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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Dec 2005
Location: Chicago
Posts: 8
Downloads: 11
Uploads: 0
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Ahoy! This is a wonderfully done mod, just beautiful! But it seems all I have are the torpedoes? How do I get or use missles?? Please help, thanks!
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#2 |
Gefallen Engel U-666
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Bluewaterman!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 | |
Swabbie
![]() Join Date: Dec 2005
Location: Chicago
Posts: 8
Downloads: 11
Uploads: 0
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Yeah, out of the Navy now and the kids finally grew up so I can do Subsims again! In my absence, while I was running silent and deep, I'm excited and happy to see so many mods now... glad people are keeping things spicy! |
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#4 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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The TASM was removed due to not working as intended and the Trident missile was never a part of the mod. So Mk 48's only.
__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#5 |
Swabbie
![]() Join Date: Dec 2005
Location: Chicago
Posts: 8
Downloads: 11
Uploads: 0
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Well, still a wonderful mod! Kind of cool to see what impact such a sub would have, even with just Mk 48's, if it was vaulted back in time to WW2. Thanks!
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