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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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The TASM was removed due to not working as intended and the Trident missile was never a part of the mod. So Mk 48's only.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#2 |
Swabbie
![]() Join Date: Dec 2005
Location: Chicago
Posts: 8
Downloads: 11
Uploads: 0
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Well, still a wonderful mod! Kind of cool to see what impact such a sub would have, even with just Mk 48's, if it was vaulted back in time to WW2. Thanks!
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#3 |
Swabbie
![]() Join Date: Dec 2005
Location: Chicago
Posts: 8
Downloads: 11
Uploads: 0
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So I've encountered a weird glitch and I'm pretty sure it has to do with the mod... when I load a saved game, no matter what the conditions were for the sub when I saved, it loads and immediately I take damage to both periscopes, and both radar masts. The crew can fix the radars but I have to go back to port to refit for the periscopes. Anyway around this? Also, I can refit no problem, but I can't end patrol or the game crashes. Any suggestions? Thanks!
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#4 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
|
![]() Quote:
Can't end patrol huh? Where are you ending your patrol at? Are you running any other mods with it as well?
__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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