SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-09-11, 11:11 AM   #16
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Then don't scare the nice lady with phrases like "boolean operation."


So what you're doing is, cutting out a section of the turm that matches the area needed for the grills, using that to make a separate 3D object for the grills that exists in basically the same spot, and then applying the grills texture to that? Or am I completely not getting it?
frau kaleun is offline   Reply With Quote
Old 11-09-11, 12:11 PM   #17
SquareSteelBar
Sea Lord
 
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 619
Uploads: 0
Default

SquareSteelBar is offline   Reply With Quote
Old 11-09-11, 01:47 PM   #18
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by frau kaleun View Post
So what you're doing is, cutting out a section of the turm that matches the area needed for the grills, using that to make a separate 3D object for the grills that exists in basically the same spot, and then applying the grills texture to that? Or am I completely not getting it?
Pretty much, yes.

There's a 3D mesh in the conning_high object that is used for the Grills now.

I selected that object and applied the texture so I could see the Grills.
Then created a long box that goes through both sides of that object and fits the front grill area.
Cloned that for the rear grills.
Did a boolean cut with the turm as object a, front box as object b, saved that result and then did the same to get the rear grill cut.
I now have 4 objects in the exact place with the grill texture so no uv's need redone.

Those would need a bit more work like maybe extruding a bit to seperate the surfaces some but it would reduce the flicker that way.
I have not actually re-done the Turm yet to test in-Game but it should work OK.

It may be better to punch the grills through the Turm also.
That would remove the mesh area totally and also solve the issue.
Maybe even better.
  Reply With Quote
Old 11-09-11, 02:29 PM   #19
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Quote:
Originally Posted by privateer View Post
Pretty much, yes.

There's a 3D mesh in the conning_high object that is used for the Grills now.

I selected that object and applied the texture so I could see the Grills.
Then created a long box that goes through both sides of that object and fits the front grill area.
Cloned that for the rear grills.
Did a boolean cut with the turm as object a, front box as object b, saved that result and then did the same to get the rear grill cut.
I now have 4 objects in the exact place with the grill texture so no uv's need redone.

Those would need a bit more work like maybe extruding a bit to seperate the surfaces some










I only understood about half of that, it may make more sense when I can get home and actually look at stuff.

Quote:
It may be better to punch the grills through the Turm also.
That would remove the mesh area totally and also solve the issue.
Maybe even better.
Sounds like less work. Where's the fun in that?
frau kaleun is offline   Reply With Quote
Old 11-10-11, 01:20 PM   #20
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Quote:
Originally Posted by frau kaleun View Post


I only understood about half of that, it may make more sense when I can get home and actually look at stuff.


Aaaaaaand....I got nothin'.

I can't even find what you're talking about here:

Quote:
There's a 3D mesh in the conning_high object that is used for the Grills now.


When I look at the model preview in S3D I can see where the texture for the grills is, they show up in place on the turm. But I keep exporting the 3D models and when I look at them in MM3D I don't see anything that corresponds to their location that I can do anything with.
frau kaleun is offline   Reply With Quote
Old 11-10-11, 01:22 PM   #21
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,246
Downloads: 548
Uploads: 0


Not again.... yes mam,
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Old 11-10-11, 03:17 PM   #22
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
I've never seen Aces turms... but i can suppose two reasons for flicker...
1) The coincidence of the surface of Grill's mesh with the surface of the turm's mesh...
2) The use of the material with alpha blending ...
For the first case you can zoom in on the mesh with the texture of the grill on 0.5% - 0.7%...
For the second case you can use 3D model of the grill.
__________________
Alex ®


Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 11-10-11 at 03:28 PM.
Anvart is offline   Reply With Quote
Old 11-10-11, 03:57 PM   #23
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

I think I found this:

Quote:
There's a 3D mesh in the conning_high object that is used for the Grills now.
So, that's something.
frau kaleun is offline   Reply With Quote
Old 11-10-11, 03:59 PM   #24
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,246
Downloads: 548
Uploads: 0


Quote:
Originally Posted by frau kaleun View Post
I think I found this:



So, that's something.
Congratulations on your progress on this topic, free drinks all night,
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Old 11-10-11, 04:16 PM   #25
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Lookie what I did!



I made a thing from the thing with the thing and applied the thing!


I just don't know what to DO with the thing.
frau kaleun is offline   Reply With Quote
Old 11-10-11, 04:23 PM   #26
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,246
Downloads: 548
Uploads: 0


Quote:
Originally Posted by frau kaleun View Post
Lookie what I did!



I made a thing from the thing with the thing and applied the thing!


I just don't know what to DO with the thing.
What is that thing? Similar to part of an air wing that has blown down from a tree,
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Old 11-10-11, 04:27 PM   #27
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Quote:
Originally Posted by Vendor View Post
What is that thing? Similar to part of an air wing that has blown down from a tree,
Did it land on your head? If not then I still need to fine-tune the trajectory.
frau kaleun is offline   Reply With Quote
Old 11-10-11, 04:28 PM   #28
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,246
Downloads: 548
Uploads: 0


^
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Old 11-10-11, 05:03 PM   #29
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Nice.
Next thing you know you'll be useing words like.....
boolean, quaternion, vertex, polygon, etc.
(And NO! polygon does not refer to a missing bird!)
  Reply With Quote
Old 11-10-11, 05:42 PM   #30
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Quote:
Originally Posted by privateer View Post
Nice.
Next thing you know you'll be useing words like.....
boolean, quaternion, vertex, polygon, etc.
(And NO! polygon does not refer to a missing bird!)
So far I have copied the two "groups" where the textures are piled on top of each other and pasted them into a second MM3D window and applied the grills texture only to the first group so I can see where the grills are. Now I'm sitting here trying to figure out how to make holes in the other group underneath the grills.

And no I think my vocabulary will probably remain firmly rooted in the "dot, line, and thing" category.
frau kaleun is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:07 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.