any game that I have played for more than a couple of days before getting very bored with it. ....
, and IMO MP is useful mainly as a way to sell more copies - at least in the FPS world. Not that I don't want the game to sell, mind.
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Old 06-24-06, 10:56 AM   #27
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But that is the problem with MP. Most devs don't seem to be able to look beyond a very FPS style of doing things. Perhaps MP would work in this but it is going to take a darn sight more imagination that having a dozen players hook up for a mock wolf pack mission. Maybe you are right in suggesting that a game with no MP would not sell well, but the results of this small poll would seem to suggest otherwise at the moment. If a dev created a subsim that was heavilly MP I simply would not buy it. Swings and roundabouts.
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Old 06-24-06, 01:27 PM   #28
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Quote:
But that is the problem with MP. Most devs don't seem to be able to look beyond a very FPS style of doing things.
I think that hits the nail on the head, and my apologies, because I think I gave you the wrong impression. I just meant that MP makes things more FPS-like, but I don't think that necessarily makes the game better. My opinion is that MP is included so often in games because it acts as a sales tool; if a game is an online frag-fest that every kid and burning dog will be playing because it's the "in" thing, maybe they won't notice that it's utterly formulaic and in no way different from any other FPS out there.:p Spend $50 or $60 to do the same thing you spent $50 or $60 on last year (and that you could get now in the bargain rack for $20). I don't want MP in SH4, either. If it is there, I just won't play it.

What I would much rather see is a skillful incorporation of the ostensible reason for doing MP - wolfpacks - into the single player game.

[Edit - my vote was for "good, more time for single player"]
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But tomorrow we'll be sober.
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Last edited by DeepSix; 06-24-06 at 01:31 PM.
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Old 06-24-06, 01:34 PM   #29
Safe-Keeper
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MP Careers would be nice. Time compression could be built in, if all players entered the navigation map at the same time.

And DeepSix and Egan are dead on the money: Both RTS and FPS games, and to a degree simulators, tend to have to be as simplistic as possible these days. Try to build in something that makes you have to think a little and you're flooded with "gameplay>realism" messages. Simplicity is what sells today, so thank Godness for the Forgotten Hope mod series.

PS: The poll is biased. If you're for MP, you can tell whether or not you strongly dislike that it's removed. If you're against MP, you have to say you're heavily in favour of its removal. Tsk, tsk, the things that happen when 'n0ObZ' play with such advanced forum features.

Last edited by Safe-Keeper; 06-24-06 at 04:24 PM.
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Old 06-24-06, 03:15 PM   #30
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I enjoy multiplayer. I am in a couple of racing leagues (GPL, F1C), I fly Falcon 4 online, Il-2 online, Operation Flashpoint, and other sims as well. Even so I find that sub sims just don't lend themselves well to MP. I wouldn't mind if there were no MP in SH4. Like Egan said I'd rather that developement time went to other things.

That said, if there were some brilliant way to incorporate a multiplayer career/campaign I'd be all for it. But for more of what we have in SH3? Don't want it.
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