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Old 06-12-17, 03:38 AM   #1
zippaway
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Default just wondering

do you have to be at a depth to fire the VLS and could you add AA missles to shoot down aircraft or is that possible?
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Old 06-12-17, 06:11 AM   #2
Deepmoc
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My Bug occurs after Loading Autosave in Campaign

Minimap is green and empty Have to press tab to view map
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Old 06-12-17, 09:23 AM   #3
CaptainX3
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Quote:
Originally Posted by Deepmoc View Post
My Bug occurs after Loading Autosave in Campaign

Minimap is green and empty Have to press tab to view map
I had to make changes to almost all of the subs' loadouts and such in this last update. It might not be save game compatible. I'd recommend starting a new campaign.
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
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Old 06-12-17, 12:03 PM   #4
Jace11
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The russian weapon sprites were added in the beta patch. they work if you extract them

http://imgur.com/a/M3eHw


So, i've put the sprites in a zip so you can add it your mod, and anyone can download it and it should work in game as long as you've already installed the russian sub mod to your override folder.

https://www.sendspace.com/file/qx6v8l

Last edited by Jace11; 06-12-17 at 03:28 PM.
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Old 06-12-17, 08:01 PM   #5
CaptainX3
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Quote:
Originally Posted by Jace11 View Post
The russian weapon sprites were added in the beta patch. they work if you extract them

http://imgur.com/a/M3eHw


So, i've put the sprites in a zip so you can add it your mod, and anyone can download it and it should work in game as long as you've already installed the russian sub mod to your override folder.

https://www.sendspace.com/file/qx6v8l
Thank you!! This will be in the next mod update.

Where exactly did you extract these from?
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
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Old 06-12-17, 09:31 PM   #6
Deepmoc
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Quote:
It might not be save game compatible. I'd recommend starting a new campaign. __________________
It occurs with a new campaign... Have done a mission.. then save.. ending the game then load savegame an then there it was..

BUT i have it not testet now with the new beta now..
Can be there the Error Source
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Old 06-13-17, 12:44 AM   #7
CaptainX3
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Quote:
Originally Posted by Deepmoc View Post
It occurs with a new campaign... Have done a mission.. then save.. ending the game then load savegame an then there it was..

BUT i have it not testet now with the new beta now..
Can be there the Error Source
I'm not able to reproduce this issue. Maybe the patch fixed it? I'm not sure.
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
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Old 06-13-17, 12:46 AM   #8
CaptainX3
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Mod updated again
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
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Old 06-16-17, 12:36 AM   #9
Aktungbby
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Default welcome aboard!

zippaway!
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Old 06-17-17, 09:18 AM   #10
cj95
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Hi,


Does this mod make any sonar or sensor tweaks from vanilla?
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Old 06-18-17, 07:53 AM   #11
Raptor_Pilot
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I just want to say thanks for this sweet mod.

This game is gonna be YOUGE!! Simply tremendous!
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Old 06-18-17, 11:42 AM   #12
CaptainX3
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Quote:
I just want to say thanks for this sweet mod.

This game is gonna be YOUGE!! Simply tremendous!
You're welcome

Quote:
Hi,
Does this mod make any sonar or sensor tweaks from vanilla?
Yes, it adds the two new sensors for the 688i, the next gen sonar and towed arrays.

Quote:
Short bug report, although I am not sure if its related to your mod but I never had it happen before. First thanks a lot for the mod it's great that we can play all subs now.

I noticed that the mod added Sea Lance missiles to the US ships. I played the 4th mission Iron Coffins with a Narwhal. The enemy Oscar and Alfa were at 900 ft. I launched torpedos at them, when I switched through the torpedos with F3 I saw that one of them somehow launched a SS-N-16 at me from 900 ft below the ocean surface (I had 95% target solution on both). I checked the Duct afterwards, no sub there.

After I killed both and left combat there were no other ships in the mission. I'm not sure if it is related to your mod but I never had that happen to me before. Somehow enemy subs could launch a SS-N-16 (at least I assume that's what it was, looked the same as my sea lance) from below 150ft. I myself couldnt launch one from below 150ft
Someone else reported this to me on Discord. I haven't seen it replicated yet, but I will say that the launch depth on the SS-N-16 is actually 200ft in the vanilla coding. However, I'm starting to wonder if the AI follow such restrictions on the higher difficulty levels.

I can say that my mod doesn't touch the SS-N-16 coding, it's exactly as it is in the vanilla game. And I made SURE the Russian subs couldn't use the Sea Lance.

If they're launching them from below 200ft, that's something in the vanilla game, I can't fix it unfortunately.
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
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Old 06-12-17, 09:21 AM   #13
CaptainX3
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Quote:
Originally Posted by zippaway View Post
do you have to be at a depth to fire the VLS and could you add AA missles to shoot down aircraft or is that possible?
150 feet or less, moving at 5 knots or less.

I'm not aware of any AA missiles modeled in the game, so I doubt I could implement that without the devs help.
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
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