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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Lieutenant
![]() Join Date: Mar 2006
Location: SD
Posts: 266
Downloads: 652
Uploads: 0
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Very impressive!...Thank you...
So basically, To install it we will erase what is already in the game and replace with those files?....Why can't we use JSGME?...Any counter indications? Last edited by biosthetique; 06-10-17 at 11:49 AM. |
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#17 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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It's nice for once to be able to actually play and not mod (right away anyways
![]() I like people who mod the "other side" ! ![]() ![]() ![]() keltos |
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#18 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Thank you guys
![]() Mod updated.
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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#19 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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HUGE second update for today, I hope you guys enjoy!
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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#20 |
Stowaway
Posts: n/a
Downloads:
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So I have Installed this mod but how do I play with these soviet subs I want to try out Siera
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#21 |
Loader
![]() Join Date: Mar 2001
Posts: 84
Downloads: 66
Uploads: 3
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Check your Victor III's foward planes captX,its not working as the other victors..the planes are not revolving in the proper axis...almost as if they are reversed?
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#22 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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The Oscar does this too. I can't fix it, the devs have to go into the code for that.
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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#23 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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MOD UPDATED!
I finally get to introduce my special surprise I've been working on, the Red October, complete with caterpillar drive and two missions to go along with it. Hope you guys like it!
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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#24 |
Sailor man
![]() Join Date: Jul 2004
Location: nordhessen
Posts: 43
Downloads: 45
Uploads: 0
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I have encountered a Bug.. art the 688I
After loading Savegame.. Minimap show nothing and the Nake Verical Launch System is doubled , and is in the 3 d wiundow too. beneath the normal Place Then the Torp Stores goining in -12 when used the VLS.. but can be ereset with taking a seal Team. After this all is norma. |
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#25 |
Sea Lord
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How do you get the subs to campaing or what ??
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#26 |
Nub
![]() Join Date: Jun 2017
Posts: 4
Downloads: 24
Uploads: 0
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do you have to be at a depth to fire the VLS and could you add AA missles to shoot down aircraft or is that possible?
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#27 |
Sailor man
![]() Join Date: Jul 2004
Location: nordhessen
Posts: 43
Downloads: 45
Uploads: 0
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My Bug occurs after Loading Autosave in Campaign
Minimap is green and empty Have to press tab to view map |
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#28 | |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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I'm not aware of any AA missiles modeled in the game, so I doubt I could implement that without the devs help.
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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#29 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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I had to make changes to almost all of the subs' loadouts and such in this last update. It might not be save game compatible. I'd recommend starting a new campaign.
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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#30 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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The russian weapon sprites were added in the beta patch. they work if you extract them
http://imgur.com/a/M3eHw So, i've put the sprites in a zip so you can add it your mod, and anyone can download it and it should work in game as long as you've already installed the russian sub mod to your override folder. https://www.sendspace.com/file/qx6v8l Last edited by Jace11; 06-12-17 at 03:28 PM. |
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