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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Watch
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in my example i posted about in the topic somewhere below, there were 4 convoy destroyers on me at some point, 2 of them left around 1 hour, and then the other 2 kept on my ass for another 2h before they ran off back to the convoy. i think their behavior was pretty realistic if you think about it: 2 of them rejoined to protect whatever was left of the convoy and the other 2 were still pissed so they stayed on me for a bit longer lol
when i surfaced after 3 hours, i was around 10k kilometers from the initial torpedo attack spot and in the opposite direction of where convoy was heading, so you can see that range of convoy destroyers is pretty high |
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#17 |
Watch
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I'd say this behavior is pretty realistic to be honest. Frustrating, sure, but realistic.
The Allies developed a tactic they called 'Swamp' for hunting U-Boats. They knew that U-Boats had a limited battery and oxygen supply and would eventually have to surface after a period of time, so they exploited this. They formed dedicated hunter-killer ASW groups, that weren't tied to escorting convoys and had the time and resources to hunt sub persistently. When they found a submerged U-Boat, they would hunt it relentlessly until it was eventually forced to surface through lack of oxygen. At which point it would be destroyed or captured. They didn't even need to attack it with depth charges, just maintain contact with it and hunt it to exhaustion. Quite a lot of U-Boats were neutralised in this manner. Especially from 1943 onwards. |
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#18 | |
Gefallen Engel U-666
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INDEED!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#19 | |
Chief of the Boat
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https://en.wikipedia.org/wiki/2nd_Es...up_(Royal_Navy) Led by Captain F.J. "Johnnie" Walker https://en.wikipedia.org/wiki/Frederic_John_Walker |
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#20 | ||
Gefallen Engel U-666
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This one in particular was worth the trouble. https://uboat.net/men/kelbling.htmOf particular interest was the 3 for 1 kill of British ship Devis transporting two LCM's enroute to operation Husky. After enjoying some success over 12 patrols in the Mediterranean, U-593 was sunk on 13 December 1943 after being hunted for 32 hours by two destroyers.
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"Only two things are infinite; The Universe and human squirrelyness?!! Last edited by Aktungbby; 11-27-20 at 06:08 PM. |
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#21 | |
Sailor man
![]() Join Date: Apr 2024
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I’m now trying to understand the mechanics of SH5 so that I can later launch a campaign with realism, but this is not the first time I’ve noticed the behavior of a stuck destroyer. He doesn’t go on warrant and doesn’t go about his business even if he doesn’t know about you for a day or more. But thanks to the markers, I always see him circling in a search pattern at a distance of +/- 10 km. If I change course, he changes too, in such a way as not to approach me or move away. If I want to go in his direction, he will immediately begin to move away from me, not letting me closer than 9-10 km. There are two ways to get rid of him - in clear weather, let him notice you so that he will attack and then sink him, or take him to your port, where the blue ones will sink him. Has anyone observed something similar? I have a pack of TWos (no real navigation yet), nothing else from mods. p.s. I finally found a way to get rid of it. let yourself be noticed so that he attacks again (my attack was not successful), and then go into the depths and hide again. after that it came unstuck (2 days passed ![]() Last edited by ljekio; 05-04-24 at 03:50 AM. |
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#22 |
Swabbie
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Indeed, I think that the Destroyers in TWOS are too precise and aggressive, I even think even more than they could have been in real life.
In my experience, I have seen destroyers have a 30 minute threshold without detection of any kind to stop hunting you. If they re-acquire contact, util they lost contact will be another 30 minutes. Therefore, my strategy is, before any submerged attack, as a matter of principle I already have Silent Running active, and I maintain it all the time, post attack: immediately after launching the torpedoes, dive with engines stopped beyond 100m depth where Sonar is no longer so accurate... if they haven't detected me, it will be enough to wait 30 minutes... So, go Silent, go Deep... In most cases it works for me...
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#23 | |
Samurai Navy
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#24 | |
Sailor man
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#25 |
Admiral
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[SIGPIC][/SIGPIC] BSTANKO6'S SH5 NAVAL ACADEMY http://www.youtube.com/channel/UCPbe...W2NArCA/videos DISCORD https://discord.gg/6tFeTSUmVc |
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#26 |
Seasoned Skipper
Join Date: Jan 2002
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If active silent not going to do you any good you want to keep moving change dept course speed real life tactics will work if on surface your spotted crash dive soon as you are under change direction slow your speed most of the time they going be looking at the direction you us heading stuck destoyer save and relog
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#27 | |
Sea Lord
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Intercepted a task force, but was only comprised of 3 or 4 destroyers. I was spotted/detected and they came in for the kill, but i managed to evade. No matter where I went after that, they held a search pattern just out of visual range. Wherever I went, the task force followed but kept out of range. After a day ot two of trying to shake the sticky buggers, I saved and reloaded. Off they went on their merry way. ![]() |
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#28 |
Seasoned Skipper
Join Date: Jan 2002
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I only had the sticky escort once and it was my own escort it followed alway the to England
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I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done. Audie Murphy |
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