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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: SHIV would be released with out online multiplay ? | |||
What ?? I will NOT buy a SHIV without online multiplay |
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12 | 9.60% |
This is terrible, but will still buy SHIV |
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9 | 7.20% |
Too bad, but no big deal |
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28 | 22.40% |
I don't care at all |
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17 | 13.60% |
Good, now the dev's have more time to code single play |
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59 | 47.20% |
Voters: 125. You may not vote on this poll |
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#16 |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
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when it comes to multiplayer i think most folks would rather some one some where just released a combined multiplayer only version of SH2 and DC as a new and sorted game with a small hike in graphics if their bored (heck just replace the stock textures with more professionaly drawn ones would do the trick)
would you buy it---course you would --i know i would and i never play on line---which is weird when i come to think of it--:rotfl: for single player and SH4 i would much rather be dealing with proper AI wolfpacks and reading contact reports from the AI than being called gay by some human "player" with an inferiority complex -- make em use morse code that'll sort 'em out--
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats Last edited by CB..; 06-05-06 at 02:40 PM. |
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#17 |
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
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never play MP
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#18 |
Watch
![]() Join Date: Jun 2006
Posts: 25
Downloads: 9
Uploads: 0
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Salve sono GV_Darkata, Italiano scusate ma non capisco niente di inglese,quindi meglio che scrivo nella mia lingua,
![]() ![]() ![]() ![]() ciao un saluto a tutti e complimenti per il forum. P.S. se vi state chiedendo come fare a giocare sub. vs sub. venite ogni sera in UBI.COM troverete sempre qualche stanza aperta per giocare e sarete i benbevuti ![]() avevo gia risposto a questa domanda su questo http://www.subsim.com/radioroom/showthread.php?t=89999 ciao, e spero che qualcuno possa tradurre Last edited by GV_Darkata; 06-06-06 at 06:08 AM. |
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#19 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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#20 | |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
Uploads: 0
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#21 |
Gunner
![]() Join Date: May 2005
Location: The Netherlands
Posts: 96
Downloads: 1
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Never tried MP in SHIII and I didn't miss it. I think this is just not a MP kinda game actually (well not my kinda MP game to be more precise). So let them just focus on getting the SP really good.
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#22 |
Bosun
![]() Join Date: Apr 2005
Posts: 65
Downloads: 2
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I have to answer "Good, now the dev's have more time to code single play."
Multi-play doesn't intrest me because of a slow wire dial-up connection and no hope for Fiber optic for at least 3-5 years. Besides Multi-play could be an Add-on sold later, again something they could devote their time and budget too when it was developed.
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#23 |
Officer
![]() Join Date: Aug 2004
Location: Aussie
Posts: 249
Downloads: 30
Uploads: 0
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"Good, now the dev's have more time to code single play."
tried MP once in my life and it was for a FPS and all I got was a bunch of numbnuts hopping around ![]() ![]()
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You take it easy... and have a nice day ![]() |
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#24 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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I just wish the Mission Generator was available for single-player use, too. It's a decent, simple tool, but it's tedious to play it alone on x1 Time Compression for no reason.
It depends on the genre, really. FPS: MP all the way. Stupid or nonexistent bots, smart humans (for the most part ![]() RTS: Scenario Design and scenarios. Sim: SP all the way.
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#25 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
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Forget the MP altogether. Get rid of that code and use the dev time for something juicy. I don't think there is a MP element in any game that I have played for more than a couple of days before getting very bored with it. I ofen get the feeling that devs embrace MP so they can cut corners on things like believable AI or decent campaigns and storytelling. I'm fed up of it.
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#26 | |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: Music City
Posts: 683
Downloads: 5
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#27 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
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But that is the problem with MP. Most devs don't seem to be able to look beyond a very FPS style of doing things. Perhaps MP would work in this but it is going to take a darn sight more imagination that having a dozen players hook up for a mock wolf pack mission. Maybe you are right in suggesting that a game with no MP would not sell well, but the results of this small poll would seem to suggest otherwise at the moment. If a dev created a subsim that was heavilly MP I simply would not buy it. Swings and roundabouts.
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#28 | |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: Music City
Posts: 683
Downloads: 5
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What I would much rather see is a skillful incorporation of the ostensible reason for doing MP - wolfpacks - into the single player game. [Edit - my vote was for "good, more time for single player"] ![]()
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![]() Jack's happy days will soon be gone, To return again, oh never! For they've raised his pay five cents a day, But they've stopped his grog forever. For tonight we'll merry, merry be, For tonight we'll merry, merry be, For tonight we'll merry, merry be, But tomorrow we'll be sober. - "Farewell to Grog" Last edited by DeepSix; 06-24-06 at 01:31 PM. |
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#29 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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MP Careers would be nice. Time compression could be built in, if all players entered the navigation map at the same time.
And DeepSix and Egan are dead on the money: Both RTS and FPS games, and to a degree simulators, tend to have to be as simplistic as possible these days. Try to build in something that makes you have to think a little and you're flooded with "gameplay>realism" messages. Simplicity is what sells today, so thank Godness for the Forgotten Hope mod series. PS: The poll is biased. If you're for MP, you can tell whether or not you strongly dislike that it's removed. If you're against MP, you have to say you're heavily in favour of its removal. Tsk, tsk, the things that happen when 'n0ObZ' play with such advanced forum features.
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Last edited by Safe-Keeper; 06-24-06 at 04:24 PM. |
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#30 |
Ace of the Deep
![]() Join Date: Feb 2006
Posts: 1,163
Downloads: 38
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I enjoy multiplayer. I am in a couple of racing leagues (GPL, F1C), I fly Falcon 4 online, Il-2 online, Operation Flashpoint, and other sims as well. Even so I find that sub sims just don't lend themselves well to MP. I wouldn't mind if there were no MP in SH4. Like Egan said I'd rather that developement time went to other things.
That said, if there were some brilliant way to incorporate a multiplayer career/campaign I'd be all for it. But for more of what we have in SH3? Don't want it.
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